aedev-tools/adobe-agent-skills/after-effects

Claude Code and agent skill by aedev-tools/adobe-agent-skills

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Automate Adobe After Effects via ExtendScript. Use when the user asks to create, modify, or query anything in an After Effects project — layers, keyframes, expressions, effects, compositions, assets, rendering, batch operations. Generates and executes JSX ExtendScript via osascript on macOS.

Install

npx vskill@latest install aedev-tools/adobe-agent-skills/after-effects

SKILL.md

Overview

This skill automates After Effects by generating ExtendScript (.jsx) and executing it via osascript. It reads project state through query scripts, uses rule files for domain knowledge, and wraps all mutations in undo groups.

First-Time Setup

  1. Run scripts/runner.sh with any query script to detect the AE version
  2. If multiple AE versions are installed, the user must choose one — runner.sh will prompt
  3. Ensure AE Preferences > Scripting & Expressions > "Allow Scripts to Write Files and Access Network" is enabled

Workflow

For every user request:

Step 1: Gather context (auto-run, no confirmation needed)

Use --background for all query scripts — this skips ae.activate() so AE doesn't steal focus:

bash
bash scripts/runner.sh --background scripts/active-state.jsx

Then read /tmp/ae-assistant-result.json for active comp, selected layers, CTI.

If this is the first interaction or the project context is unknown, also run:

bash
bash scripts/runner.sh --background scripts/project-overview.jsx

This returns a summary by default: folder tree with counts, all comps listed, footage grouped by file type. NOT every individual file.

To drill into a specific folder:

bash
bash scripts/runner.sh --background scripts/project-overview.jsx '{"mode": "folder", "folderName": "Images"}'

Only use full mode when you actually need every item listed:

bash
bash scripts/runner.sh --background scripts/project-overview.jsx '{"mode": "full"}'
Step 2: Drill down if needed (auto-run)

If the task targets a specific comp:

bash
bash scripts/runner.sh --background scripts/comp-detail.jsx '{"compName": "Comp Name"}'

If the task targets specific layers:

bash
bash scripts/runner.sh --background scripts/layer-detail.jsx '{"layerNames": ["Layer 1", "Layer 2"]}'

Omit compName to use the active comp. Omit layerNames to use selected layers.

Additional query scripts

Expression errors — scan for broken expressions:

bash
bash scripts/runner.sh --background scripts/expression-errors.jsx
bash scripts/runner.sh --background scripts/expression-errors.jsx '{"compName": "Main Comp"}'

Font inventory — list all fonts used across the project:

bash
bash scripts/runner.sh --background scripts/font-inventory.jsx

Project audit — comprehensive health check (unused footage, missing files, expression errors, duplicate solids, font issues, empty folders):

bash
bash scripts/runner.sh --background scripts/project-audit.jsx
bash scripts/runner.sh --background scripts/project-audit.jsx '{"checks": ["unused", "missing", "expressions"]}'
Step 3: Load domain knowledge

Read the relevant rule file from rules/. Always read rules/extendscript-fundamentals.md — it contains ES3 constraints that apply to every generated script.

Task involvesLoad rule file
Layers (create, move, parent, duplicate)rules/layer-manipulation.md
Keyframes, animation, easingrules/keyframes-animation.md
Expressionsrules/expressions.md
Compositions (create, precompose, nest)rules/composition-management.md
Effects and parametersrules/effects.md
Import, footage, assetsrules/assets-footage.md
Render queue, exportrules/rendering.md
Bulk/batch operationsrules/batch-operations.md
Version-specific featuresreferences/ae-api-versions.md
Step 4: Generate the action script

CRITICAL: Resolve the skill's real path first

Before writing or executing any action script, resolve the skill's real (non-symlinked) path. ExtendScript #include cannot follow symlinks, so you MUST use the real filesystem path.

Run this once at the start of each session:

bash
SKILL_SCRIPTS="$(readlink -f ~/.claude/skills/after-effects-assistant/scripts 2>/dev/null || readlink ~/.claude/skills/after-effects-assistant/scripts)"
echo "$SKILL_SCRIPTS"

Use the resolved path ($SKILL_SCRIPTS) for all subsequent Write and Bash commands in this session.

Why this matters:

  • ~/.claude/skills/ is typically a symlink — ExtendScript #include fails through symlinks
  • Writing to the real scripts/ directory lets #include "lib/json2.jsx" resolve correctly
  • The resolved path changes per machine, so never hardcode it

Every generated script MUST follow this template:

jsx
#include "lib/json2.jsx"
#include "lib/utils.jsx"
(function() {
app.beginUndoGroup("AE Assistant: <action description>");
try {
var args = readArgs();
var comp = getActiveComp();
if (!comp) return;
// ... action code ...
writeResult({ success: true, message: "<what was done>" });
} catch (e) {
try { writeResult({ error: e.toString(), line: e.line, fileName: e.fileName }); }
catch(e2) { writeError(e.toString(), "line:" + e.line); }
} finally {
app.endUndoGroup();
}
})();
utils.jsx helpers available for generated scripts
FunctionPurpose
writeResult(obj)Write JSON result to /tmp/ae-assistant-result.json
writeError(msg, detail)Last-resort error capture when JSON.stringify fails
readArgs()Read args from /tmp/ae-assistant-args.json
getLayerType(layer)Returns type string: "shape", "text", "null", "precomp", etc.
getBlendModeName(mode)BlendingMode enum → string name
getActiveComp()Returns active comp or writes error and returns null
getSelectedOrAllLayers(comp)Selected layers array, or all layers if none selected
hexToRGB(hex)"#ff0000" → [1, 0, 0]
getCompByName(name)Find comp in project items by name
walkProperties(group, leafFn, path)Recursive property tree walker — calls leafFn(prop, path) on leaves
bubbleSort(arr, compareFn)ES3-compatible in-place sort
framesToSeconds(frames, comp)Frame count → seconds via comp.frameDuration
appendLog(message)Append to ~/.ae-assistant-extendscript.log

