adielmag/clashup/assets-prefab-instantiate
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Instantiate a prefab into the currently active scene at an optional position/rotation/scale, parented under an optional scene GameObject path. Use 'assets-find' to locate the prefab asset first.
Install
npx vskill@latest install adielmag/clashup/assets-prefab-instantiateSKILL.md
Assets / Prefab / Instantiate
Instantiates prefab in the current active scene. Use 'assets-find' tool to find prefab assets in the project.
Inputs
prefabAssetPath— project asset path of the prefab to instantiate.gameObjectPath— destination path in the scene; the last segment becomes the new GameObject's name, any prefix is looked up as the parent (must already exist).position/rotation/scale— optional transform; default to zero / zero / one.isLocalSpace— whentrue, applies the transform in local space relative to the parent.
How to Call
For complex input (multi-line strings, code), save the JSON to a file and use:```bashunity-mcp-cli run-tool assets-prefab-instantiate --input-file args.json```Or pipe via stdin (recommended):```bashunity-mcp-cli run-tool assets-prefab-instantiate --input-file - <<'EOF'{"param": "value"}EOF```
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |
|---|---|---|---|---|
prefabAssetPath | string | Yes | Prefab asset path. | |
gameObjectPath | string | Yes | GameObject path in the current active scene. | |
position | any | No | Transform position of the GameObject. | |
rotation | any | No | Transform rotation of the GameObject. Euler angles in degrees. | |
scale | any | No | Transform scale of the GameObject. | |
isLocalSpace | boolean | No | World or Local space of transform. |
Input JSON Schema
Output
Output JSON Schema
Security
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Source
- SKILL.md in the repositoryCheckingclient/ClashUp.Unity/.claude/skills/assets-prefab-instantiate/SKILL.md
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