alecs5am/ralphy/animejs
Claude Code and agent skill by alecs5am/ralphy
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Anime.js adapter patterns for HyperFrames. Use when writing Anime.js animations or timelines inside HyperFrames compositions, registering animations on window.__hfAnime, making Anime.js seek-driven and deterministic, or translating Anime.js examples into render-safe HyperFrames HTML.
Install
npx vskill@latest install alecs5am/ralphy/animejsSKILL.md
The same SKILL.md was published earlier as drolu/agent-skills/animejs.
Anime.js for HyperFrames
HyperFrames can seek Anime.js instances through its animejs runtime adapter. The composition owns the animation objects; HyperFrames owns the clock.
Contract
- Create animations or timelines synchronously during composition initialization.
- Set
autoplay: falseso Anime.js does not advance on its own clock. - Register every returned animation or timeline on
window.__hfAnime. - Use finite durations and loop counts.
- Avoid callbacks that mutate DOM based on wall-clock time, network state, or unseeded randomness.
The adapter seeks every registered instance with instance.seek(timeMs), where timeMs is HyperFrames time in milliseconds.
Basic Pattern
Timeline Pattern
Module Builds
If you use an ES module build, the adapter does not care how the instance was created. It only needs the returned object to expose seek(), pause(), and preferably play():
Good Uses
- Small SVG and DOM flourishes where Anime.js syntax is compact.
- Imported Anime.js examples that can be made seek-driven.
- Multiple independent micro-animations pushed into the same registry.
Use GSAP for complex scene sequencing unless the user specifically asks for Anime.js. GSAP is still the primary HyperFrames authoring path.
Avoid
- Leaving
autoplayat the Anime.js default. - Depending on
anime.runningauto-discovery instead of explicitwindow.__hfAnime.push(...). - Infinite loops. Compute a finite repeat count from the composition duration.
- Building animations in timers, promises, event handlers, or after async asset loads.
Validation
After editing a composition that uses Anime.js:
Credits And References
- HyperFrames adapter source:
packages/core/src/runtime/adapters/animejs.ts. - Anime.js documentation for
autoplay,pause(), andseek(): https://animejs.com/documentation/
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Source
- SKILL.md in the repositoryCheckingapps/desktop/resources/prompt-pack/.agents/skills/animejs/SKILL.md
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