ailiujiarui/mineai/enchanting-and-brewing
Claude Code and agent skill by ailiujiarui/mineai
- community
Checking that the SKILL.md file is still in the repository.
Minecraft 1.21.1 enchanting and brewing facts - experience levels, the enchanting table and bookshelves, anvils and grindstones, the useful enchantments per item with their maximum levels, treasure enchantments, the brewing stand, every common potion with its ingredient, and the modifiers (redstone, glowstone, gunpowder, dragon's breath, fermented spider eye).
Install
npx vskill@latest install ailiujiarui/mineai/enchanting-and-brewingSKILL.md
Enchanting and brewing (1.21.1)
Experience
Experience orbs come from killing mobs, mining most ores, smelting (when the output is taken), breeding, trading and fishing. Levels cost more experience the higher they go, so spending at level 30 and rebuilding is cheaper than saving up.
Enchanting table
- Recipe: 1 book, 2 diamonds, 4 obsidian. Place an item and lapis lazuli (1-3); it offers three enchantments costing 1-3 levels of the 1-3 lapis used, with a level requirement shown on each.
- Bookshelves raise the offered level: 15 bookshelves give the maximum (level 30). They must be 2 blocks from the table, on the table's level or one above, with only air between.
- The offers change after each enchantment. Books can be enchanted too (one enchantment each).
- To enchant: open the table with
numen.use.block, put the item and the lapis in withnumen.gui.put(a plain item lands in the left slot, lapis in the right), read the three offers innumen.gui.view()'sstate— each line names the exact enchantments the offer applies, the levels it requires, the levels and lapis it takes, and whether it is ready — then press one withnumen.gui.enchant(1),numen.gui.enchant(2)ornumen.gui.enchant(3). A plain item is enchanted in place; a book comes out as an enchanted book. The reply names what was applied and what it took, and the offers re-roll.
Anvil and grindstone
- Anvil: combines an item with an enchanted book or a second enchanted item of the same kind, repairs with the raw material (iron ingots for iron gear, diamonds for diamond gear), and renames. Each use raises a "prior work" cost; above 39 levels it says "Too expensive!". The anvil gets damaged with use.
- Grindstone: removes all non-curse enchantments and returns some experience; combining two damaged items of the same kind repairs them.
Enchantments worth knowing
| Item | Enchantments (max level) | |
|---|---|---|
| Sword | Sharpness V, Smite V (undead), Bane of Arthropods V, Looting III, Fire Aspect II, Knockback II, Sweeping Edge III | |
| Axe | Sharpness V, Efficiency V (and the sword-damage ones from the anvil) | |
| Pickaxe, shovel | Efficiency V, Fortune III or Silk Touch (not both), Unbreaking III | |
| Bow | Power V, Punch II, Flame, Infinity (needs one arrow in the inventory) | |
| Crossbow | Quick Charge III, Multishot or Piercing IV | |
| Armor | Protection IV (or Fire, Blast, Projectile Protection), Unbreaking III; helmet: Respiration III, Aqua Affinity; boots: Feather Falling IV, Depth Strider III | |
| Trident | Loyalty III or Riptide III, Impaling V, Channeling | |
| Mace | Density V or Breach IV, Wind Burst III | |
| Fishing rod | Luck of the Sea III, Lure III |
Treasure enchantments never come from the table: Mending (repairs the item from experience orbs; not with Infinity), Frost Walker, Soul Speed, Swift Sneak, Curse of Binding, Curse of Vanishing. They come from loot chests, fishing and librarian villagers (Mending from librarians).
Brewing
- Brewing stand: 1 blaze rod over 3 cobblestone. It needs blaze powder as fuel (one powder = 20 brewing operations) and holds up to 3 bottles.
- Water bottles: a glass bottle (3 glass → 3 bottles) filled at a water source or a cauldron.
- Nearly every potion starts as water bottle + nether wart = Awkward Potion, then one ingredient:
| Ingredient (into Awkward Potion) | Potion | |
|---|---|---|
| Sugar | Swiftness | |
| Rabbit's foot | Leaping | |
| Glistering melon slice | Healing | |
| Golden carrot | Night Vision | |
| Magma cream | Fire Resistance | |
| Pufferfish | Water Breathing | |
| Ghast tear | Regeneration | |
| Blaze powder | Strength | |
| Spider eye | Poison | |
| Phantom membrane | Slow Falling | |
| Turtle shell | Turtle Master | |
| Breeze rod | Wind Charging | |
| Slime block | Oozing | |
| Cobweb | Weaving | |
| Stone | Infestation |
- Weakness is fermented spider eye in a plain water bottle (no nether wart).
- Modifiers, added after the effect: redstone = longer, glowstone = stronger (shorter), gunpowder = splash (thrown), dragon's breath on a splash potion = lingering (a cloud; also tips arrows).
- Fermented spider eye (spider eye + brown mushroom + sugar) corrupts a potion: Swiftness or Leaping → Slowness, Healing or Poison → Harming, Night Vision → Invisibility.
- Glistering melon = 1 melon slice ringed with 8 gold nuggets; golden carrot = 1 carrot ringed with 8 gold nuggets.
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingnumen/common/src/main/resources/skills/enchanting_and_brewing/SKILL.md
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Works with
Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.
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