amenti-labs/vibecraft/using-worldedit

Claude Code and agent skill by amenti-labs/vibecraft

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WorldEdit commands for BULK operations - terrain modification, large fills, copy/paste, spheres/cylinders. For detailed structures with oriented blocks (doors, stairs), use build_schematic instead. WorldEdit is best for terrain, large regions, and geometric shapes.

Install

npx vskill@latest install amenti-labs/vibecraft/using-worldedit

SKILL.md

Using WorldEdit

When to Use WorldEdit vs Schematics

TaskUse WorldEditUse build_schematic
Flatten terrain✅ //set grass
Fill large area✅ //set stone
Spheres, cylinders✅ //sphere, //cyl
Copy/paste✅ //copy, //paste
Terrain smoothing✅ //smooth
Pattern fills✅ 50%stone,50%cobble
Structures with doors✅
Stairs, oriented blocks✅
Fine detail work✅
Precise block states✅

Rule of thumb: WorldEdit for bulk/terrain, Schematics for detailed structures.

WorldEdit via Client Bridge

Commands execute as the local player through the Fabric client bridge.

Key Rules:
  • ✅ Use // prefix for WorldEdit commands
  • ✅ Comma-separated coordinates: //pos1 100,64,200
  • ❌ Never use execute as wrappers
  • ⛔ NEVER teleport the player

Selection Commands

//pos1 100,64,200 # First corner
//pos2 120,80,220 # Second corner
//expand 5 up # Expand up
//expand vert # Full height
//contract 3 north # Shrink from north
//shift 10 east # Move selection
//inset 2 # Shrink all sides
//outset 3 # Expand all sides
//sel cuboid|sphere|cyl|poly # Selection mode
//size # Show size

Region Commands

//set stone # Fill selection
//set 50%stone,50%cobblestone # Random mix
//replace dirt grass_block # Replace blocks
//walls stone # Only walls
//faces stone # All 6 faces
//hollow # Remove interior
//move 10 up # Move selection
//stack 5 north # Stack copies

Generation Commands

//sphere stone 10 # Solid sphere r=10
//hsphere stone 10 # Hollow sphere
//cyl stone 5 10 # Cylinder r=5 h=10
//hcyl stone 5 10 # Hollow cylinder
//pyramid stone 15 # Pyramid
//generate stone (x*x+y*y+z*z)<100 # Expression

Terrain Commands

//smooth 3 # Smooth terrain
//naturalize # Add dirt/stone layers
//flora 10 # Add flowers/grass
//forest 20 oak # Generate forest
//drain 10 # Remove water/lava
//fixwater 10 # Fix water flow

Clipboard Commands

//copy # Copy selection
//cut # Copy + clear
//paste # Paste at player
//paste -a # Paste, skip air
//rotate 90 # Rotate clipboard
//flip north # Mirror clipboard

Patterns

stone # Single block
50%stone,50%cobblestone # Random percentage
oak_stairs[facing=north] # With block state

Masks

-m stone # Only affect stone
-m !air # Exclude air
-m stone,cobble # Multiple blocks

Common Workflows

Terrain Prep for Building
python
build(commands=[
"//pos1 100,60,200",
"//pos2 150,70,250",
"//set grass_block",
"//smooth 2"
], description="Flatten area")
Create Platform
python
build(commands=[
"//pos1 100,64,200",
"//pos2 120,64,220",
"//set stone_bricks"
], description="Stone platform")
Forest Generation
//pos1 100,64,200
//pos2 200,64,300
//forest oak 5
Large Sphere
//pos1 95,70,195 # Center - radius
//pos2 115,90,215 # Center + radius
//sphere stone 10

Using build() for WorldEdit

python
build(commands=[
"//pos1 100,64,200",
"//pos2 120,80,220",
"//set stone_bricks",
"//walls oak_planks",
"//hollow"
], description="Basic shell")

⛔ Commands That DON'T Work via RCON

Brushes (require player click):

❌ //br sphere stone 5
❌ //br cyl stone 3 1
❌ //brush smooth 3

Tool bindings (require held item):

❌ //tool tree
❌ //tool info

Alternatives for trees:

✅ //forest oak 5 # Selection-based
✅ //forestgen 50 oak 5 # Standalone

History

//undo # Undo last
//redo # Redo
//undo 5 # Undo 5 actions

After WorldEdit: Add Details with Schematics

Typical workflow:

  1. Use WorldEdit to prepare terrain and create bulk structure
  2. Use build_schematic() to add doors, stairs, furniture, details
python
# Step 1: WorldEdit for bulk
build(commands=[
"//pos1 100,64,200",
"//pos2 120,68,220",
"//set oak_planks",
"//hollow"
], description="House shell")
# Step 2: Schematic for details
build_schematic(
schematic={
"anchor": [100, 64, 220], # South wall
"palette": {
"Dl": "oak_door[facing=south,half=lower]",
"Du": "oak_door[facing=south,half=upper]",
"W": "oak_planks"
},
"layers": [
{"y": 1, "grid": [["W", "Dl", "W"]]},
{"y": 2, "grid": [["W", "Du", "W"]]}
]
},
description="Add door"
)

Security

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  • Model reviewPassed

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Source

Popularity

Repository stars
79
Repository forks
8
7-day trend score
22

Stars and forks are for the whole GitHub repository, not this skill alone. Refreshed 19 Mar 2026, 7 months ago.

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