batihandev/unity-mcp-skills/optimization
- community
Checking that the SKILL.md file is still in the repository.
Use when users want to optimize textures, meshes, or improve performance.
Install
npx vskill@latest install batihandev/unity-mcp-skills/optimizationSKILL.md
Optimization Skills
Overview
Optimize project assets (Textures, Models).
Common Mistakes
DO NOT (common hallucinations):
optimize_scene/optimization_rundo not exist → use specific skills:optimize_analyze_scene,optimize_find_large_assets,optimize_find_duplicate_materials, etc.optimize_compress/optimize_compress_textures/optimize_compress_meshes/optimize_compress_audiodo not exist → useoptimize_textures(textures),optimize_mesh_compression(meshes),optimize_audio_compression(audio)optimize_set_lod/optimize_setup_loddo not exist → useoptimize_set_lod_group- Optimization skills are analysis + action tools — always review results before applying batch changes
Routing:
- For profiler metrics → use native
Unity_Profiler_*tools (see../../mcp-tools.md) - For static batching flags →
optimize_set_static_flags(this module)
Skills
optimize_textures
Optimize texture settings (maxSize, compression). Returns list of modified textures.
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
| maxTextureSize | int | No | 2048 | Max texture size | |
| enableCrunch | bool | No | true | Enable crunch compression | |
| compressionQuality | int | No | 50 | Compression quality 0-100 | |
| filter | string | No | "" | Asset filter |
Returns: { success, count, message, modified }
optimize_mesh_compression
Set mesh compression for 3D models.
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
| compressionLevel | string | No | "Medium" | Compression level: Off/Low/Medium/High | |
| filter | string | No | "" | Asset filter |
Returns: { success, count, compression, modified }
optimize_analyze_scene
Analyze scene for performance bottlenecks (high-poly meshes, excessive materials).
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
| polyThreshold | int | No | 10000 | Triangle count threshold for high-poly warning | |
| materialThreshold | int | No | 5 | Material slot count threshold for excessive materials warning |
Returns: { success, totalRenderers, totalTriangles, totalMaterialSlots, issueCount, issues }
optimize_find_large_assets
Find assets exceeding a size threshold (in KB).
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
| thresholdKB | int | No | 1024 | Size threshold in KB | |
| assetType | string | No | "" | Asset type filter (e.g. Texture2D, AudioClip) | |
| limit | int | No | 50 | Maximum number of results |
Returns: { success, threshold, count, assets }
optimize_set_static_flags
Set static flags on GameObjects. flags: Everything/Nothing/BatchingStatic/OccludeeStatic/OccluderStatic/NavigationStatic/ReflectionProbeStatic
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
| name | string | No | null | GameObject name | |
| instanceId | int | No | 0 | GameObject instance ID | |
| path | string | No | null | GameObject hierarchy path | |
| flags | string | No | "Everything" | Static flags to set | |
| includeChildren | bool | No | false | Apply to all children recursively |
Returns: { success, gameObject, flags, affectedCount }
optimize_get_static_flags
Get static flags of a GameObject.
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
| name | string | No | null | GameObject name | |
| instanceId | int | No | 0 | GameObject instance ID | |
| path | string | No | null | GameObject hierarchy path |
Returns: { success, gameObject, flags, isStatic }
optimize_audio_compression
Batch set audio compression. compressionFormat: PCM/Vorbis/ADPCM. loadType: DecompressOnLoad/CompressedInMemory/Streaming
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
| compressionFormat | string | No | "Vorbis" | Audio compression format: PCM/Vorbis/ADPCM | |
| loadType | string | No | "CompressedInMemory" | Audio load type: DecompressOnLoad/CompressedInMemory/Streaming | |
| quality | float | No | 0.5 | Compression quality 0.0-1.0 | |
| filter | string | No | "" | Asset filter |
Returns: { success, count, compressionFormat, loadType, modified }
optimize_find_duplicate_materials
Find materials with identical shader and properties.
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
| limit | int | No | 50 | Maximum number of duplicate groups to return |
Returns: { success, duplicateGroups, groups }
optimize_analyze_overdraw
Analyze transparent objects that may cause overdraw.
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
| limit | int | No | 50 | Maximum number of results |
Returns: { success, transparentObjectCount, objects }
optimize_set_lod_group
Add or configure LOD Group. lodDistances: comma-separated screen-relative heights (e.g. '0.6,0.3,0.1')
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
| name | string | No | null | GameObject name | |
| instanceId | int | No | 0 | GameObject instance ID | |
| path | string | No | null | GameObject hierarchy path | |
| lodDistances | string | No | "0.6,0.3,0.1" | Comma-separated screen-relative transition heights |
Returns: { success, gameObject, lodLevels, distances }
Recipe path rule: ../../recipes/optimization/<command>.md
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/optimization/SKILL.md
Popularity
- 7-day trend score
- 0
Not refreshed yet.
Works with
Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.
- Claude Code
- Cursor
- GitHub Copilot
- Windsurf
- Codex
- Gemini CLI
- Cline
- Amp
- Roo Code
- Goose
- Continue
- Kilo Code
- Junie
- Trae
- OpenHands
- Qwen Code
- AI Agent
- Tabnine Chat
- Sourcegraph Cody
- Amazon Q
- Firebase Genkit
- Sweep
- Devin
- Phind
- Mentat
- Claude Desktop
- Aider
- GPT Pilot
- Plandex
- bolt.new
- v0
- Replit Agent
- Anse
- TypingMind
- BetterChatGPT
- LibreChat
- Warp AI
- Pieces
- Fig AI
Embed badge
[](https://verified-skill.com/skills/batihandev/unity-mcp-skills/optimization)