Skill v1.0.1
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version: "1.0.1" name: unity-dotween-design description: Source-anchored design rules for DOTween 1.3.015 (Unity 2018+) — tween/sequence basics, ease curves, shortcuts, lifetime binding, callbacks, safe mode, and integration with UniTask/Addressables. Use when writing or reviewing DOTween animation code, building sequences, binding tween lifetime to objects, or debugging tween pitfalls, even if the user just says "补间" or "做个动画". 为 DOTween 1.3.015(Unity 2018+)提供源码锚定的设计规则(补间/序列基础、缓动曲线、快捷方法、生命周期绑定、回调、安全模式、与 UniTask/Addressables 集成);当用户要编写或审查 DOTween 动画代码、构建序列动画、绑定补间生命周期或排查补间陷阱时使用。
DOTween - Design Rules
Advisory module. Every rule is distilled from Demigiant DOTween source at:
- 1.3.015 — bundled in
_DOTween.Assembly/DOTween/andbin/Modules/module files (Unity 2018+)
Each rule cites a concrete file/line so the reasoning is auditable and the AI does not improvise against stale memory.
Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
When to Load This Module
Load before writing or reviewing any of:
DOTween.Init(...)bootstrap, DOTweenSettings configuration, SetTweensCapacity adjustments- Any
.DOMove / .DORotate / .DOScale / .DOColor / .DOFade / .DOShake* / .DOPath / .DOPunch*shortcut call DOTween.Sequence()+.Append / .Join / .Insert / .Prepend / .AppendInterval / .PrependInterval / .AppendCallback.SetEase / .SetDelay / .SetLoops / .SetAutoKill / .SetLink / .SetId / .SetTarget / .SetUpdate / .SetRelative / .SetRecyclable / .SetSpeedBased.OnStart / .OnUpdate / .OnStepComplete / .OnComplete / .OnKill / .OnPlay / .OnPause / .OnRewind.AsyncWaitForCompletion / .AsyncWaitForKill / .AsyncWaitForRewind / .AsyncWaitForElapsedLoops / .AsyncWaitForPositiontween.ToUniTask(TweenCancelBehaviour, CancellationToken)(UniTask bridge)DOTween.Kill(target, complete)/DOTween.KillAll()batch operations- Safe Mode debugging —
useSafeMode,safeModeLogBehaviour,nestedTweenFailureBehaviour - DOTween Module generation (Audio / Physics / Physics2D / Sprite / UI / UnityUI / TextMeshPro)
Critical Rule Summary
| # | Rule | Source anchor | |||
|---|---|---|---|---|---|
| 1 | DOTween.Init(recycleAllByDefault, useSafeMode, logBehaviour) returns IDOTweenInit for fluent .SetCapacity(...). If not called explicitly, Auto-init runs on first tween creation (AutoInit at DOTween.cs:236). DOTween.Version = "1.3.015" is exposed as a const. | DOTween.cs:38,227,236,243 | |||
| 2 | Every tween is driven by a single [DOTween] GameObject MonoBehaviour (DOTweenComponent) marked DontDestroyOnLoad. It is created on first init and survives scene loads. Don't destroy it — DOTween.Clear(destroy: true) is the only supported teardown. | DOTweenComponent.cs:268-270, DOTween.cs:311 | |||
| 3 | Default `autoKill = true`: tween is killed on completion. After kill, calls like .Restart() / .Kill() / .Complete() are no-ops (Safe Mode) or NullReferenceException (Safe Mode off). Use .SetAutoKill(false) to keep tween alive for replay. | DOTween.cs useSafeMode:49, TweenSettingsExtensions.cs:39,49 | |||
| 4 | Safe Mode is ON by default (useSafeMode = true). Target destroyed while tween plays → Safe Mode catches the exception and logs per safeModeLogBehaviour (default: Warning). Disable Safe Mode to locate missing-link bugs during development. | DOTween.cs:49,51 | |||
| 5 | SetLink(gameObject, LinkBehaviour) binds tween lifecycle to a GameObject. Default LinkBehaviour.KillOnDestroy. Without SetLink, tween continues running after target is destroyed and relies on Safe Mode for protection. | TweenSettingsExtensions.cs:91,103, LinkBehaviour.cs | |||
| 6 | SetTarget(object target) is required for DOTween.Kill(target) / DOTween.KillAll(target) grouping. Shortcut extensions (.DOMove, .DOFade, etc.) set target automatically; manual DOTween.To(...) does NOT. | TweenSettingsExtensions.cs:116, DOTween.cs:884,892 | |||
