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Skill v1.0.0
currentLLM-judged scan98/100ascilch/nemaarm_digitaltwin_ai/assets-find-built-in
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PublishedOctober 23, 2026 at 02:37 PM
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version: "1.0.0" name: assets-find-built-in description: "Search the built-in assets of the Unity Editor located in the built-in resources: Resources/unity_builtin_extra. Doesn't support GUIDs since built-in assets do not have them."
Assets / Find (Built-in)
How to Call
bash
unity-mcp-cli run-tool assets-find-built-in --input '{"name": "string_value","type": "string_value","maxResults": 0}'
For complex input (multi-line strings, code), save the JSON to a file and use:```bashunity-mcp-cli run-tool assets-find-built-in --input-file args.json```Or pipe via stdin (recommended):```bashunity-mcp-cli run-tool assets-find-built-in --input-file - <<'EOF'{"param": "value"}EOF```
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |
|---|---|---|---|---|
name | string | No | The name of the asset to filter by. | |
type | any | No | The type of the asset to filter by. | |
maxResults | integer | No | Maximum number of assets to return. If the number of found assets exceeds this limit, the result will be truncated. |
Input JSON Schema
json
{"type": "object","properties": {"name": {"type": "string"},"type": {"$ref": "#/$defs/System.Type"},"maxResults": {"type": "integer"}},"$defs": {"System.Type": {"type": "string"}}}
Output
Output JSON Schema
json
{"type": "object","properties": {"result": {"$ref": "#/$defs/System.Collections.Generic.List<com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef>"}},"$defs": {"com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef": {"type": "object","properties": {"instanceID": {"type": "integer","description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."},"assetType": {"$ref": "#/$defs/System.Type","description": "Type of the asset."},"assetPath": {"type": "string","description": "Path to the asset within the project. Starts with 'Assets/'"},"assetGuid": {"type": "string","description": "Unique identifier for the asset."}},"required": ["instanceID"],"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."},"System.Type": {"type": "string"},"System.Collections.Generic.List<com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef>": {"type": "array","items": {"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef","description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."}}},"required": ["result"]}