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version: "1.0.0" name: villagers_and_trading description: Minecraft 1.21.1 village and villager facts - the job site block for every profession, how trading levels and prices work, notable trades (emeralds, mending books, diamond gear), villager breeding, iron golems, zombie villagers and cures, raids and the Bad Omen effect.
Villagers and trading (1.21.1)
Professions
An unemployed villager takes the profession of a free job site block near it. Until it has traded once, breaking its block and placing another changes its trades.
| Job site block | Profession | Typical trades | |
|---|---|---|---|
| Composter | Farmer | Buys wheat, potatoes, carrots, beetroot; sells bread, golden carrots, glistering melon | |
| Lectern | Librarian | Sells enchanted books (any non-treasure enchantment, also Mending), bookshelves, lanterns, name tags | |
| Smithing table | Toolsmith | Sells iron and diamond tools (enchanted at higher levels) | |
| Grindstone | Weaponsmith | Sells iron and diamond swords and axes | |
| Blast furnace | Armorer | Sells chainmail, iron and diamond armor, shields | |
| Smoker | Butcher | Buys raw meat; sells cooked meat | |
| Barrel | Fisherman | Buys fish and string; sells cooked fish, enchanted fishing rods | |
| Fletching table | Fletcher | Buys sticks, flint, string, feathers; sells bows, arrows, crossbows | |
| Brewing stand | Cleric | Buys rotten flesh, gold; sells redstone, lapis, glowstone, ender pearls | |
| Cartography table | Cartographer | Sells maps, including explorer maps to monuments, woodland mansions and trial chambers | |
| Cauldron | Leatherworker | Sells leather armor, saddles | |
| Loom | Shepherd | Buys wool and dyes; sells wool, beds, banners | |
| Stonecutter | Mason | Buys clay and stone; sells bricks, terracotta, quartz |
Nitwits (green robes) never take a job. Wandering traders appear near players with exotic goods.
How trading works
- Emeralds are the currency. Villagers buy common items for them (sticks, coal, paper, wheat, string …) and sell useful ones.
- Each trade earns the villager experience; it levels up from Novice through Apprentice, Journeyman and Expert to Master and unlocks two more trades per level.
- Trades lock after a number of uses and restock when the villager works at its job site block (up to twice a day).
- Prices go up when a trade is heavily used, and down for players with good reputation: curing a zombie villager or having the Hero of the Village effect makes trades much cheaper.
Villages
- Villages generate in plains, desert, savanna, taiga and snowy plains, with houses, beds, farms, a bell, and job site blocks.
- Villagers breed when there are free beds and they have enough food (bread, carrots, potatoes or beetroot, which farmer villagers share).
- Iron golems (100 HP) spawn in villages with enough villagers; they attack hostile mobs and anyone who hurts a villager, and drop 3-5 iron ingots.
- At night villagers go to bed and stay inside; zombies attack them.
Zombie villagers
- A villager killed by a zombie may turn into a zombie villager (always on Hard, 50% on Normal).
- Curing: throw a splash potion of Weakness at it and feed it a golden apple; it shakes and becomes a villager again after a few minutes (keep it out of the sun). Cured villagers give big discounts.
Raids
- Killing a raid captain (a pillager wearing a banner, found at outposts and in patrols) drops an ominous bottle; drinking it gives Bad Omen. Entering a village with Bad Omen turns it into Raid Omen, and a raid starts shortly after.
- A raid is several waves of pillagers, vindicators, evokers, witches and ravagers. Winning gives the Hero of the Village effect (big discounts).
- Milk removes Bad Omen.