| 7 | Sequence.Append(t) runs after previous. Sequence.Join(t) runs in parallel with previous. Sequence.Insert(float atPosition, t) inserts at absolute time. Sequence.Prepend(t) pushes to front, shifting existing. | TweenSettingsExtensions.cs:499,508,517,528 | |||
| 8 | AsyncWaitForCompletion / AsyncWaitForKill / AsyncWaitForRewind live in DOTweenModuleUnityVersion.cs (MODULE file, gated by `UNITY_2018_1_OR_NEWER && (NET_4_6 | NET_STANDARD_2_0)`). If Modules are not generated (Tools → DOTween Utility Panel → Create ASMDEF), these APIs don't exist. | bin/Modules/DOTweenModuleUnityVersion.cs:216,244,230 | ||
| 9 | UniTask bridge tween.ToUniTask(TweenCancelBehaviour, CancellationToken) lives in UniTask's External/DOTween/ extensions and is the recommended await path over AsyncWaitForCompletion. TweenCancelBehaviour has 9 values (Kill / Complete / CancelAwait / KillAndCancelAwait / ...). | UniTask DOTweenAsyncExtensions.cs:14-27,54 | |||
| 10 | Ease enum has 38 entries (36 user-facing + 2 reserved INTERNAL_*): Unset / Linear + In/Out/InOut variants of Sine/Quad/Cubic/Quart/Quint/Expo/Circ/Elastic/Back/Bounce (10 × 3 = 30 math eases) + Flash / InFlash / OutFlash / InOutFlash. INTERNAL_Zero and INTERNAL_Custom are auto-assigned by DOTween for zero-duration and AnimationCurve-based tweens. | Ease.cs:9-53 |
Sub-doc Routing
| Sub-doc | When to read | |
|---|---|---|
| BASICS.md | DOTween.Init, driver GameObject, DOTweenSettings asset, Modules architecture, Safe Mode, tween capacity | |
| TWEEN.md | Tween base class, Tweener vs Sequence, autoKill, Play/Pause/Rewind/Restart/Kill/Complete/Goto lifecycle | |
| SEQUENCE.md | Sequence.Append / Join / Insert / Prepend / AppendInterval / PrependInterval / AppendCallback / InsertCallback, nesting, loop composition | |
| SHORTCUTS.md | .DOMove / DOLocalMove / DOAnchorPos / DORotate / DOScale / DOColor / DOFade / DOPath / DOJump / DOPunch / DOShake* cheat sheet by target type | |
| EASE.md | Full Ease enum, SetEase overloads (Ease / amplitude+period / AnimationCurve / EaseFunction), Flash family, Elastic/Back overshoot | |
| LIFETIME.md | SetAutoKill / SetLink / SetRecyclable / SetId / SetTarget / DOTween.Kill / DOTween.KillAll, Safe Mode, tween pool capacity | |
| INTEGRATION.md | DOTween + UniTask (ToUniTask), DOTween + Coroutine (WaitForCompletion), DOTween + Addressables lifetime, DOTween + Netcode deterministic replay | |
| PITFALLS.md | 30 concrete hallucination / runtime pitfalls (missing target, stale tween handle, OnComplete not firing on infinite loop, Safe Mode hiding bugs, etc.) |
Routing to Other Modules
- Async integration (
ToUniTask,AsyncWaitForCompletion) → load unitask-design and async - UI animation (uGUI / UIToolkit) choice between DOTween and native animators → load inspector
- Architecture / performance review of tween-heavy scenes → load performance
- Asmdef layout for DOTween consumers (
DOTween.asmdef, DOTween Modules asmdef) → load asmdef - Addressables-loaded prefab tween lifetime (bundle unload vs tween running) → load addressables-design
Version Scope
Targets DOTween 1.3.015 (the Pro/Free source bundled in _DOTween.Assembly/). Version is exposed as the const DOTween.Version = "1.3.015" at DOTween.cs:38.
Earlier 1.2.x versions are source-compatible for most APIs. Key differences:
- Modules system (UI / TMP / Physics / etc.) requires post-1.2.0 source and the Utility Panel scanner.
SetLinkwas added in 1.2.x series;LinkBehaviour.KillOnDestroyvsKillOnDisablevariants in later 1.2/1.3.TweenCancelBehaviour(UniTask bridge) shipped separately via the UniTask package.
When in doubt, read the cited source — not your memory.