ailiujiarui/mineai/mobs-and-combat

Claude Code and agent skill by ailiujiarui/mineai

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Minecraft 1.21.1 mob and combat facts - weapon damage and attack speed, critical hits and shields, armor, and a reference of overworld, Nether and End mobs with health, behavior, what makes them dangerous, and what they drop.

Install

npx vskill@latest install ailiujiarui/mineai/mobs-and-combat

SKILL.md

The same SKILL.md was published earlier as dwinovo/minecraft-numen/mobs-and-combat.

Mobs and combat (1.21.1)

Weapons

WeaponDamageAttacks per second
Hand14
Sword: wood / gold, stone, iron, diamond, netherite4, 5, 6, 7, 81.6
Axe: wood / gold, stone, iron, diamond, netherite7, 9, 9, 9, 100.8 to 1.0
Trident (melee / thrown)9 / 81.1
Mace6, plus extra damage per block fallen before the hit0.6
Bow (fully drawn)about 6, up to 10 on a critical
Crossbow6-11slow reload
  • An attack does full damage only after the weapon's cooldown has refilled; swinging early does much less.
  • Critical hit: attacking while falling (not sprinting) deals 50% more.
  • A sword hit while standing still sweeps nearby mobs too.
  • Shields block attacks from the front (including arrows and most of an explosion). An axe hit disables a shield for 5 s.
  • Smite adds damage against undead (zombies, skeletons, wither skeletons, the Wither, phantoms, drowned); Bane of Arthropods against spiders, silverfish, endermites and bees.
  • Fire Aspect and Flame have no effect on fire-immune mobs (blazes, magma cubes, wither skeletons, ghasts, striders, zombified piglins).

Armor points (20 = full diamond) reduce most attack damage; toughness (diamond, netherite) keeps that reduction against big hits.

Overworld hostiles

MobHPDangerDrops
Zombie (husk in deserts, drowned in water)20Melee; groups at night; break wooden doors on Hard. Husks inflict Hunger and do not burn; drowned may throw tridentsRotten flesh; rarely iron, carrot, potato
Skeleton (stray in snow)20Shoots arrows from range; strays' arrows slowBones, arrows; sometimes its bow
Creeper20Walks up silently and explodes (can kill an unarmored player at point blank, breaks blocks); hisses 1.5 s beforeGunpowder
Spider / cave spider16 / 12Climbs walls, jumps; cave spiders poison and live at mineshaft spawnersString, spider eye
Enderman40Neutral until hit or looked at in the face; then teleports and hits hard. Avoids water and rain0-1 ender pearl
Witch26Throws harmful potions, drinks healing onesRedstone, glowstone, sugar, gunpowder, sticks, glass bottles
Slime16 (large)Splits into smaller slimes when killedSlimeballs (from the smallest)
Phantom20Swoops from the sky at night if nobody has slept for 3 daysPhantom membrane
Silverfish8Comes out of infested stone, calls others—
Pillager / vindicator / evoker24Raids and outposts (pillagers), mansions (vindicators, evokers). Vindicators hit very hard with axes; evokers summon fangs and vexesCrossbow, emeralds; evokers drop the totem of undying
Ravager100Raid beast, chargesSaddle
Guardian / elder guardian30 / 80Ocean monuments; laser beam; elders inflict Mining FatiguePrismarine, fish; elders drop a wet sponge
Warden500Deep dark; blind, tracks by sound and smell; kills most players in 2-3 hits; sonic boom through wallsSculk catalyst

Nether hostiles

MobHPDangerDrops
Blaze20Nether fortresses; hovers, shoots 3 fireballs (sets on fire); fire-immune; snowballs hurt it0-1 blaze rod (only when killed by a player)
Ghast10Floats far away, fireballs explode (can break the Nether portal); a fireball can be hit backGhast tear, gunpowder
Wither skeleton20Fortresses; stone sword hits inflict WitherCoal, bones, 2.5% its skull
Piglin16Hostile unless the player wears at least one piece of gold armor; attacks anyone who opens a chest or mines gold near itGold sword or crossbow; barters gold ingots (see the_nether)
Piglin brute50Bastions; always hostile, ignores gold, heavy axe hitsGolden axe
Zombified piglin20Neutral; hitting one angers every one nearbyRotten flesh, gold nuggets
Hoglin40Crimson forests; charges and tosses; afraid of warped fungus2-4 raw porkchop, leather
Magma cube16 (large)Splits; fire-immuneMagma cream

The End

MobHPNotes
Ender dragon200See the_end
Enderman40Very common on the End islands
Shulker30End cities; hides in its shell, its bullets cause Levitation (fall damage when it ends); drops a shulker shell
Endermite8Sometimes from thrown ender pearls

Passive and neutral mobs

MobHPDrops / use
Cow (mooshroom)101-3 raw beef, 0-2 leather; milk with a bucket
Pig101-3 raw porkchop
Sheep81 wool (shearing gives 1-3 and the sheep regrows it), 1-2 raw mutton
Chicken41 raw chicken, 0-2 feathers; lays eggs
Rabbit3Raw rabbit, rabbit hide, sometimes a rabbit's foot
Cod / salmon3The raw fish
Iron golem100Guards villages, attacks hostiles and anyone who hits a villager; drops 3-5 iron ingots
Wolf8 (40 tamed)Tamed with bones; attacks what its owner fights
Polar bear, bee, goat, llama, panda, dolphin—Neutral: they fight back when provoked (bees sting once and die)

Mobs killed by a player drop experience; animals cooked by fire drop cooked meat.

Security

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