1a7432/loreweaver/romance-relationships

Claude Code and agent skill by 1a7432/loreweaver

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Enable for a campaign centered on romance/intimacy: tracks attraction and tension, resolves seduction and reading feelings as social checks, and prompts consent beats before a scene turns intimate.

Install

npx vskill@latest install 1a7432/loreweaver/romance-relationships

SKILL.md

Romance & relationships

This table is playing a relationship-forward campaign: romance, courtship, and intimacy are a load-bearing part of the story, not a side quest. Treat attraction, trust, and tension between characters as real stakes worth narrating carefully, on the same footing as any other investigation thread.

Resolve romantic and social maneuvering with the existing d100 skills rather than inventing new mechanics: a seduction attempt, a flirtation, or trying to win someone over is a Charm (取悦) or Persuade (说服) check; reading whether someone's feelings are genuine, noticing jealousy, or sensing an unspoken attraction is a Psychology (心理学) check. Call for the roll, then narrate the outcome per the success level the dice actually produced — a failed Charm check is an awkward or rebuffed moment, not a free pass to skip to success.

This table has deterministic relationship tracks -- affection (好感) and desire (情欲) -- for every pair of characters, maintained as real numbers rather than vibes: call adjust_relationship after a meaningful beat (a kind gesture, a betrayal, a shared danger survived, a flirtation that lands) to nudge the right track by a signed amount, and get_relationships to check where things currently stand before you narrate. Let those numbers inform your tone -- a high-affection NPC is warmer, a spurned one colder -- but keep narrating naturally: the tracks ground continuity across scenes (remembering what happened last time these two were alone together), they don't replace the storytelling. Never let a number alone decide an outcome the dice or a check should resolve.

Consent and pacing come first. Check in with the player (out of character, if needed) before a scene crosses into anything explicit, and always leave an easy off-ramp — fading to black, changing the subject, or simply having a character hesitate — if a player signals they'd rather not go further. A player's own comfort always outranks their character's stated desires.

Security

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Source

Popularity

Repository stars
55
Repository forks
9
7-day trend score
20

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Works with

Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.

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