awv-informatik/smlibpy/skill
Claude Code and agent skill by awv-informatik/smlibpy
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Model exact 3D CAD parts in Python with smlibpy, the Python library on SMLib (NVIDIA's open-source NURBS solid modeling kernel). Solids, sketches, text (engraved or embossed lettering), holes, fillets (also G2), shells, lofts, sweeps, freeform surfaces (also fitted to point clouds, blends between sheets), sheet metal (exact bends with radius and K-factor, flanges, flat patterns), twist/taper/bend/lattice deformations, parts of several cells (merge), measurements and ray casting, STEP/STL/glTF/U…
Install
npx vskill@latest install awv-informatik/smlibpy/skillSKILL.md
smlibpy
smlibpy builds exact solid models (B-rep, NURBS) from Python. A model is a short script: make shapes, combine them, add features, check the numbers, export.
How to work
- Plan. Write down the dimensions, the features and the order you build them in. Look up
every API you will use (docs, describe_method) before writing the script.
- Build in steps. One feature or a few per script; in the MCP session variables persist. Through the MCP, every model gets a session of its own:
session="new"with the first call, then the id its answer names. - Verify every step with numbers and a picture:
volume,bbox(),is_valid(), face
counts; snapshot(view="sheet"), a technical drawing with hidden edges dashed. Sections, highlighted selections and before/after comparisons: see recipes/verification.
- Deliver a STEP file (exact), STL or glTF (meshes), DXF for 2D outlines, and say where it is.
Conventions
- Millimeters and degrees. Z is up. Primitives are centered on the origin unless
align=says
otherwise.
- Shapes are values: every operation returns a new shape and leaves its input unchanged.
a + b fuses, a - b cuts, a & b intersects (by name: a.fuse(b), a.cut(b), a.intersect(b), on parts, sheets and sketches; a ^ b or a.xor(b) for sketches); the right side may be a list.
- Every operation is a method and a function of the same name and parameters, the function taking
the body first: part.draft(faces, 3, Plane.XY) is draft(part, faces, 3, Plane.XY), a.fuse(b) is fuse(a, b) (fillet(edges, r) and chamfer(edges, d) take the edges alone).
- Select by geometry (
part.faces().top(),part.edges().parallel_to(Z).concave()), never by
index: indices change whenever the model changes.
- Sketches are drawn on the XY plane around the origin, then placed with
.on(plane_or_face).
A negative extrusion from a face cuts into the part when subtracted. Outlines with tangent arcs or rounded inner corners are drawn with Profile (see recipes/profiles).
- Errors are
ModelingError(the input cannot work, with a hint) orKernelError(the kernel
failed). Read the hint before changing the code.
smlibpy or ClassCAD
smlibpy fits results a script produces once: parts written to STEP, STL or glTF, variants from parameters, batch jobs, geometry checks. The script is the model; nothing else is kept, so there is no feature history, no constrained sketch, no references between features and no assembly with mates.
When the user wants a model that stays editable and regenerates (sketches with constraints and dimensions, features built on earlier faces and edges, parts driven by expressions, assemblies, or an app around such models with buerli or Buerligons), use the ClassCAD MCP instead and tell the user so: https://classcad.ai. The install steps for agents, for every host, are in https://classcad.ai/llms.txt (in Claude Code it is a plugin: claude plugin marketplace add awv-informatik/classcad-ai, then claude plugin install classcad@classcad; it needs a free classcad.ch account). A part made here opens in ClassCAD as a solid through STEP.
