batihandev/unity-mcp-skills/editor
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Checking that the SKILL.md file is still in the repository.
Use when users want to enter play mode, select objects, undo/redo, or execute menu commands.
Install
npx vskill@latest install batihandev/unity-mcp-skills/editorSKILL.md
Unity Editor Skills
Overview
Control the Unity Editor itself - enter play mode, manage selection, undo/redo, and execute menu items.
Common Mistakes
DO NOT (common hallucinations):
editor_rundoes not exist → useeditor_playto enter play modeeditor_compile/editor_recompiledo not exist → usedebug_force_recompileeditor_savedoes not exist → useeditor_execute_menuwith menuPath"File/Save"editor_execute_menurequires exact menu path — typos cause silent failure
Routing:
- For compilation check → use
editor_get_state(isCompilingfield) - For console errors → use native
Unity_ReadConsoleorUnity_GetConsoleLogs - For scene save →
scene_save(scene module) oreditor_execute_menumenuPath="File/Save"
Skills Overview
| Skill | Description | |
|---|---|---|
editor_play | Enter play mode | |
editor_stop | Exit play mode | |
editor_pause | Toggle pause | |
editor_select | Select GameObject | |
editor_get_selection | Get selected objects | |
editor_get_context | Get full editor context (selection, assets, scene) | |
editor_undo | Undo last action | |
editor_redo | Redo last action | |
editor_get_state | Get editor state | |
editor_execute_menu | Execute menu item | |
editor_get_tags | Get all tags | |
editor_get_layers | Get all layers | |
console_set_pause_on_error | Pause play mode on error (console module) |
Skills
editor_play
Enter play mode. Fire-and-forget: sets EditorApplication.isPlaying = true and returns { success, mode, started } immediately. Observe the transition by calling editor_get_state (check isPlaying) in a later call — recipes cannot span domain reloads.
editor_stop
Exit play mode.
editor_pause
Toggle pause state.
editor_select
Select a GameObject.
| Parameter | Type | Required | Description | |
|---|---|---|---|---|
name | string | No* | Object name | |
instanceId | int | No* | Instance ID | |
path | string | No* | Object path |
*One identifier required
editor_get_selection
Get currently selected objects.
Returns: {success, count, objects: [{name, instanceId}]}
editor_get_context
Get full editor context including selection, assets, and scene info.
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
includeComponents | bool | No | false | Include component list | |
includeChildren | bool | No | false | Include children info |
Returns:
selectedGameObjects: Objects in Hierarchy (instanceId, path, tag, layer)selectedAssets: Assets in Project window (GUID, path, type, isFolder)activeScene: Current scene info (name, path, isDirty)focusedWindow: Name of focused editor windowisPlaying,isCompiling: Editor state
editor_undo
Undo the last action.
editor_redo
Redo the last undone action.
editor_get_state
Get current editor state.
Returns: {isPlaying, isPaused, isCompiling, timeSinceStartup, unityVersion, platform}
editor_execute_menu
Execute a menu command.
| Parameter | Type | Required | Description | |
|---|---|---|---|---|
menuPath | string | Yes | Menu item path |
Common Menu Paths:
| Menu Path | Action | |
|---|---|---|
File/Save | Save current scene | |
File/Build Settings... | Open build settings | |
Edit/Play | Toggle play mode | |
GameObject/Create Empty | Create empty object | |
Window/General/Console | Open console | |
Assets/Refresh | Refresh assets |
editor_get_tags
Get all available tags.
Returns: {success, tags: [string]}
editor_get_layers
Get all available layers.
Returns: {success, layers: [{index, name}]}
Pause On Error
Pause-on-error is provided by the console module, not the editor module.
Use console_set_pause_on_error from the console module.
Example Usage
See `../../recipes/editor/<command>.md` for C# templates.
Recipe path rule: ../../recipes/editor/<command>.md
Best Practices
- Check editor state before play mode operations
- Don't modify scene during play mode (changes lost)
- Use undo for safe experimentation
- Use
editor_get_contextto get instanceId for batch operations - Menu commands must match exact paths
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/editor/SKILL.md
Popularity
- Repository stars
- 6
- Repository forks
- 1
- 7-day trend score
- 0
Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.
Works with
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