batihandev/unity-mcp-skills/terrain
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Use when users want to create terrain, set heights, paint textures, or add trees.
Install
npx vskill@latest install batihandev/unity-mcp-skills/terrainSKILL.md
Unity Terrain Skills
Overview
Note: Terrain operations require an existing Terrain in the scene, or useterrain_createto generate one.
Common Mistakes
DO NOT (common hallucinations):
terrain_set_texturedoes not exist → useterrain_paint_texturewith layer index and brush parametersterrain_add_tree/terrain_add_grassdo not exist → these require Unity Terrain tools or custom scriptsterrain_set_sizedoes not exist → terrain dimensions are set at creation viaterrain_createterrain_import_heightmap/terrain_set_heightsdo not exist → useterrain_set_heights_batchwith a 2D heights array ([z][x]values 0-1)
Routing:
- For terrain material → use
materialmodule on terrain's material - For objects on terrain → use
gameobjectmodule to create/place objects
Skills Overview
| Skill | Description | |
|---|---|---|
terrain_create | Create new Terrain with TerrainData | |
terrain_get_info | Get terrain size, resolution, layers | |
terrain_get_height | Get height at world position | |
terrain_set_height | Set height at normalized coords | |
terrain_set_heights_batch | Batch set heights in region | |
terrain_add_hill | ⭐ Add smooth hill with radius and falloff | |
terrain_generate_perlin | ⭐ Generate natural terrain using Perlin noise | |
terrain_smooth | ⭐ Smooth terrain to reduce sharp edges | |
terrain_flatten | ⭐ Flatten terrain to target height | |
terrain_paint_texture | Paint texture layer at position |
Skills
terrain_create
Create a new Terrain GameObject with TerrainData asset.
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
name | string | No | "Terrain" | Terrain name | |
width | int | No | 500 | Terrain width (X) | |
length | int | No | 500 | Terrain length (Z) | |
height | int | No | 100 | Max terrain height (Y) | |
heightmapResolution | int | No | 513 | Heightmap resolution (power of 2 + 1) | |
x, y, z | float | No | 0 | Position |
Returns: {success, name, instanceId, terrainDataPath, size, position}
terrain_get_info
Get terrain information.
| Parameter | Type | Required | Description | |
|---|---|---|---|---|
name | string | No* | Terrain name | |
instanceId | int | No* | Instance ID |
*If neither provided, uses first terrain in scene
Returns: {success, name, size, heightmapResolution, alphamapResolution, terrainLayerCount, layers}
terrain_get_height
Get terrain height at world position.
| Parameter | Type | Required | Description | |
|---|---|---|---|---|
worldX | float | Yes | World X coordinate | |
worldZ | float | Yes | World Z coordinate | |
name | string | No | Terrain name |
Returns: {success, worldX, worldZ, height, worldY}
terrain_set_height
Set height at normalized coordinates.
| Parameter | Type | Required | Description | |
|---|---|---|---|---|
normalizedX | float | Yes | X position (0-1) | |
normalizedZ | float | Yes | Z position (0-1) | |
height | float | Yes | Height value (0-1) | |
name | string | No | Terrain name |
Returns: {success, normalizedX, normalizedZ, height, pixelX, pixelZ}
terrain_set_heights_batch
⚠️ BATCH SKILL: Set heights in rectangular region.
| Parameter | Type | Required | Description | |
|---|---|---|---|---|
startX | int | Yes | Start X pixel index | |
startZ | int | Yes | Start Z pixel index | |
heights | float[][] | Yes | 2D array [z][x] with values 0-1 | |
name | string | No | Terrain name |
Returns: {success, startX, startZ, modifiedWidth, modifiedLength, totalPointsModified}
See `../../recipes/terrain/<command>.md` for C# templates.
terrain_add_hill
⭐ RECOMMENDED: Add a smooth, natural-looking hill to the terrain.
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
normalizedX | float | Yes | - | X position (0-1) | |
normalizedZ | float | Yes | - | Z position (0-1) | |
radius | float | No | 0.2 | Hill radius (0-1, relative to terrain size) | |
height | float | No | 0.5 | Hill height (0-1) | |
smoothness | float | No | 1.0 | Smoothness factor (higher = smoother) | |
name | string | No | null | Terrain name |
Returns: {success, centerX, centerZ, radius, height, affectedArea}
See `../../recipes/terrain/<command>.md` for C# templates.
terrain_generate_perlin
⭐ RECOMMENDED: Generate natural-looking terrain using Perlin noise algorithm.
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
scale | float | No | 20.0 | Noise scale (lower = larger features) | |
heightMultiplier | float | No | 0.3 | Height intensity (0-1) | |
octaves | int | No | 4 | Detail layers (more = more detail) | |
persistence | float | No | 0.5 | Amplitude decrease per octave | |
lacunarity | float | No | 2.0 | Frequency increase per octave | |
seed | int | No | 0 | Random seed (0 = random) | |
name | string | No | null | Terrain name |
Returns: {success, resolution, scale, heightMultiplier, octaves, persistence, lacunarity, seed}
See `../../recipes/terrain/<command>.md` for C# templates.
terrain_smooth
⭐ Smooth terrain heights to reduce sharp edges and create natural transitions.
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
normalizedX | float | Yes | - | X position (0-1) | |
normalizedZ | float | Yes | - | Z position (0-1) | |
radius | float | No | 0.1 | Smoothing radius (0-1) | |
iterations | int | No | 1 | Number of smoothing passes | |
name | string | No | null | Terrain name |
Returns: {success, centerX, centerZ, radius, iterations, affectedArea}
See `../../recipes/terrain/<command>.md` for C# templates.
terrain_flatten
⭐ Flatten terrain to a specific height in a region.
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
normalizedX | float | Yes | - | X position (0-1) | |
normalizedZ | float | Yes | - | Z position (0-1) | |
targetHeight | float | No | 0.5 | Target height (0-1) | |
radius | float | No | 0.1 | Flatten radius (0-1) | |
strength | float | No | 1.0 | Flatten strength (0-1) | |
name | string | No | null | Terrain name |
Returns: {success, centerX, centerZ, targetHeight, radius, strength}
See `../../recipes/terrain/<command>.md` for C# templates.
terrain_paint_texture
Paint terrain texture layer. Requires terrain layers already configured.
| Parameter | Type | Required | Default | Description | |
|---|---|---|---|---|---|
normalizedX | float | Yes | - | X position (0-1) | |
normalizedZ | float | Yes | - | Z position (0-1) | |
layerIndex | int | Yes | - | Terrain layer index (0-based; use terrain_get_info to query available layers) | |
strength | float | No | 1.0 | Paint strength | |
brushSize | int | No | 10 | Brush size in pixels | |
name | string | No | null | Terrain name |
Returns: {success, layerIndex, layerName, centerX, centerZ}
Example Usage
See `../../recipes/terrain/<command>.md` for C# templates.
Recipe path rule: ../../recipes/terrain/<command>.md
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Source
- SKILL.md in the repositoryCheckingskills/terrain/SKILL.md
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