aiskillstore/marketplace/vr-ar
Claude Code and agent skill by aiskillstore/marketplace
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- community
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Checking that the SKILL.md file is still in the repository.
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Author "aiskillstore" has blocked skill(s)
VR/AR development principles. Comfort, interaction, performance requirements.
Install
npx vskill@latest install aiskillstore/marketplace/vr-arSKILL.md
VR/AR Development
Immersive experience principles.
1. Platform Selection
VR Platforms
| Platform | Use Case | |
|---|---|---|
| Quest | Standalone, wireless | |
| PCVR | High fidelity | |
| PSVR | Console market | |
| WebXR | Browser-based |
AR Platforms
| Platform | Use Case | |
|---|---|---|
| ARKit | iOS devices | |
| ARCore | Android devices | |
| WebXR | Browser AR | |
| HoloLens | Enterprise |
2. Comfort Principles
Motion Sickness Prevention
| Cause | Solution | |
|---|---|---|
| Locomotion | Teleport, snap turn | |
| Low FPS | Maintain 90 FPS | |
| Camera shake | Avoid or minimize | |
| Rapid acceleration | Gradual movement |
Comfort Settings
- Vignette during movement
- Snap vs smooth turning
- Seated vs standing modes
- Height calibration
3. Performance Requirements
Target Metrics
| Platform | FPS | Resolution | |
|---|---|---|---|
| Quest 2 | 72-90 | 1832x1920 | |
| Quest 3 | 90-120 | 2064x2208 | |
| PCVR | 90 | 2160x2160+ | |
| PSVR2 | 90-120 | 2000x2040 |
Frame Budget
- VR requires consistent frame times
- Single dropped frame = visible judder
- 90 FPS = 11.11ms budget
4. Interaction Principles
Controller Interaction
| Type | Use | |
|---|---|---|
| Point + click | UI, distant objects | |
| Grab | Manipulation | |
| Gesture | Magic, special actions | |
| Physical | Throwing, swinging |
Hand Tracking
- More immersive but less precise
- Good for: social, casual
- Challenging for: action, precision
5. Spatial Design
World Scale
- 1 unit = 1 meter (critical)
- Objects must feel right size
- Test with real measurements
Depth Cues
| Cue | Importance | |
|---|---|---|
| Stereo | Primary depth | |
| Motion parallax | Secondary | |
| Shadows | Grounding | |
| Occlusion | Layering |
6. Anti-Patterns
| ❌ Don't | ✅ Do | |
|---|---|---|
| Move camera without player | Player controls camera | |
| Drop below 90 FPS | Maintain frame rate | |
| Use tiny UI text | Large, readable text | |
| Ignore arm length | Scale to player reach |
Remember: Comfort is not optional. Sick players don't play.
When to Use
This skill is applicable to execute the workflow or actions described in the overview.
Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/sickn33/game-development/vr-ar/SKILL.md
Popularity
- Repository stars
- 343
- Repository forks
- 29
- 7-day trend score
- 29
Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.
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Embed badge
[](https://verified-skill.com/skills/aiskillstore/marketplace/vr-ar)