ara-mkr/claude-artisan/design-language
Claude Code and agent skill by ara-mkr/claude-artisan
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Apply a named UI design language consistently and correctly across a real codebase. Use whenever a user wants to style, restyle, theme, or "make it look like" a specific aesthetic — glassmorphism, liquid glass, neumorphism, claymorphism, skeuomorphism, brutalism, neubrutalism, flat design, Material Design 3 / Material You, Fluent, bento grid, corporate memphis, Swiss, Bauhaus, memphis, art deco, minimalism, maximalism, cyberpunk, vaporwave, synthwave, Y2K, Frutiger Aero, solarpunk, ASCII/terminal, holographic, risograph, dark academia, and 180+ more. ALSO use when the user describes a vibe, mood, or era WITHOUT the exact term ("2000s nostalgia", "make it premium/futuristic", "playful but not childish", "retro terminal", "clean and trustworthy"), when restyling existing components, or when writing a design spec / handing off tokens to another coding agent (Codex, Cursor, etc.). Covers design tokens, Tailwind config, per-component rules, accessibility fixes, and a consistency audit.
Install
npx vskill@latest install ara-mkr/claude-artisan/design-languageSKILL.md
Design Language Applicator
This skill makes you exceptional at applying a named UI design language — neumorphism, glassmorphism, liquid glass, brutalism, Material 3, cyberpunk, Y2K, Bauhaus, and 180+ others — consistently and correctly across a real codebase. The goal is to take "make this brutalist" and turn it into a coherent, accessible, fully-implemented UI with zero guesswork: real tokens, every component type styled, the signature move repeated everywhere, contrast fixed.
Scope
This skill governs the visual/aesthetic system — color, type, shape, depth, motion, texture — on top of good UX. A style sits on top of solid information architecture; it does not substitute for it. Keep the layout usable, the hierarchy clear, and the accessibility intact; then apply the aesthetic.
What's in here
Everything derives from `scripts/style_catalog.json`. The prose files and the scripts read the same catalog, so don't hand-edit generated files in a way that makes them disagree with the JSON — change the source and regenerate.
Workflow
1. Identify the target style
- User named a style (e.g. "glassmorphism", "neubrutalism", "Material You"):
resolve it to a slug. python3 scripts/generate_tokens.py --list shows every slug and alias. Aliases resolve too ("soft UI" → neumorphism).
- User described a vibe/mood/era ("2000s nostalgia", "premium and
futuristic", "playful", "retro terminal"): open references/style-selection-decision-tree.md and map it to a style or a short shortlist. Pin the decade for anything "retro/nostalgic" — the #1 mistake is the wrong era (Y2K vs Frutiger Aero vs vaporwave are all "2000s").
- Disambiguate confusable neighbors before building. Glassmorphism vs liquid
glass vs Frutiger Aero; neubrutalism vs brutalism vs claymorphism; Material 3 vs Material 2. If the brief could mean either, ask one question (the decision tree lists the exact questions) — a wrong neighbor yields a subtly wrong UI.
2. Pull the implementation spec
- Every cataloged style (all 199): read
references/00-flagship-implementation-specs/<slug>.md. It has the full token set, Tailwind fragment, per-primitive component rules, signature move(s), accessibility corrections, do/don't, and "don't confuse with X".
- Style not in the catalog at all: research it live (web search the
era/origin, 3–5 defining visual traits, and one real reference example), then derive tokens with the same schema. Add it to the catalog if it'll recur.
3. Apply it consistently — token-first
This is where "looks intentional" is won or lost. In order:
- Tokens first. Generate the token layer and put it in one place:
``bash python3 scripts/generate_tokens.py <slug> ./out # writes .css + tailwind fragment ` Or copy assets/starter-themes/<slug>.css directly (the top styles also ship base component classes in that file). Wire the whole UI to the tokens (var(--color-primary)`, not a raw hex) so there's a single source of truth.
- Walk every component type. Go through the 10 primitives in the spec's
component table — button (default/hover/active/disabled/focus), input, card, nav, modal, table, tooltip, badge, toggle, loading/empty. Style each so it expresses the style's signature move. Don't style the hero and leave the table looking default.
- Repeat the signature move everywhere relevant. The 1–2 moves that make the
style recognizable (the hard offset shadow, the frosted blur, the neon edge glow) go on every surface that warrants them — not once decoratively.
- Run the accessibility pass. Apply the spec's style-specific corrections
(scrims for glass, color-not-just-emboss for neumorphism, reduced-motion for glitch/cyberpunk, contrast fixes for pastel/neon). Then verify: ``bash python3 scripts/contrast_check.py "#f8fafc" "#0f172a" # a real text/bg pair python3 scripts/contrast_check.py --css out/<slug>.css --bg "#0f172a" ``
4. If the target is a spec for ANOTHER coding agent
When asked to write a design brief/spec for Codex, Cursor, or another agent (rather than applying it yourself), hand over the tokens explicitly, not just the style name. Include: the full CSS custom-property block and the Tailwind fragment (from generate_tokens.py), the per-primitive component rules, the signature move with the instruction to repeat it, and the accessibility corrections. A style name alone will produce an inconsistent result; concrete tokens + component rules will not.
5. Final check — before you call it done
Run the consistency audit. This is the single highest-leverage step for making a styled UI look intentional instead of half-applied.
It flags hardcoded colors/radii/shadows/fonts that don't reference the style's token set — the rogue #3b82f6 in a system built on var(--color-primary), the border-radius: 5px in a 16px system. Replace each flagged value with the right token (or, if genuinely needed, add it to the token set so the system stays the single source of truth). If code execution isn't available in the target environment, do the same reasoning by hand: scan for literal color/radius/shadow values and confirm each maps to a token.
Quick reference: every style now has a deep spec
All 199 cataloged styles have a full deep-implementation spec in references/00-flagship-implementation-specs/<slug>.md — there's no flagship/non-flagship split left to reason about. Use the family files (references/0X-<family>.md) and the decision tree purely for discovery (browsing, disambiguation, vibe → slug resolution), then always pull the deep spec for the resolved slug. Run python3 scripts/generate_tokens.py --list for all 199 slugs and aliases, or --flagship for just the deep-spec set.
Principles that make application good, not just present
- Token-first, always. A hardcoded value anywhere is future inconsistency.
- Consistency > intensity. The signature move applied everywhere at 70%
beats it applied once at 100%.
- Accessibility is not optional. Many trendy styles fight legibility by
default; the spec tells you exactly how to fix each one. Verify, don't assume.
- Respect the era/platform. A named movement or platform system has real
rules — honor them rather than approximating a vibe.
- Aesthetic sits on UX. Never let the style degrade usability, contrast,
focus states, touch targets, or reading order.
Security
- Security scanPassed, 95 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
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Source
- SKILL.md in the repositoryCheckingdesign-language/SKILL.md
Popularity
- Repository stars
- 78
- Repository forks
- 4
- 7-day trend score
- 22
Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.
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