Write the script using the Write tool, then execute with a short bash command:

  1. Use the Write tool to write the script to $SKILL_SCRIPTS/ae-action.jsx (the resolved real path)
  2. Execute it with bash:
bash
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/ae-action.jsx"

IMPORTANT: Do NOT use cat > file << 'SCRIPT' heredocs — they put the entire script in the bash command, cluttering the permission prompt. Always use the Write tool for the script content, then a short bash command to run it.

Step 5: Execute or confirm

Auto-run (no confirmation needed):

  • All read-only queries (active-state, project-overview, comp-detail, layer-detail, expression-errors, font-inventory, project-audit)
  • Non-destructive additions: adding a keyframe, adding an effect, creating a layer, creating a comp

Confirm before running (show the script and ask the user):

  • Deleting layers or comps
  • Removing keyframes
  • Replacing footage
  • Clearing expressions
  • Render queue operations
  • Project cleanup (removing unused items, consolidating solids)
  • Any operation the user might not expect
Built-in action scripts

Before generating a custom ae-action.jsx, check if a built-in script already handles the task. These are permanent, tested scripts with args-based behavior:

True Comp Duplicator — deep-clone a comp with independent sub-comps (confirm before running):

bash
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/true-comp-duplicator.jsx" '{"compName": "Main Comp", "suffix": " COPY"}'

Font Replace — find and replace fonts across the project. Always dryRun first:

bash
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/font-replace.jsx" '{"find": "Helvetica", "replace": "Inter-Regular", "dryRun": true}'
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/font-replace.jsx" '{"find": "Helvetica", "replace": "Inter-Regular"}'

Project Cleanup — remove unused footage, consolidate duplicate solids, remove empty folders. Always dryRun first:

bash
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/project-cleanup.jsx" '{"dryRun": true}'
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/project-cleanup.jsx"

Batch Rename — rename layers, comps, or project items in bulk:

bash
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/batch-rename.jsx" '{"target": "layers", "mode": "find-replace", "find": "Layer", "replace": "Element"}'
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/batch-rename.jsx" '{"target": "layers", "mode": "prefix", "prefix": "BG_"}'
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/batch-rename.jsx" '{"target": "layers", "mode": "sequence", "base": "Card", "start": 1}'

Layer Stagger — offset selected layers in time for cascade animations:

bash
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/layer-stagger.jsx" '{"offset": 0.1, "unit": "seconds", "direction": "forward"}'
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/layer-stagger.jsx" '{"offset": 2, "unit": "frames"}'

Expression Replace — find/replace text in expressions project-wide. Always dryRun first:

bash
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/expression-replace.jsx" '{"find": "comp(\"Old\")", "replace": "comp(\"New\")", "dryRun": true}'
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/expression-replace.jsx" '{"find": "comp(\"Old\")", "replace": "comp(\"New\")"}'

Organize Project — auto-sort project panel items into folders by type:

bash
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/organize-project.jsx" '{"structure": "by-type"}'
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/organize-project.jsx" '{"structure": "by-extension"}'

Batch Comp Settings — change fps, resolution, duration across multiple comps:

bash
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/batch-comp-settings.jsx" '{"scope": "all", "fps": 25}'
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/batch-comp-settings.jsx" '{"compNames": ["Comp 1", "Comp 2"], "width": 3840, "height": 2160}'
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/batch-comp-settings.jsx" '{"scope": "nested", "fps": 30, "duration": 10}'

Easing Presets — apply professional easing or bounce/elastic expressions:

bash
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/easing-presets.jsx" '{"preset": "smooth"}'
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/easing-presets.jsx" '{"preset": "snappy"}'
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/easing-presets.jsx" '{"preset": "bounce"}'

Anchor Point Mover — reposition anchor point with visual position compensation:

bash
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/anchor-point-mover.jsx" '{"position": "center"}'
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/anchor-point-mover.jsx" '{"position": "bottom-left"}'

Reverse Keyframes — reverse animation on selected properties:

bash
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/reverse-keyframes.jsx"

Select Layers — select layers by type, label, attribute, or name:

bash
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/select-layers.jsx" '{"type": "text"}'
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/select-layers.jsx" '{"hasExpressions": true}'
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/select-layers.jsx" '{"nameContains": "BG"}'

Layer Sort — reorder layers in timeline by name, position, in-point, type, or label:

bash
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/layer-sort.jsx" '{"sortBy": "name", "order": "ascending"}'
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/layer-sort.jsx" '{"sortBy": "position-y"}'

This is the start of the file. Read the full SKILL.md on GitHub.

Security

  • Security scanPassed, 95 of 100Pattern checks on the skill's files.
  • Model reviewPassed

Quality evaluation

  • Task evaluationNot runNo evaluation yet. Run one in Skill Studio.

Source

Popularity

Repository stars
43
Repository forks
2
7-day trend score
19

Stars and forks are for the whole GitHub repository, not this skill alone. Refreshed 24 Mar 2026, 7 months ago.

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