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Skill v1.0.0
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PublishedOctober 23, 2026 at 08:45 PM
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version: "1.0.0" name: mobs_and_combat description: Minecraft 1.21.1 mob and combat facts - weapon damage and attack speed, critical hits and shields, armor, and a reference of overworld, Nether and End mobs with health, behavior, what makes them dangerous, and what they drop.
Mobs and combat (1.21.1)
Weapons
| Weapon | Damage | Attacks per second | |
|---|---|---|---|
| Hand | 1 | 4 | |
| Sword: wood / gold, stone, iron, diamond, netherite | 4, 5, 6, 7, 8 | 1.6 | |
| Axe: wood / gold, stone, iron, diamond, netherite | 7, 9, 9, 9, 10 | 0.8 to 1.0 | |
| Trident (melee / thrown) | 9 / 8 | 1.1 | |
| Mace | 6, plus extra damage per block fallen before the hit | 0.6 | |
| Bow (fully drawn) | about 6, up to 10 on a critical | ||
| Crossbow | 6-11 | slow reload |
- An attack does full damage only after the weapon's cooldown has refilled; swinging early does much less.
- Critical hit: attacking while falling (not sprinting) deals 50% more.
- A sword hit while standing still sweeps nearby mobs too.
- Shields block attacks from the front (including arrows and most of an explosion). An axe hit disables a shield for 5 s.
- Smite adds damage against undead (zombies, skeletons, wither skeletons, the Wither, phantoms, drowned); Bane of Arthropods against spiders, silverfish, endermites and bees.
- Fire Aspect and Flame have no effect on fire-immune mobs (blazes, magma cubes, wither skeletons, ghasts, striders, zombified piglins).
Armor points (20 = full diamond) reduce most attack damage; toughness (diamond, netherite) keeps that reduction against big hits.
Overworld hostiles
| Mob | HP | Danger | Drops | |
|---|---|---|---|---|
| Zombie (husk in deserts, drowned in water) | 20 | Melee; groups at night; break wooden doors on Hard. Husks inflict Hunger and do not burn; drowned may throw tridents | Rotten flesh; rarely iron, carrot, potato | |
| Skeleton (stray in snow) | 20 | Shoots arrows from range; strays' arrows slow | Bones, arrows; sometimes its bow | |
| Creeper | 20 | Walks up silently and explodes (can kill an unarmored player at point blank, breaks blocks); hisses 1.5 s before | Gunpowder | |
| Spider / cave spider | 16 / 12 | Climbs walls, jumps; cave spiders poison and live at mineshaft spawners | String, spider eye | |
| Enderman | 40 | Neutral until hit or looked at in the face; then teleports and hits hard. Avoids water and rain | 0-1 ender pearl | |
| Witch | 26 | Throws harmful potions, drinks healing ones | Redstone, glowstone, sugar, gunpowder, sticks, glass bottles | |
| Slime | 16 (large) | Splits into smaller slimes when killed | Slimeballs (from the smallest) | |
| Phantom | 20 | Swoops from the sky at night if nobody has slept for 3 days | Phantom membrane | |
| Silverfish | 8 | Comes out of infested stone, calls others | — | |
| Pillager / vindicator / evoker | 24 | Raids and outposts (pillagers), mansions (vindicators, evokers). Vindicators hit very hard with axes; evokers summon fangs and vexes | Crossbow, emeralds; evokers drop the totem of undying | |
| Ravager | 100 | Raid beast, charges | Saddle | |
| Guardian / elder guardian | 30 / 80 | Ocean monuments; laser beam; elders inflict Mining Fatigue | Prismarine, fish; elders drop a wet sponge | |
| Warden | 500 | Deep dark; blind, tracks by sound and smell; kills most players in 2-3 hits; sonic boom through walls | Sculk catalyst |
Nether hostiles
| Mob | HP | Danger | Drops | |
|---|---|---|---|---|
| Blaze | 20 | Nether fortresses; hovers, shoots 3 fireballs (sets on fire); fire-immune; snowballs hurt it | 0-1 blaze rod (only when killed by a player) | |
| Ghast | 10 | Floats far away, fireballs explode (can break the Nether portal); a fireball can be hit back | Ghast tear, gunpowder | |
| Wither skeleton | 20 | Fortresses; stone sword hits inflict Wither | Coal, bones, 2.5% its skull | |
| Piglin | 16 | Hostile unless the player wears at least one piece of gold armor; attacks anyone who opens a chest or mines gold near it | Gold sword or crossbow; barters gold ingots (see the_nether) | |
| Piglin brute | 50 | Bastions; always hostile, ignores gold, heavy axe hits | Golden axe | |
| Zombified piglin | 20 | Neutral; hitting one angers every one nearby | Rotten flesh, gold nuggets | |
| Hoglin | 40 | Crimson forests; charges and tosses; afraid of warped fungus | 2-4 raw porkchop, leather | |
| Magma cube | 16 (large) | Splits; fire-immune | Magma cream |
The End
| Mob | HP | Notes | |
|---|---|---|---|
| Ender dragon | 200 | See the_end | |
| Enderman | 40 | Very common on the End islands | |
| Shulker | 30 | End cities; hides in its shell, its bullets cause Levitation (fall damage when it ends); drops a shulker shell | |
| Endermite | 8 | Sometimes from thrown ender pearls |
Passive and neutral mobs
| Mob | HP | Drops / use | |
|---|---|---|---|
| Cow (mooshroom) | 10 | 1-3 raw beef, 0-2 leather; milk with a bucket | |
| Pig | 10 | 1-3 raw porkchop | |
| Sheep | 8 | 1 wool (shearing gives 1-3 and the sheep regrows it), 1-2 raw mutton | |
| Chicken | 4 | 1 raw chicken, 0-2 feathers; lays eggs | |
| Rabbit | 3 | Raw rabbit, rabbit hide, sometimes a rabbit's foot | |
| Cod / salmon | 3 | The raw fish | |
| Iron golem | 100 | Guards villages, attacks hostiles and anyone who hits a villager; drops 3-5 iron ingots | |
| Wolf | 8 (40 tamed) | Tamed with bones; attacks what its owner fights | |
| Polar bear, bee, goat, llama, panda, dolphin | — | Neutral: they fight back when provoked (bees sting once and die) |
Mobs killed by a player drop experience; animals cooked by fire drop cooked meat.