ascilch/digitaltwin/editor-application-get-state

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Return the current state of `UnityEditor.EditorApplication` — playmode, paused state, compilation state, and related flags.

Install

npx vskill@latest install ascilch/digitaltwin/editor-application-get-state

SKILL.md

The same SKILL.md was published earlier as majiayu000/claude-skill-registry/editor-application-get-state.

Editor / Application / Get State

Returns available information about 'UnityEditor.EditorApplication'. Use it to get information about the current state of the Unity Editor application. Such as: playmode, paused state, compilation state, etc.

Behavior

Snapshots Editor state via EditorStatsData.FromEditor() on the main thread and returns the result.

How to Call

bash
unity-mcp-cli run-tool editor-application-get-state --input '{
"nothing": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
```bash
unity-mcp-cli run-tool editor-application-get-state --input-file args.json
```
Or pipe via stdin (recommended):
```bash
unity-mcp-cli run-tool editor-application-get-state --input-file - <<'EOF'
{"param": "value"}
EOF
```
Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
nothingstringNo
Input JSON Schema
json
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}

Output

Output JSON Schema
json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/AIGD.EditorStatsData",
"description": "Available information about 'UnityEditor.EditorApplication'."
}
},
"$defs": {
"AIGD.EditorStatsData": {
"type": "object",
"properties": {
"IsPlaying": {
"type": "boolean",
"description": "Whether the Editor is in Play mode."
},
"IsPaused": {
"type": "boolean",
"description": "Whether the Editor is paused."
},
"IsCompiling": {
"type": "boolean",
"description": "Is editor currently compiling scripts? (Read Only)"
},
"IsPlayingOrWillChangePlaymode": {
"type": "boolean",
"description": "Editor application state which is true only when the Editor is currently in or about to enter Play mode. (Read Only)"
},
"IsUpdating": {
"type": "boolean",
"description": "True if the Editor is currently refreshing the AssetDatabase. (Read Only)"
},
"ApplicationContentsPath": {
"type": "string",
"description": "Path to the Unity editor contents folder. (Read Only)"
},
"ApplicationPath": {
"type": "string",
"description": "Gets the path to the Unity Editor application. (Read Only)"
},
"TimeSinceStartup": {
"type": "number",
"description": "The time since the editor was started. (Read Only)"
}
},
"required": [
"IsPlaying",
"IsPaused",
"IsCompiling",
"IsPlayingOrWillChangePlaymode",
"IsUpdating",
"TimeSinceStartup"
],
"description": "Available information about 'UnityEditor.EditorApplication'."
}
},
"required": [
"result"
]
}

Security

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