batihandev/unity-mcp-skills/tooling
- community
Checking that the SKILL.md file is still in the repository.
Use when about to write or install a custom Editor script, add a [MenuItem], build a custom Editor window, or create a one-off Editor helper — to check whether a ready-to-paste template already exists in tooling/<domain>/ before reaching for Unity_CreateScript.
Install
npx vskill@latest install batihandev/unity-mcp-skills/toolingSKILL.md
Tooling Index
Install-once Editor script templates live under ../../tooling/<domain>/. Check here before writing a new Editor script from scratch.
When to Use
Reach for tooling/ when the task needs a persistent Editor-side helper rather than a one-shot Unity_RunCommand body. Signals:
- About to paste a
[MenuItem("Tools/...")]script viaUnity_CreateScript. - Need a tool the user re-runs from the Editor menu later (screenshots, exporters, custom build steps, batch operations).
- A recipe in
recipes/<domain>/carries a "Prerequisite: install Editor script" note pointing attooling/<domain>/.
Do NOT use for one-shot operations — those belong in recipes/<domain>/ and run through Unity_RunCommand.
Routing
- Open
../../tooling/<domain>/README.mdfor the domain that matches the task (e.g.tooling/ui/). - If a matching tool exists, install via
Unity_CreateScriptat the path the tool file specifies. - Wait for Unity to recompile — poll
EditorApplication.isCompiling(see UI Authoring Loop Phase 1 in../ui/SKILL.md). - Call the installed menu items via
EditorApplication.ExecuteMenuItem.
If no tool covers the case, write one — but check first.
Available domains
| Domain | Folder | Tools | |
|---|---|---|---|
| test | `../../tooling/test/` | test_runner_tool | |
| ui | `../../tooling/ui/` | ui_screenshot_tool |
Common Mistakes
- Pasting a
tooling/C# block intoUnity_RunCommand. These are install-once Editor scripts, notIRunCommandbodies — they will not compile in the RunCommand context. Always install viaUnity_CreateScriptat the path the tool file specifies. - Calling
EditorApplication.ExecuteMenuItemimmediately after install. Unity needs to recompile the new script before the menu items register. PollisCompilingfirst. - Treating
tooling/files as compile/run-gated likerecipes/. They have no validation gate — install into a scratch project once before trusting at scale.
Security
- Security scanPassed, 100 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/tooling/SKILL.md
Popularity
- 7-day trend score
- 5
Not refreshed yet.
Works with
Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.
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