45ck/content-machine/motion-design-coder

Claude Code and agent skill by 45ck/content-machine

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Use when generating or improving SVG, HTML, CSS, React, or Remotion animations for content-machine videos so motion is frame-driven, smooth, readable, performant, and safe for captions/platform chrome.

Install

npx vskill@latest install 45ck/content-machine/motion-design-coder

SKILL.md

Motion Design Coder

Use When

  • The user asks for better-looking SVG, HTML, CSS, React, or Remotion

animation.

  • A video lane needs smoother cards, diagrams, kinetic typography,

icon motion, transitions, or generated visual systems.

  • Claude Code, Codex, or another coding agent needs a repeatable motion

workflow instead of generic "make it premium" styling.

  • Render output looks static, janky, busy, caption-colliding, or slow.

Core Rule

Plan motion before code. Every moving element needs a beat, timing window, purpose, safe-zone check, and review frame.

For Remotion output, treat every component as:

text
frame number + input props -> one deterministic image

If an animation depends on browser time, render order, Math.random(), unloaded assets, or CSS animation clocks, it is not ready for a rendered short.

Workflow

  1. Identify the surface:
  • Remotion or React video
  • standalone SVG
  • HTML/CSS
  • hybrid Remotion plus SVG/HTML assets
  1. Write a motion brief:
  • duration and fps
  • beat frames
  • moving elements
  • entry, hold, and exit motion
  • caption and platform safe zones
  • blocked effects
  • review frames
  1. Use existing repo tokens before inventing new values:
  • src/render/tokens/easing.ts
  • src/render/tokens/timing.ts
  • src/render/presets/animation.ts
  1. For Remotion, use frame-driven primitives. Read

remotion-patterns.md.

  1. For SVG, HTML, and CSS, use transform/opacity-first patterns. Read

svg-html-css-patterns.md.

  1. If external inspiration or component sources are needed, use

`creative-source-scout` first and rebuild original, deterministic motion rather than copying unclear assets. For concrete motifs, read source-inspired-patterns.md.

  1. When prompting Claude Code, Codex CLI, or another coding agent, use

agent-prompting-patterns.md so the agent produces a motion brief, code constraints, and review frames instead of generic animation styling.

  1. Before approval, apply

motion-quality-gates.md.

  1. If rendering a full short, hand off to

`video-render` and preserve the motion plan for publish review.

Output Expectations

When advising, return:

  • recommended surface
  • motion brief
  • timing/easing/spring choices
  • code-generation constraints
  • review frames
  • quality gates

When coding, produce:

  • deterministic frame or keyframe timing
  • bounded interpolation or explicit keyframes
  • no unbounded browser timers
  • no accidental caption/platform collisions
  • no heavy effects without a performance reason

Good Defaults

  • 30fps
  • 1080x1920
  • design and review at phone-preview size, not only desktop zoom
  • word pop: 70-130ms
  • card entrance: 180-320ms
  • scene transition: 250-500ms
  • diagram draw-on: 400-900ms
  • stagger: 2-5 frames
  • prefer transform and opacity
  • avoid layout-shifting animation properties
  • hold important text still for at least 12-24 frames after entrance

Hard Blocks

  • Do not animate top, left, width, height, or layout flow when a

transform can do the same job.

  • Do not use infinite CSS animation loops for Remotion output unless the

loop is intentionally deterministic at every rendered frame.

  • Do not add blur, filter, huge shadows, or animated gradients to cloud

renders without recording a performance reason.

  • Do not move cards, captions, or diagrams into platform chrome zones.
  • Do not approve motion-heavy output from one screenshot only.
  • Do not use Math.random() in Remotion animation. Use deterministic

seeded values.

  • Do not allow motion to compete with active captions; if captions are

moving, cards and background text should mostly hold.

Artifact Targets

  • motion-brief.v1.json
  • motion-token-map.v1.json
  • remotion-motion-plan.v1.json
  • svg-motion-plan.v1.json
  • html-css-motion-plan.v1.json
  • motion-code-review.v1.json
  • motion-frame-samples.v1.json
  • motion-smoothness-report.v1.json
  • animation-safe-zone-report.v1.json
  • render-performance-risk.v1.json
  • motion-review-bundle.v1.json

Use assets/motion-token-template.json as a seed when an implementation needs a concrete token shape.

Validation Checklist

  • Motion is tied to the script, beat, or information hierarchy.
  • Remotion code uses useCurrentFrame, useVideoConfig, Sequence,

interpolate, spring, or standard transition primitives.

  • CSS animations are not used as the clock for rendered Remotion output.
  • SVG/HTML/CSS code prefers transform and opacity over layout changes.
  • Values are clamped, timed, or deliberately looped.
  • Captions and important text stay readable at phone size.
  • Representative frames show clean entry, hold, transition, and exit

states.

  • Render-performance risks are documented before batch use.

Security

  • Security scanPassed, 95 of 100Pattern checks on the skill's files.
  • Model reviewPassed

Quality evaluation

  • Task evaluationNot runNo evaluation yet. Run one in Skill Studio.

Source

Popularity

Repository stars
7
Repository forks
3
Repository npm downloads, 7 days
21
7-day trend score
18

Stars and forks are for the whole GitHub repository, not this skill alone. Downloads are for the repository's npm package. Refreshed 16 May 2026, 5 months ago.

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