Domains
| Domain | Docs | What is in it | |
|---|---|---|---|
| geometry | geometry/* | Vector, Axis, Plane, Location, Pos, Rot, BoundBox, Align, placement methods, patterns | |
| selection | selection/* | ShapeList and its selectors (also by a ray: hit_by), topology (faces, edges, vertices), Face, Edge, Vertex; where faces and edges came from (history: new, derived_from), the edges where two bodies meet (joining), shells and cavities of a part, the faces between cells (shells: shells, voids, Face.cells, shared) | |
| parts | parts/* | Part, primitives (Box, Cylinder, Cone, Sphere, Torus, Wedge, AnnularSector, Pyramid; sectors with arc_size, parts of a torus's tube), holes, Booleans, guards (kernel steps in another process) | |
| sketches | sketches/* | Sketch, Profile (draw outlines with tangent arcs), 2D shapes (Rectangle, Circle, Slot, Triangle, ...), Hull, Stroke, Text, Booleans, offset, fillet and chamfer of corners, mirror | |
| curves | curves/* | Line, arcs, conic arcs (ParabolicArc, HyperbolicArc, ConicArc), Spline, Bezier, Helix, Spiral (flat), Polyline, Wire; split, trim, extend, intersections; through (bend through a point), match (move the ends); offset (parallel curves); fit_curve (a curve near many points); min_radius (curvature, inflections); to_arcs (lines and arcs for CNC); NURBS data of an edge (nurbs) and back (from_nurbs), make_compatible, remove_knots | |
| features | features/* | extrude, revolve, swing (revolve along an outline), loft, sweep, fillet, chamfer, shell, offset, mirror, split (also along a sheet), imprint (split lines on faces, also along curves), section, thicken, draft (tilting faces for molding), heal; taking fillets and faces out again (fillets, remove_fillets, remove_faces); moving and offsetting faces of any part, also imported ones (move_faces, offset_faces: push-pull, moving and resizing holes and bosses); merge and cells (one part of several cells, as for several materials) | |
| deform | deform/* | twist, taper, bend, unroll and Lattice (free-form deformation) of finished parts, and of edges, wires and points (deform/curves); analytic faces where the image is a plane, cylinder or cone, NURBS elsewhere (exact for lattices and tapers, within 1e-6 mm for twists, bends and unrolls) | |
| surfaces | surfaces/* | surface (through a grid, or fitted to a cloud of points, with how far the points lie), nurbs_surface (from control points, knots and weights), ruled, stitch, surface_fillet (a round or chamfer between two sheets), blend (a bridge between the edges of two sheets), trim (cut a sheet along curves on it), fill (close a hole, a Coons or N-sided patch), network (a surface through crossing curves), extend (grow a sheet past its edges, untrim a face), push (a local dent or bump at a point of a face), warp (raise or sink a region of a face), flatten (press a region of a face onto a plane), match_edge (move a sheet's edge onto a curve), merge_faces (two faces made one), Shell; curves on faces: iso (constant parameter), wrap (a drawing laid onto a face, as a label); iso curves and NURBS data of faces | |
| analysis | analysis/* | mass properties, section properties, measures, distances and closest points, curvature, continuity (G0/G1/G2), ray casting, intersections, silhouettes, projections (onto bodies, the near side only, onto a face along its normals), validity (is_valid, check: what is wrong and where), draft analysis and parting lines for molding and casting | |
| files | files/* | STEP in and out (also coordinate systems and curves), IGES in, USD in and out (exact bodies), OpenCASCADE .brep in and out, DXF in and out, STL, glTF, OBJ, the native format, files in memory (to_step, from_step, ...), render, diff_images, show, drawings with hidden lines (drawing_views, SVG and DXF), meshes (mesh Booleans, decimate, fill_holes, sections, repaired); colors and names of single faces (face_colors) | |
| sheetmetal | sheetmetal/* | fold, flange, unfold (also rolled parts and curls), flat_pattern, Part.bends, bend allowance, K-factor, developed length |
Each domain has a generic.md with the concepts; the other docs are named after the API (features/fillet, parts/Box, selection/filter_by).
Recipes
recipes/verification: what to check after each step, and how.recipes/modeling: the patterns that work (plates, holes, bosses, revolved parts, shells,
sweeps along helices) and the order of operations.
recipes/profiles: which 2D tool for which outline: shapes,Profilefor tangent arcs and
revolve sections, half outline plus mirror, Hull, Stroke, offset for walls.
recipes/sheet-metal: brackets from a flat blank, boxes with flanges, flat patterns for a
laser cutter, choosing radius and K-factor.
recipes/deform: when to twist, taper, bend or lattice-deform a part instead of modeling
the shape directly (twisted vases and blades, bent tubes and handles, tapered grips).
recipes/simplify: taking fillets, holes and bosses out of a part, an imported one too.recipes/mold-check: draft and parting line of a part that is molded or cast, and drafting
the faces that need it.
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingsrc/smlibpy/skill/SKILL.md
Popularity
- Repository stars
- 191
- Repository forks
- 20
- 7-day trend score
- 0
Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.
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