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Skill v1.0.0

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ailiujiarui/mineai/world-atlas
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version: "1.0.0" name: world_atlas description: Every structure and biome of Minecraft 1.21.1 with its exact registry id (all 34 structures and 64 biomes from the 1.21.1 registry), the ids people usually get wrong, the family tags, and a short picture of each - what is there, its dangers and its loot.


World atlas (1.21.1)

These are the complete vanilla lists for 1.21.1; an id that is not here is not vanilla (mods and datapacks can add more). Every id is in the minecraft: namespace. Structures are buildings with rooms and chests; biomes are regions of terrain and climate.

Ids that are easy to get wrong

  • Woodland mansion = minecraft:mansion (not woodland_mansion)
  • Ocean monument = minecraft:monument (not ocean_monument)
  • Jungle temple = minecraft:jungle_pyramid; desert temple = minecraft:desert_pyramid
  • Nether fortress = minecraft:fortress
  • There is no plain village: the five are village_plains, village_desert, village_savanna, village_snowy, village_taiga, and the tag #minecraft:village covers them all
  • The pale garden and the creaking do not exist in 1.21.1 (they arrived in 1.21.4)

Structures - Overworld

idWhat it is
strongholdThe End portal room (see the_end); libraries with enchanted books. 128 per world in rings around the origin
village_plains, village_desert, village_savanna, village_snowy, village_taigaBeds, farms, workstations, villagers to trade with, an iron golem
mineshaft / mineshaft_mesaAbandoned tunnels with rails and chest minecarts (iron, gold, diamonds, rails); cave spider spawners in cobwebs. The badlands version is at the surface
desert_pyramidSandstone temple; 4 chests in a hidden room under the centre; a pressure plate there sets off TNT. Some sand is suspicious sand (brush for pottery sherds)
jungle_pyramidMossy temple with tripwire arrow traps, a lever puzzle and 2 chests
iglooSnow hut; sometimes a basement under the carpet with a brewing stand, a zombie villager, a splash potion of Weakness and a golden apple
swamp_hutWitch hut on stilts with a witch and a black cat; no chest
mansionWoodland mansion in dark forests, usually very far away; vindicators and evokers (totem of undying); allays in cells
pillager_outpostWatchtower of pillagers; the captain drops an ominous bottle; caged allays or iron golems
monumentOcean monument in deep oceans, entirely under water; guardians and 3 elder guardians (Mining Fatigue); 8 gold blocks, sponges
ocean_ruin_cold, ocean_ruin_warmStone or sandstone ruins under water; drowned; treasure maps, enchanted gear
shipwreck, shipwreck_beachedWrecked ships, sunk or on a beach; supply, map and treasure chests (iron, gold, emeralds, treasure maps)
buried_treasureOne chest under a beach: a heart of the sea, iron, gold, diamonds, TNT
ancient_cityDeep dark ruins around Y -52; sculk shriekers and the Warden; enchanted books (Swift Sneak), echo shards, enchanted golden apples
trail_ruinsMostly buried ruins; suspicious gravel to brush for sherds and armor trims
trial_chambersCopper and tuff vaults around Y -40 to -20; trial spawners, breezes (breeze rods, the mace's heavy core), vaults opened by trial keys
ruined_portal (and _desert, _jungle, _swamp, _mountain, _ocean, _nether)A broken Nether portal with obsidian, crying obsidian and a gold-loot chest; #minecraft:ruined_portal covers all seven

Structures - Nether and End

idWhat it is
fortressNether bricks; blaze spawners, wither skeletons, nether wart (see the_nether)
bastion_remnantBlackstone; piglins, piglin brutes, gold blocks, netherite upgrade templates
nether_fossilA few bone blocks in soul sand valleys
end_cityPurpur towers on the outer End islands; shulkers, good loot, elytra on end ships

Biomes - Overworld

idWhat it is
plains, sunflower_plainsFlat grassland; villages, horses, bees
snowy_plains, ice_spikesSnow; igloos, villages, polar bears, rabbits; packed-ice spikes
desertSand, cactus, dead bushes; villages, desert temples, wells; husks
forest, flower_forest, birch_forest, old_growth_birch_forestOak and birch woods; flower forests have every flower and bees
dark_forestDense dark oak canopy dark enough for mobs to spawn by day; mansions, huge mushrooms
taiga, snowy_taiga, old_growth_pine_taiga, old_growth_spruce_taigaSpruce forests; wolves, foxes, sweet berries; podzol and giant trees in the old-growth ones
savanna, savanna_plateau, windswept_savannaAcacia and dry grass; villages, horses, llamas; the windswept one is broken steep terrain
windswept_hills, windswept_gravelly_hills, windswept_forestHills with emerald ore and llamas; the gravelly one has plenty of gravel
jungle, sparse_jungle, bamboo_jungleCocoa, melons, parrots, ocelots; jungle temples; pandas in bamboo
badlands, eroded_badlands, wooded_badlandsTerracotta layers; extra gold ore up to Y 256; mineshafts at the surface
meadow, cherry_groveMountain meadows with bees and donkeys; pink cherry trees
grove, snowy_slopes, frozen_peaks, jagged_peaks, stony_peaksMountains; goats, powder snow (sink and freeze; leather boots walk on it), exposed iron, coal and emerald
swamp, mangrove_swampShallow water, clay, blue orchids, slimes at night, witch huts; mangroves with mud and frogs
river, frozen_riverClay, sugar cane, kelp; drowned
beach, snowy_beach, stony_shoreTurtles, buried treasure; stone cliffs on the stony shore
ocean, deep_oceanKelp, squid, cod; monuments are in the deep oceans
warm_ocean, lukewarm_ocean, deep_lukewarm_oceanCoral reefs (warm), tropical fish, pufferfish
cold_ocean, deep_cold_ocean, frozen_ocean, deep_frozen_oceanSalmon; icebergs and polar bears in the frozen ones
mushroom_fieldsMycelium and mooshrooms; no hostile mobs spawn
dripstone_caves, lush_cavesUnderground: dripstone, pointed dripstone and extra copper; moss, glow berries, axolotls, clay
deep_darkDeep underground under mountains; sculk, ancient cities, the Warden

Biomes - Nether and End

idWhat it is
nether_wastesNetherrack, lava, zombified piglins, ghasts
crimson_forestHoglins and piglins; crimson wood
warped_forestEndermen; almost no other hostiles
soul_sand_valleySoul sand and soil, skeletons, ghasts, fossils
basalt_deltasBasalt and blackstone, magma cubes, rough terrain
the_endThe central island with the dragon
end_highlands, end_midlands, end_barrens, small_end_islandsOuter islands: chorus plants and end cities on the highlands; small islands over the void
the_voidOnly in the superflat "void" preset; never found in a normal world

Family tags

  • Biome tags: #minecraft:is_forest, #minecraft:is_taiga, #minecraft:is_jungle, #minecraft:is_savanna, #minecraft:is_badlands, #minecraft:is_mountain, #minecraft:is_hill, #minecraft:is_river, #minecraft:is_beach, #minecraft:is_ocean, #minecraft:is_deep_ocean, #minecraft:is_overworld, #minecraft:is_nether, #minecraft:is_end
  • Structure tags: #minecraft:village, #minecraft:ruined_portal, #minecraft:shipwreck, #minecraft:ocean_ruin, #minecraft:mineshaft
  • Fortresses and bastions exist only in the Nether, end cities only in the End, everything else in the overworld.
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