affaan-m/everything-claude-code/flutter-dart-code-review

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Library-agnostic Flutter/Dart code review checklist covering widget best practices, state management patterns (BLoC, Riverpod, Provider, GetX, MobX, Signals), Dart idioms, performance, accessibility, security, and clean architecture. Use when reviewing Flutter or Dart code, whatever state management library the project uses.

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npx vskill@latest install affaan-m/everything-claude-code/flutter-dart-code-review

SKILL.md

Flutter/Dart Code Review Best Practices

Comprehensive, library-agnostic checklist for reviewing Flutter/Dart applications. These principles apply regardless of which state management solution, routing library, or DI framework is used.


1. General Project Health

  • [ ] Project follows consistent folder structure (feature-first or layer-first)
  • [ ] Proper separation of concerns: UI, business logic, data layers
  • [ ] No business logic in widgets; widgets are purely presentational
  • [ ] pubspec.yaml is clean — no unused dependencies, versions pinned appropriately
  • [ ] analysis_options.yaml includes a strict lint set with strict analyzer settings enabled
  • [ ] No print() statements in production code — use dart:developer log() or a logging package
  • [ ] Generated files (.g.dart, .freezed.dart, .gr.dart) are up-to-date or in .gitignore
  • [ ] Platform-specific code isolated behind abstractions

2. Dart Language Pitfalls

  • [ ] Implicit dynamic: Missing type annotations leading to dynamic — enable strict-casts, strict-inference, strict-raw-types
  • [ ] Null safety misuse: Excessive ! (bang operator) instead of proper null checks or Dart 3 pattern matching (if (value case var v?))
  • [ ] Type promotion failures: Using this.field where local variable promotion would work
  • [ ] Catching too broadly: catch (e) without on clause; always specify exception types
  • [ ] Catching `Error`: Error subtypes indicate bugs and should not be caught
  • [ ] Unused `async`: Functions marked async that never await — unnecessary overhead
  • [ ] `late` overuse: late used where nullable or constructor initialization would be safer; defers errors to runtime
  • [ ] String concatenation in loops: Use StringBuffer instead of + for iterative string building
  • [ ] Mutable state in `const` contexts: Fields in const constructor classes should not be mutable
  • [ ] Ignoring `Future` return values: Use await or explicitly call unawaited() to signal intent
  • [ ] `var` where `final` works: Prefer final for locals and const for compile-time constants
  • [ ] Relative imports: Use package: imports for consistency
  • [ ] Mutable collections exposed: Public APIs should return unmodifiable views, not raw List/Map
  • [ ] Missing Dart 3 pattern matching: Prefer switch expressions and if-case over verbose is checks and manual casting
  • [ ] Throwaway classes for multiple returns: Use Dart 3 records (String, int) instead of single-use DTOs
  • [ ] `print()` in production code: Use dart:developer log() or the project's logging package; print() has no log levels and cannot be filtered

3. Widget Best Practices

Widget decomposition:
  • [ ] No single widget with a build() method exceeding ~80-100 lines
  • [ ] Widgets split by encapsulation AND by how they change (rebuild boundaries)
  • [ ] Private _build*() helper methods that return widgets are extracted to separate widget classes (enables element reuse, const propagation, and framework optimizations)
  • [ ] Stateless widgets preferred over Stateful where no mutable local state is needed
  • [ ] Extracted widgets are in separate files when reusable
Const usage:
  • [ ] const constructors used wherever possible — prevents unnecessary rebuilds
  • [ ] const literals for collections that don't change (const [], const {})
  • [ ] Constructor is declared const when all fields are final
Key usage:
  • [ ] ValueKey used in lists/grids to preserve state across reorders
  • [ ] GlobalKey used sparingly — only when accessing state across the tree is truly needed
  • [ ] UniqueKey avoided in build() — it forces rebuild every frame
  • [ ] ObjectKey used when identity is based on a data object rather than a single value
Theming & design system:
  • [ ] Colors come from Theme.of(context).colorScheme — no hardcoded Colors.red or hex values
  • [ ] Text styles come from Theme.of(context).textTheme — no inline TextStyle with raw font sizes
  • [ ] Dark mode compatibility verified — no assumptions about light background
  • [ ] Spacing and sizing use consistent design tokens or constants, not magic numbers
Build method complexity:
  • [ ] No network calls, file I/O, or heavy computation in build()
  • [ ] No Future.then() or async work in build()
  • [ ] No subscription creation (.listen()) in build()
  • [ ] setState() localized to smallest possible subtree

4. State Management (Library-Agnostic)

These principles apply to all Flutter state management solutions (BLoC, Riverpod, Provider, GetX, MobX, Signals, ValueNotifier, etc.).

