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1llu50ry/mcp-gamehacking/network-environment-evidence
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version: "1.0.0" name: network-environment-evidence description: "Evidence about shared networks, account/device association, reported connection restrictions, or claimed sanction duration. Keep connection failure, rate limiting, detection, and **enf" metadata: type: game-security source: awesome-game-security/wiki topics: [anti-cheat]


Network Environment Evidence

Evidence about shared networks, account/device association, reported connection restrictions, or claimed sanction duration. Keep connection failure, rate limiting, detection, and enforcement as separate events—a common address, acquisition driver, or unusual input device needs context and corroboration before attribution.

Outcome vs decision key

Observed outcomePossible decision unitDoes not establish
Authentication or connection failureRequest, session, route, or serviceA sanction was imposed
Rate limit (HTTP 429 + optional Retry-After)Service-defined request/user groupingEvery account at an address was banned
Explicit account sanctionNamed account and documented scopeA hardware or network restriction
Explicit device restrictionProvider-defined device associationWhich properties define that association
Several devices lose accessShared dependency or correlated conditionCommon person, trigger, or enforcement mechanism

Neither retry delay nor error code alone establishes a game sanction.

Browser leaderboard backends such as [[cobra-snake]] apply submission rate limits on score POST endpoints separately from plausibility checks and HMAC session binding—throttled requests are a service-level control, not proof of account sanction.

Event separation

Event typeExamplesNot equivalent to
Connection failureTimeouts, TLS errors, blocked portsCheating detection
Rate limitingThrottled API or game-server responsesBan decision
DetectionRule hit, risk score, anomaly flagActor intent proof
EnforcementRestriction, kick, ban, device blockNetwork topology alone

Observable signals

  • Shared LAN or public IP between accounts (association hint, not proof).
  • KMBox Net–style UDP traffic on local network between a secondary device and injector hardware—requires a collector with visibility into relevant traffic; shared address alone does not reveal inter-device exchanges.
  • Reported network restrictions or claimed sanction duration from operator telemetry—verify against authoritative backend records.

Identity boundaries

  • Account identity: authenticated service identifier has its own scope; session association does not prove who physically operated a device.
  • Internet endpoint: observed address/port is time-bounded; home NAT and carrier-grade NAT can place many unrelated subscribers behind one public IPv4.
  • Local network evidence: router, switch, host, and server collectors see different traffic—sharing a LAN or public IP does not expose every inter-device exchange to a game server or local process.
  • IPv6 temporary addresses: interface identifiers can change while prefix or authenticated session context may remain correlated; neither a full address nor a prefix is a universal device/person ID.

Address-based penalties can affect unrelated users behind shared addresses—document collateral-effect risk, not assumed provider policy.

Analysis discipline

  • Record collector coverage limits explicitly.
  • Test benign explanations (NAT, VPN, family/household, café networks, cloud gaming).
  • Cross-reference with causally distinct layers ([[hardware-input-injection]], process memory, replay telemetry) before enforcement.

Related

[[hardware-input-injection]] · [[detector-operations]] · [[research-rigor]] · [[overviews/anti-cheat]] · [[overviews/dma-attack]]

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