batihandev/unity-mcp-skills/scene
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Use when users want to create, load, save scenes, or get scene hierarchy.
Install
npx vskill@latest install batihandev/unity-mcp-skills/sceneSKILL.md
Unity Scene Skills
Overview
Control Unity scenes - the containers that hold all your GameObjects.
Common Mistakes
DO NOT (common hallucinations):
scene_delete/scene_renamedo not exist → delete scene files viaasset_delete, rename viaasset_movescene_listdoes not exist → usescene_get_loaded(loaded scenes) orasset_findwitht:Scene(all scene assets)scene_find_objectsis a simple name/tag/component filter; for regex/layer/path search usegameobject_find(Full-Auto)
Routing:
- For detailed hierarchy tree → use
perceptionmodule'shierarchy_describe - For scene statistics → use
perceptionmodule'sscene_summarize - For screenshot →
scene_screenshot(this module) uses the Scene View; for a Game Camera capture use the nativeUnity_Camera_Capturetool
Skills Overview
| Skill | Description | |
|---|---|---|
scene_create | Create a new scene | |
scene_load | Load a scene | |
scene_save | Save current scene | |
scene_get_info | Get scene information | |
scene_get_hierarchy | Get hierarchy tree | |
scene_screenshot | Capture screenshot | |
scene_get_loaded | Get all loaded scenes | |
scene_unload | Unload an additive scene | |
scene_set_active | Set active scene | |
scene_find_objects | Search objects by name/tag/component |
Skills
scene_create
Create a new scene.
| Parameter | Type | Required | Description | |
|---|---|---|---|---|
scenePath | string | Yes | Path for new scene (e.g., "Assets/Scenes/MyScene.unity") |
scene_load
Load a scene.
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
scenePath | string | Yes | - | Scene asset path | |
additive | bool | No | false | Load additively (keep current scene) |
scene_save
Save the current scene.
| Parameter | Type | Required | Description | |
|---|---|---|---|---|
scenePath | string | No | Save path (null = save current) |
scene_get_info
Get current scene information.
No parameters.
Returns: {success, name, path, isDirty, rootObjectCount, rootObjects: [name]}
scene_get_hierarchy
Get full scene hierarchy tree.
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
maxDepth | int | No | 10 | Maximum hierarchy depth |
Returns: {success, hierarchy: [{name, instanceId, children: [...]}]}
scene_screenshot
Capture a screenshot.
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
filename | string | No | "screenshot.png" | Output filename | |
width | int | No | 1920 | Image width | |
height | int | No | 1080 | Image height |
scene_get_loaded
Get list of all currently loaded scenes.
No parameters.
Returns: {success, scenes: [{name, path, isActive, isDirty}]}
scene_unload
Unload a loaded scene (additive).
| Parameter | Type | Required | Description | |
|---|---|---|---|---|
sceneName | string | Yes | Scene name to unload |
scene_set_active
Set the active scene (for multi-scene editing).
| Parameter | Type | Required | Description | |
|---|---|---|---|---|
sceneName | string | Yes | Scene name to set active |
scene_find_objects
Search GameObjects by name pattern, tag, or component type. For advanced search (regex, layer, path) use gameobject_find.
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
namePattern | string | No | - | Name substring to match (case-insensitive) | |
tag | string | No | - | Filter by tag | |
componentType | string | No | - | Filter by component type name | |
limit | int | No | 50 | Max results to return |
Returns: {success, count, objects: [{name, path, instanceId, active, tag}]}
Recipe path rule: ../../recipes/scene/<command>.md
Best Practices
- Always save before loading a new scene
- Use additive loading for UI overlays
- Keep scene hierarchy organized with empty parent objects
- Use
scene_get_infoto verify scene state - Screenshots are saved to project root by default
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/scene/SKILL.md
Popularity
- 7-day trend score
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