adaengine/ada/ada-3d-materials
Claude Code and agent skill by adaengine/ada
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- community
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Checking that the SKILL.md file is still in the repository.
Diagnose and edit Ada Studio 3D PBR material factors, texture channels, UVs, lights and camera framing.
Install
npx vskill@latest install adaengine/ada/ada-3d-materialsSKILL.md
Ada Studio PBR Materials and Lighting
- Inspect the model first. Select a material by its reported index and name, not a guessed slot. Read the texture-to-image mapping and UV set indexes.
- Use
editor.model.material.editwith a smallsettingsJSONpatch.baseColorFactoris a linear RGBA array; metallic and roughness are numbers in [0,1]. Emission is a linear RGB factor. Preserve authored alpha mode and double-sided state unless the task needs them changed. Other material fields and embedded GLB geometry remain intact. editor.model.texture.assigntakes a project-relative image path and one ofbaseColor,normal,metallicRoughness,occlusion,emissive. glTF packs roughness in G and metallic in B. Normal/occlusion/material maps are linear data; base color and emission textures are sRGB. Do not put an ordinary RGB painting into a normal slot.- Reuse
editor.texture.renderfor placeholder textures. A flat normal has RGB [0.5,0.5,1]. These tools neither unwrap UVs nor bake light; UVs must already exist in the model. - Read exact
Mesh3DComponent, Camera, light and Environment3D component payloads witheditor.components.describe. Built-in primitives use scene material fields; imported models use their glTF material slots. Changing one shared model asset affects all instances that reference it. - For black or flat-looking objects, inspect lights, roughness/metallic factors, texture references, UVs and environment configuration. For absent objects, check camera projection and framing first. Use modest changes and compare screenshots under the same camera/light conditions.
- Rebuild/reload after material changes. Verify visible Play and a completed GPU capture; import success or a screenshot of YAML does not establish appearance. On desktop, edit scene components through
editor.scene.applyto retain revision checks and undo.
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingEditor/Sources/AdaEditor/Assets/AgentSkills/ada-3d-materials/SKILL.md
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