administrakt0r/ai-agents-safe-coding-skills/multiplayer

Claude Code and agent skill by administrakt0r/ai-agents-safe-coding-skills

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Multiplayer game development principles. Architecture, networking, synchronization.

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npx vskill@latest install administrakt0r/ai-agents-safe-coding-skills/multiplayer

SKILL.md

Multiplayer Game Development

Networking architecture and synchronization principles.

1. Architecture Selection

Decision Tree
What type of multiplayer?
│
├── Competitive / Real-time
│ └── Dedicated Server (authoritative)
│
├── Cooperative / Casual
│ └── Host-based (one player is server)
│
├── Turn-based
│ └── Client-server (simple)
│
└── Massive (MMO)
└── Distributed servers
Comparison
ArchitectureLatencyCostSecurity
DedicatedLowHighStrong
P2PVariableLowWeak
Host-basedMediumLowMedium

2. Synchronization Principles

State vs Input
ApproachSync WhatBest For
State SyncGame stateSimple, few objects
Input SyncPlayer inputsAction games
HybridBothMost games
Lag Compensation
TechniquePurpose
PredictionClient predicts server
InterpolationSmooth remote players
ReconciliationFix mispredictions
Lag compensationRewind for hit detection

3. Network Optimization

Bandwidth Reduction
TechniqueSavings
Delta compressionSend only changes
QuantizationReduce precision
PriorityImportant data first
Area of interestOnly nearby entities
Update Rates
TypeRate
Position20-60 Hz
HealthOn change
InventoryOn change
ChatOn send

4. Security Principles

Server Authority
Client: "I hit the enemy"
Server: Validate → did projectile actually hit?
→ was player in valid state?
→ was timing possible?
Anti-Cheat
CheatPrevention
Speed hackServer validates movement
AimbotServer validates sight line
Item dupeServer owns inventory
Wall hackDon't send hidden data

5. Matchmaking

Considerations
FactorImpact
SkillFair matches
LatencyPlayable connection
Wait timePlayer patience
Party sizeGroup play

6. Anti-Patterns

❌ Don't✅ Do
Trust the clientServer is authority
Send everythingSend only necessary
Ignore latencyDesign for 100-200ms
Sync exact positionsInterpolate/predict

Remember: Never trust the client. The server is the source of truth.

When to Use

This skill is applicable to execute the workflow or actions described in the overview.

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  • Model reviewPassed

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Source

Popularity

Repository stars
4
Repository forks
1
7-day trend score
13

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Works with

Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.

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