amenti-labs/vibecraft/generating-terrain
Claude Code and agent skill by amenti-labs/vibecraft
- community
Checking that the SKILL.md file is still in the repository.
Generates Minecraft terrain and landscapes using VibeCraft MCP tools. Use when creating hills, mountains, valleys, rivers, caves, cliffs, or natural terrain features. Handles procedural generation, noise functions, and terrain texturing.
Install
npx vskill@latest install amenti-labs/vibecraft/generating-terrainSKILL.md
Generating Terrain
MCP Tools
generate_terrain- rolling_hills, rugged_mountains, valley_network, mountain_range, plateautexture_terrain- temperate, alpine, desert, volcanic, jungle, swampsmooth_terrain- Post-process smoothing (iterations 1-5)worldedit_deform- Math expressionsworldedit_terrain_advanced- smooth, naturalize, regenbuild(code=...)- Procedural algorithms
Quick Start
Procedural with build()
Rolling Hills
Mountain Range
River Valley
WorldEdit Expressions
Biome Texturing
Temperate: grass_block (Y+0), dirt (Y-1 to -3), stone (Y-4+), flowers/tall_grass Alpine: snow_block (Y>base+18), stone (Y>base+12), grass (Y>base+6), spruce trees Desert: sand (3-4 layers), sandstone below, dead_bush/cactus Volcanic: magma_block/obsidian (Y>base+15), blackstone (Y>base+8), basalt, lava pools
Common Patterns
Cliff Face: Random ledge depth per Y level Cave System: worldedit_terrain_advanced(command="caves", size=8, freq=40, rarity=7, minY=0, maxY=60) Erosion: 20% random block removal from surface
Smoothing
Tips
- Generate in 16×16 chunks
- Only modify necessary Y levels
- Use /fill for rectangular areas
- Preview first:
build(preview_only=True)
Security
- Security scanPassed, 100 of 100Pattern checks on the skill's files.
- Model reviewNot runA model review is scheduled for the next rescan.
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingagent/.claude/skills/generating-terrain/SKILL.md
Popularity
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