batihandev/unity-mcp-skills/navmesh
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Use when users want to bake NavMesh or calculate paths for AI navigation.
Install
npx vskill@latest install batihandev/unity-mcp-skills/navmeshSKILL.md
NavMesh Skills
Requirements
com.unity.ai.navigation(≥ 2.0).navmesh_bakeandnavmesh_clearoperate onNavMeshSurfacecomponents in the active scene — the scene must contain at least oneNavMeshSurfacefor a bake to do anything.
Overview
Baking and pathfinding.
Common Mistakes
DO NOT (common hallucinations):
navmesh_createdoes not exist → usenavmesh_baketo generate NavMeshnavmesh_add_agent_component/navmesh_set_agent_speeddo not exist → usenavmesh_add_agent+navmesh_set_agent(convenience wrappers), orcomponent_add/component_set_propertyfor full control- NavMesh must be re-baked after scene geometry changes
Routing:
- For NavMeshAgent/NavMeshObstacle components → use
componentmodule - For path calculation →
navmesh_calculate_path(this module)
Skills
navmesh_bake
Bake the NavMesh (Synchronous). Warning: Can be slow. Parameters: None.
navmesh_clear
Clear the NavMesh data. Parameters: None.
navmesh_calculate_path
Calculate a path between two points. Parameters:
startX,startY,startZ(float): Start position.endX,endY,endZ(float): End position.areaMask(int, optional): NavMesh area mask.
Returns: { status: "PathComplete", distance: 12.5, corners: [...] }
navmesh_add_agent
Add NavMeshAgent component to an object.
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
| name | string | No | null | GameObject name | |
| instanceId | int | No | 0 | GameObject instance ID | |
| path | string | No | null | GameObject hierarchy path |
Returns: { success, gameObject }
navmesh_set_agent
Set NavMeshAgent properties (speed, acceleration, radius, height, stoppingDistance).
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
| name | string | No | null | GameObject name | |
| instanceId | int | No | 0 | GameObject instance ID | |
| path | string | No | null | GameObject hierarchy path | |
| speed | float | No | null | Agent movement speed | |
| acceleration | float | No | null | Agent acceleration | |
| angularSpeed | float | No | null | Agent angular speed | |
| radius | float | No | null | Agent radius | |
| height | float | No | null | Agent height | |
| stoppingDistance | float | No | null | Distance to stop before target |
Returns: { success, gameObject, speed, radius }
navmesh_add_obstacle
Add NavMeshObstacle component to an object.
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
| name | string | No | null | GameObject name | |
| instanceId | int | No | 0 | GameObject instance ID | |
| path | string | No | null | GameObject hierarchy path | |
| carve | bool | No | true | Enable carving |
Returns: { success, gameObject, carving }
navmesh_set_obstacle
Set NavMeshObstacle properties (shape, size, carving).
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
| name | string | No | null | GameObject name | |
| instanceId | int | No | 0 | GameObject instance ID | |
| path | string | No | null | GameObject hierarchy path | |
| shape | string | No | null | Obstacle shape (e.g. Box, Capsule) | |
| sizeX | float | No | null | Obstacle size X | |
| sizeY | float | No | null | Obstacle size Y | |
| sizeZ | float | No | null | Obstacle size Z | |
| carving | bool | No | null | Enable carving |
Returns: { success, gameObject, shape, carving }
navmesh_sample_position
Find nearest point on NavMesh.
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
| x | float | Yes | - | Source position X | |
| y | float | Yes | - | Source position Y | |
| z | float | Yes | - | Source position Z | |
| maxDistance | float | No | 10 | Maximum search distance |
Returns: { success, found, point: { x, y, z }, distance }
navmesh_set_area_cost
Set area traversal cost.
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
| areaIndex | int | Yes | - | NavMesh area index | |
| cost | float | Yes | - | Traversal cost value |
Returns: { success, areaIndex, cost }
navmesh_get_settings
Get NavMesh build settings.
Parameters: None.
Returns: { success, agentRadius, agentHeight, agentSlope, agentClimb }
Recipes
Use these templates in Unity_RunCommand. Recipe path rule: ../../recipes/navmesh/<command>.md
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/navmesh/SKILL.md
Popularity
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