Architecture:
  • [ ] Business logic lives outside the widget layer — in a state management component (BLoC, Notifier, Controller, Store, ViewModel, etc.)
  • [ ] State managers receive dependencies via injection, not by constructing them internally
  • [ ] A service or repository layer abstracts data sources — widgets and state managers should not call APIs or databases directly
  • [ ] State managers have a single responsibility — no "god" managers handling unrelated concerns
  • [ ] Cross-component dependencies follow the solution's conventions:
  • In Riverpod: providers depending on providers via ref.watch is expected — flag only circular or overly tangled chains
  • In BLoC: blocs should not directly depend on other blocs — prefer shared repositories or presentation-layer coordination
  • In other solutions: follow the documented conventions for inter-component communication
Immutability & value equality (for immutable-state solutions: BLoC, Riverpod, Redux):
  • [ ] State objects are immutable — new instances created via copyWith() or constructors, never mutated in-place
  • [ ] State classes implement == and hashCode properly (all fields included in comparison)
  • [ ] Mechanism is consistent across the project — manual override, Equatable, freezed, Dart records, or other
  • [ ] Collections inside state objects are not exposed as raw mutable List/Map
Reactivity discipline (for reactive-mutation solutions: MobX, GetX, Signals):
  • [ ] State is only mutated through the solution's reactive API (@action in MobX, .value on signals, .obs in GetX) — direct field mutation bypasses change tracking
  • [ ] Derived values use the solution's computed mechanism rather than being stored redundantly
  • [ ] Reactions and disposers are properly cleaned up (ReactionDisposer in MobX, effect cleanup in Signals)
State shape design:
  • [ ] Mutually exclusive states use sealed types, union variants, or the solution's built-in async state type (e.g. Riverpod's AsyncValue) — not boolean flags (isLoading, isError, hasData)
  • [ ] Every async operation models loading, success, and error as distinct states
  • [ ] All state variants are handled exhaustively in UI — no silently ignored cases
  • [ ] Error states carry error information for display; loading states don't carry stale data
  • [ ] Nullable data is not used as a loading indicator — states are explicit
dart
// BAD — boolean flag soup allows impossible states
class UserState {
bool isLoading = false;
bool hasError = false; // isLoading && hasError is representable!
User? user;
}
// GOOD (immutable approach) — sealed types make impossible states unrepresentable
sealed class UserState {}
class UserInitial extends UserState {}
class UserLoading extends UserState {}
class UserLoaded extends UserState {
final User user;
const UserLoaded(this.user);
}
class UserError extends UserState {
final String message;
const UserError(this.message);
}
// GOOD (reactive approach) — observable enum + data, mutations via reactivity API
// enum UserStatus { initial, loading, loaded, error }
// Use your solution's observable/signal to wrap status and data separately
Rebuild optimization:
  • [ ] State consumer widgets (Builder, Consumer, Observer, Obx, Watch, etc.) scoped as narrow as possible
  • [ ] Selectors used to rebuild only when specific fields change — not on every state emission
  • [ ] const widgets used to stop rebuild propagation through the tree
  • [ ] Computed/derived state is calculated reactively, not stored redundantly
Subscriptions & disposal:
  • [ ] All manual subscriptions (.listen()) are cancelled in dispose() / close()
  • [ ] Stream controllers are closed when no longer needed
  • [ ] Timers are cancelled in disposal lifecycle
  • [ ] Framework-managed lifecycle is preferred over manual subscription (declarative builders over .listen())
  • [ ] mounted check before setState in async callbacks
  • [ ] BuildContext not used after await without checking context.mounted (Flutter 3.7+) — stale context causes crashes
  • [ ] No navigation, dialogs, or scaffold messages after async gaps without verifying the widget is still mounted
  • [ ] BuildContext never stored in singletons, state managers, or static fields
Local vs global state:
  • [ ] Ephemeral UI state (checkbox, slider, animation) uses local state (setState, ValueNotifier)
  • [ ] Shared state is lifted only as high as needed — not over-globalized
  • [ ] Feature-scoped state is properly disposed when the feature is no longer active

5. Performance

Unnecessary rebuilds:
  • [ ] setState() not called at root widget level — localize state changes
  • [ ] const widgets used to stop rebuild propagation
  • [ ] RepaintBoundary used around complex subtrees that repaint independently
  • [ ] AnimatedBuilder child parameter used for subtrees independent of animation
Expensive operations in build():
  • [ ] No sorting, filtering, or mapping large collections in build() — compute in state management layer
  • [ ] No regex compilation in build()
  • [ ] MediaQuery.of(context) usage is specific (e.g., MediaQuery.sizeOf(context))
Image optimization:
  • [ ] Network images use caching (any caching solution appropriate for the project)
  • [ ] Appropriate image resolution for target device (no loading 4K images for thumbnails)
  • [ ] Image.asset with cacheWidth/cacheHeight to decode at display size
  • [ ] Placeholder and error widgets provided for network images
Lazy loading:
  • [ ] ListView.builder / GridView.builder used instead of ListView(children: [...]) for large or dynamic lists (concrete constructors are fine for small, static lists)
  • [ ] Pagination implemented for large data sets
  • [ ] Deferred loading (deferred as) used for heavy libraries in web builds
Other:
  • [ ] Opacity widget avoided in animations — use AnimatedOpacity or FadeTransition
  • [ ] Clipping avoided in animations — pre-clip images
  • [ ] operator == not overridden on widgets — use const constructors instead
  • [ ] Intrinsic dimension widgets (IntrinsicHeight, IntrinsicWidth) used sparingly (extra layout pass)

6. Testing

Test types and expectations:
  • [ ] Unit tests: Cover all business logic (state managers, repositories, utility functions)
  • [ ] Widget tests: Cover individual widget behavior, interactions, and visual output
  • [ ] Integration tests: Cover critical user flows end-to-end
  • [ ] Golden tests: Pixel-perfect comparisons for design-critical UI components
Coverage targets:
  • [ ] Aim for 80%+ line coverage on business logic
  • [ ] All state transitions have corresponding tests (loading → success, loading → error, retry, etc.)
  • [ ] Edge cases tested: empty states, error states, loading states, boundary values
Test isolation:
  • [ ] External dependencies (API clients, databases, services) are mocked or faked
  • [ ] Each test file tests exactly one class/unit
  • [ ] Tests verify behavior, not implementation details
  • [ ] Stubs define only the behavior needed for each test (minimal stubbing)
  • [ ] No shared mutable state between test cases

This is the start of the file. Read the full SKILL.md on GitHub.

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