alexzh3/openhumanoid/perception-stack

Claude Code and agent skill by alexzh3/openhumanoid

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Use the camera-driven perception stack for scene understanding, 3D object grounding, and face recognition.

Install

npx vskill@latest install alexzh3/openhumanoid/perception-stack

SKILL.md

Perception Stack

The perception stack lives at http://localhost:8787 unless CAPABILITY_SERVER_URL says otherwise.

Understand the current scene

bash
curl -s -X POST http://localhost:8787/perception/scene \
-H 'Content-Type: application/json' \
-d '{"camera_name":"zed-mini"}'

Find a specific object and return its 3D pose

bash
curl -s -X POST http://localhost:8787/perception/object_pose \
-H 'Content-Type: application/json' \
-d '{"label":"apple","color":"green"}'

Turn a grounded object pose into a grasp candidate

bash
curl -s -X POST http://localhost:8787/perception/grasp_pose \
-H 'Content-Type: application/json' \
-d '{"object_id":"apple-green-01","pose":{"x":2.78,"y":1.08,"z":0.79,"frame":"map"}}'

Enroll a face

bash
curl -s -X POST http://localhost:8787/perception/face/enroll \
-H 'Content-Type: application/json' \
-d '{"person_id":"alice","display_name":"Alice"}'

Recognize known faces

bash
curl -s -X POST http://localhost:8787/perception/face/recognize \
-H 'Content-Type: application/json' \
-d '{"min_confidence":0.8}'

Usage notes

  • Use perception before navigation when the task depends on finding an object or support surface.
  • Use perception again after navigation to refine the close-range pose before manipulation.
  • Use perception/grasp_pose when the downstream manipulation step needs an explicit wrist target rather than just an object ID.
  • Face recognition should be treated as identity verification with a confidence threshold, not as a free-form VLM guess.

Security

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Source

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