andymai/brepjs/verify
Claude Code and agent skill by andymai/brepjs
- community
Checking that the SKILL.md file is still in the repository.
Use when running brep on a `.brep.ts` part and interpreting the result — reading the JSON report (ok / checks / assertions / hints), verifying visually from snapshots, driving repair of the smallest responsible section, and using the brep CLI subcommands. This is the checking step that decides whether a part is done.
Install
npx vskill@latest install andymai/brepjs/verifySKILL.md
Verify a brepjs part
Run the part on the kernel and judge it by the report, not by how the code reads. The CLI ships in the brepjs-cad package as brep.
Verify (type + geometry)
--check type-checks before running (catches wrong-API calls early); the JSON report is the source of truth. Iterate fast with brep watch part.brep.ts.
Reading the report
- `ok` is the verdict.
false→ not done. With anexpectedblock,okalso requires every
assertion to pass.
- `checks` = kernel validity (manifold solid, positive volume). A failed check means the geometry
is broken, not just wrong-sized.
- `shapeType: 'Compound'` is normal for a single body. A
cut, afillet, or a chain of cuts
often reports the result as Compound even though it's one watertight solid — fine as long as ok:true and the validity checks pass. Only a _loose_ Compound from a failed fuse of merely-touching solids is a problem (../implement/references/booleans.md). Don't retry a valid part just because it isn't labelled Solid.
- `assertions` = declared intent vs reality. A failed assertion means valid-but-wrong.
- `hints` = actionable fix + next step keyed on the error code. Read these before guessing.
- `errorInfos` = raw structured failures (
code+message) the hints derive from. Cite the
code when repairing.
- Trust this JSON over the rendered image. The render confirms _shape_; the JSON confirms _correctness_.
Verify visually
Add --snapshot shots/ for iso/front/top/right PNGs; each has the bbox size (W × D × H) burned in, so you can read scale from the image. Review against the brief. A visual concern is not a conclusion: convert a _dimensional_ one to a measurement ("hole looks off-center → check bounds"); a _design-quality_ one ("looks lumpy / glued-from-primitives") goes to brepjs:polish. Don't declare done without a snapshot.
Repair discipline
- Change the smallest responsible section, re-verify, repeat. Don't rewrite the whole part on
one failure.
- Let the
code/hintslocalize the cause (INVALID_FILLET_RADIUS→ reduce radius vs local edge
length; *_NOT_3D → you passed a 2D shape to a 3D op; BOOLEAN_HAS_ERRORS → inputs overlap-degenerate).
- A part that _runs_ but reports
ok:falseis wrong, not done. Treat it like a crash.
Asserting expected codes (for fixtures / eval)
brep verify part.brep.ts --expect-code <CODE> exits 0 only if the report emits <CODE>; --expect-invalid exits 0 only if ok:false. Use these to assert that a known-bad part fails the _right_ way.
CLI subcommands (the brep bin)
verify <files...>(default): report; flags--check,--json [path|-],--step,--glb,
--snapshot <dir>, --serve, --no-open, --expect-code <CODE>, --expect-invalid. One file → the full report (all flags). Multiple files or a quoted glob (brep verify "parts/*.brep.ts") → a validity-only JSON array, exit 1 if any part is invalid (single-file artifact flags are ignored).
snapshot <file> [--label <tag>]: render iso/front/top/right PNGs without re-verifying.init <name>: scaffold<name>.brep.ts+tsconfig.json.watch <file>: re-verify on every save.export <file>: batch STEP/GLB/STL behind a validity gate (--step/--glb/--stl/--all).measure <a> [b]: measurements for one part, or distance between two.diff <a> <b>: compare two parts' measurements.
Security
- Security scanPassed, 95 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingpackages/brepjs-cad/skills/verify/SKILL.md
Popularity
- Repository stars
- 83
- Repository forks
- 8
- 7-day trend score
- 22
Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.
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