adaengine/ada/ada-3d-materials

Claude Code and agent skill by adaengine/ada

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Diagnose and edit Ada Studio 3D PBR material factors, texture channels, UVs, lights and camera framing.

Install

npx vskill@latest install adaengine/ada/ada-3d-materials

SKILL.md

Ada Studio PBR Materials and Lighting

  • Inspect the model first. Select a material by its reported index and name, not a guessed slot. Read the texture-to-image mapping and UV set indexes.
  • Use editor.model.material.edit with a small settingsJSON patch. baseColorFactor is a linear RGBA array; metallic and roughness are numbers in [0,1]. Emission is a linear RGB factor. Preserve authored alpha mode and double-sided state unless the task needs them changed. Other material fields and embedded GLB geometry remain intact.
  • editor.model.texture.assign takes a project-relative image path and one of baseColor, normal, metallicRoughness, occlusion, emissive. glTF packs roughness in G and metallic in B. Normal/occlusion/material maps are linear data; base color and emission textures are sRGB. Do not put an ordinary RGB painting into a normal slot.
  • Reuse editor.texture.render for placeholder textures. A flat normal has RGB [0.5,0.5,1]. These tools neither unwrap UVs nor bake light; UVs must already exist in the model.
  • Read exact Mesh3DComponent, Camera, light and Environment3D component payloads with editor.components.describe. Built-in primitives use scene material fields; imported models use their glTF material slots. Changing one shared model asset affects all instances that reference it.
  • For black or flat-looking objects, inspect lights, roughness/metallic factors, texture references, UVs and environment configuration. For absent objects, check camera projection and framing first. Use modest changes and compare screenshots under the same camera/light conditions.
  • Rebuild/reload after material changes. Verify visible Play and a completed GPU capture; import success or a screenshot of YAML does not establish appearance. On desktop, edit scene components through editor.scene.apply to retain revision checks and undo.

Security

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