ahtishamshahzad/agent_dev_flow/mobile-design-system

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Use to plan a mobile design system — tokens, spacing, typography scale, color palette, and reusable component primitives — before building screens. Establishes consistency; coordinates with theme, fonts, and accessibility.

Install

npx vskill@latest install ahtishamshahzad/agent_dev_flow/mobile-design-system

SKILL.md

Mobile Design System

Purpose

Establish a consistent visual foundation: design tokens, spacing/typography scales, color palette, and reusable primitives (buttons, inputs, cards) that screens compose from.

When to Use

  • Before building multiple screens, to avoid ad-hoc styling.
  • When UI is inconsistent across screens.
  • Not for a single throwaway screen.

Inputs

  • Brand/design guidance or Figma (if any).
  • Accessibility and platform constraints.

Discovery Questions

  • Is there a design source (Figma/brand) to derive tokens from?
  • What are the spacing, typography, and color scales?
  • Which primitive components recur across screens?
  • What accessibility contrast/sizing constraints apply?

Responsibilities

  • Define design tokens (spacing, radius, color, typography).
  • Define typography and spacing scales.
  • Design reusable primitives (buttons, inputs, cards, layout).
  • Coordinate theming (mobile-theme), fonts (mobile-fonts), icons (mobile-vector-icons), and accessibility (mobile-accessibility).

Required Workflow

  1. Derive tokens from the design source (or define a sane default set).
  2. Set typography + spacing scales.
  3. Build primitive components from tokens.
  4. Wire theme + fonts + accessibility.
  5. Record the design system.

Decision Rules

  • Tokens are the single source of visual truth; components consume tokens, not hard-coded values.
  • Prefer a small set of composable primitives over many one-off styled components.
  • Meet accessibility contrast/target-size minimums from the start.
  • Match platform conventions where users expect them.

Rules

  • No hard-coded style values in screens — use tokens.
  • Coordinate with theme/fonts/accessibility rather than duplicating them.
  • Keep the primitive set small and composable.

Anti-Patterns

  • Ad-hoc inline styles diverging per screen.
  • A sprawling component library before screens need it.
  • Ignoring contrast/target-size accessibility.
  • Hard-coded colors/spacing bypassing tokens.

Validation Checklist

  • [ ] Tokens defined.
  • [ ] Typography + spacing scales set.
  • [ ] Reusable primitives designed from tokens.
  • [ ] Theme/fonts/icons/accessibility coordinated.
  • [ ] No hard-coded style values in screens.

Definition of Done

A recorded design system: tokens, scales, and a small set of reusable primitives consumed via tokens — coordinated with theme, fonts, icons, and accessibility.

Related Skills

mobile-theme, mobile-fonts, mobile-vector-icons, mobile-accessibility, mobile-navigation

Related Knowledge

../../../knowledge/ (brand, design decisions).

Related References

../../../references/mobile/screens/ when populated.

Context Loading Guidance

  • Requires: design source (if any), accessibility constraints, recurring UI.
  • Does not require: the whole app source, unrelated references, every mobile skill.
  • May load: mobile-theme, mobile-fonts, mobile-accessibility.
  • Stop when: the design system is recorded.

Token Efficiency Guidance

Derive tokens once; reference them. Keep the primitive list concise; link screen references instead of pasting UI.

Security

  • Security scanPassed, 95 of 100Pattern checks on the skill's files.
  • Model reviewPassed

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