batihandev/unity-mcp-skills/smart
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Use when users want to find objects by property conditions, arrange objects in grid/circle/line, or auto-wire serialized references.
Install
npx vskill@latest install batihandev/unity-mcp-skills/smartSKILL.md
Unity Smart Skills
Overview
Query and layout tools for scene objects. Use to find objects by component property conditions, arrange objects spatially (grid, circle, line), or auto-wire serialized references between components.
Common Mistakes
DO NOT (common hallucinations):
smart_create/smart_builddo not exist → smart skills are query/layout tools, not creation toolssmart_search/smart_querydo not exist → usesmart_scene_query(component property filters) orsmart_scene_query_spatial(spatial region filters)smart_movedoes not exist → usesmart_snap_to_gridorsmart_align_to_ground
Routing:
- For creating objects → use
gameobjectmodule - For simple object search → use
gameobject_findorscene_find_objects - For complex scene queries (SQL-like) →
smart_scene_query(this module)
Skills
smart_scene_query
Find objects based on component property values (SQL-like).
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
componentName | string | Yes | - | Component type (Light, Camera, MeshRenderer) | |
propertyName | string | Yes | - | Property to query (intensity, enabled, etc.) | |
op | string | No | "==" | ==, !=, >, <, >=, <=, contains | |
value | string | No | null | Value to compare | |
limit | int | No | 50 | Max results | |
query | string | No | null | Unsupported shorthand; if provided alone returns a guidance error |
Example: See `../../recipes/smart/<command>.md` for C# templates.
smart_scene_layout
Organize selected objects into a layout.
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
layoutType | string | No | "Linear" | Linear, Grid, Circle, Arc | |
axis | string | No | "X" | X, Y, Z, -X, -Y, -Z | |
spacing | float | No | 2.0 | Space between items (or radius) | |
columns | int | No | 3 | For Grid layout | |
arcAngle | float | No | 180 | For Arc layout (degrees) | |
lookAtCenter | bool | No | false | Rotate to face center |
Example: See `../../recipes/smart/<command>.md` for C# templates.
smart_reference_bind
Auto-fill a List/Array field with matching objects.
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
targetName | string | Yes | - | Target GameObject | |
componentName | string | Yes | - | Component on target | |
fieldName | string | Yes | - | Field to fill | |
sourceTag | string | No | null | Find by tag | |
sourceName | string | No | null | Find by name contains | |
appendMode | bool | No | false | Append instead of replace |
Example: See `../../recipes/smart/<command>.md` for C# templates.
smart_scene_query_spatial
Find objects within a sphere/box region, optionally filtered by component.
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
x | float | Yes | - | Center X coordinate | |
y | float | Yes | - | Center Y coordinate | |
z | float | Yes | - | Center Z coordinate | |
radius | float | No | 10 | Search sphere radius | |
componentFilter | string | No | null | Only include objects with this component | |
limit | int | No | 50 | Max results |
Returns: { success, count, center, radius, results }
smart_align_to_ground
Raycast selected objects downward to align them to the ground. Requires objects selected in Hierarchy first.
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
maxDistance | float | No | 100 | Maximum raycast distance | |
alignRotation | bool | No | false | Align rotation to surface normal |
Returns: { success, aligned, total }
smart_distribute
Evenly distribute selected objects between first and last positions. Requires at least 3 objects selected in Hierarchy first.
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
axis | string | No | "X" | X, Y, Z, -X, -Y, -Z |
Returns: { success, distributed, axis }
smart_snap_to_grid
Snap selected objects to a grid.
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
gridSize | float | No | 1 | Grid cell size |
Returns: { success, snapped, gridSize }
smart_randomize_transform
Randomize position/rotation/scale of selected objects within ranges.
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
posRange | float | No | 0 | Position randomization range | |
rotRange | float | No | 0 | Rotation randomization range (degrees) | |
scaleMin | float | No | 1 | Minimum uniform scale | |
scaleMax | float | No | 1 | Maximum uniform scale |
Returns: { success, randomized }
smart_replace_objects
Replace selected objects with a prefab (preserving transforms). Requires objects selected in Hierarchy first.
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
prefabPath | string | Yes | - | Asset path to the replacement prefab |
Returns: { success, replaced, prefab }
smart_select_by_component
Select all objects that have a specific component.
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
componentName | string | Yes | - | Component type name to search for |
Returns: { success, selected, component }
Example Usage
See `../../recipes/smart/<command>.md` for C# templates.
Recipe path rule: ../../recipes/smart/<command>.md
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/smart/SKILL.md
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