Skill v1.0.2
Automated scanchore: bump version to 1.9.2
version: "1.0.2" name: unity-dotween description: Automate DOTween Free/Pro at editor time — probe/validate/configure DOTween settings, list modules/shortcuts, and add/batch/stagger/tune DOTweenAnimation components. Use when setting up DOTween in a project, validating its install/modules, or configuring DOTweenAnimation components in the editor, even if the user just says "DOTween" or "配置动画插件". 在编辑器期自动化 DOTween Free/Pro(探测/校验/配置 DOTween 设置、列出模块/快捷方法、添加/批量/错峰/调校 DOTweenAnimation 组件);当用户要在项目中接入 DOTween、校验其安装/模块、或配置 DOTweenAnimation 组件时使用。
DOTween Skills
DOTween Free/Pro support for project diagnostics, settings, module/API discovery, and runtime script generation. DOTween Pro-only DOTweenAnimation editor-time configuration remains available through dotween_pro_* skills.
Guardrails
Operating Mode (v1.9 three-tier):
- Approval (default): query/diagnostic skills (
dotween_get_status,dotween_settings_get,dotween_settings_find,dotween_settings_validate,dotween_list_modules,dotween_list_shortcuts,dotween_pro_get_animation,dotween_pro_list_animations) run directly. Mutators (settings configure, script generators, all otherdotween_pro_*) are FullAuto — onMODE_RESTRICTED, run the grant protocol. - Auto / Bypass: SemiAuto and FullAuto run directly.
- Auto-forbidden in this module:
dotween_generate_tween_script,dotween_generate_sequence_script,dotween_generate_lifetime_script(all carryMayTriggerReload = true,RiskLevel = "high"because writing a new.cstriggers script compilation + Domain Reload). Reachable only under Bypass mode or via a user-managed Allowlist entry; the grant flow returnsMODE_FORBIDDEN. - When DOTween Free/Pro is missing, the
DOTweenPresenceDetectordoes not add theDOTWEEN/DOTWEEN_PROdefines, so most skills return a "not installed" diagnostic instead of executing. Thedotween_pro_*family additionally requires Pro becauseDG.Tweening.DOTweenAnimationis Pro-only.
Prerequisites:
- DOTween Free or Pro must be installed.
DOTweenPresenceDetectoraddsDOTWEEN/DOTWEEN_PROdefines automatically after install. - Free skills work with DOTween Free and Pro: status, settings read/find/validate/configure, module/shortcut listing, runtime script generation.
dotween_pro_*skills require DOTween Pro becauseDG.Tweening.DOTweenAnimationis Pro-only.
Do not confuse Free with Pro:
- Free skills do not create or emulate
DOTweenAnimationcomponents. - Runtime tween generation creates
.csscripts only; it does not auto-attach scripts to scene objects because Unity may need a Domain Reload first. - For source-level runtime API design rules, load dotween-design.
Free Skills
Diagnostics and settings
dotween_get_status— report DOTween/Pro install status,DOTweenSettings.assetpath, and visible module count.dotween_settings_find— list project assets namedDOTweenSettings.dotween_settings_get— read commonDOTweenSettings.assetfields.dotween_settings_validate— report missing settings, duplicate settings, invalid capacities, and notable SafeMode warnings.dotween_settings_configure— editResources/DOTweenSettings.asset; parameters:defaultEaseType?,defaultAutoKill?,defaultLoopType?,safeMode?,logBehaviour?,tweenersCapacity?,sequencesCapacity?.
API discovery
dotween_list_modules— list loadedDG.Tweening.DOTweenModule*,ShortcutExtensions,TweenExtensions, andTweenSettingsExtensionstypes. Optional:includeMethods=false,methodLimit=20.dotween_list_shortcuts— list public extension methods. Optional filters:targetType,methodPrefix,limit=100.
Runtime script generation
All generation skills require className, default folder=Assets/Scripts/DOTween, optional namespaceName, and never overwrite existing files.
dotween_generate_tween_script— create one runtime tween MonoBehaviour.dotween_generate_sequence_script— create one runtimeSequenceMonoBehaviour; optionalstepsJsonarray of{op:"Append|Join|AppendInterval", tweenKind, duration}.dotween_generate_lifetime_script— create a lifecycle-safe wrapper withSetLink(gameObject)by default andKillTween()on disable/destroy.
Common parameters: targetKind=Transform, tweenKind=DOMove, duration=1, ease=OutQuad, loops=1, autoPlay=true, useSetLink=true.
Supported v1 targetKind / tweenKind pairs:
Transform:DOMove,DOLocalMove,DORotate,DOLocalRotate,DOScale,DOPunchPosition,DOShakePositionRectTransform:DOAnchorPos,DOSizeDeltaCanvasGroup:DOFadeGraphic/Image:DOColor,DOFadeGeneric:DOTween.To
Example:
dotween_generate_tween_script className=HeroPanelIntro targetKind=RectTransform tweenKind=DOAnchorPos duration=0.35 ease=OutBack
Sequence example:
dotween_generate_sequence_script className=ButtonPop targetKind=Transform stepsJson='[{"op":"Append","tweenKind":"DOScale","duration":0.12},{"op":"AppendInterval","duration":0.05},{"op":"Join","tweenKind":"DOPunchPosition","duration":0.25}]'
Pro Skills
dotween_pro_add_animation
Add one DOTweenAnimation to a GameObject and configure all core fields. Parameters: target / animationType / endValueV3? / endValueFloat? / endValueColor? / endValueV2? / endValueString? / endValueRect? / duration=1 / ease="OutQuad" / loops=1 / loopType="Yoyo" / delay=0 / isRelative=false / isFrom=false / autoPlay=true / autoKill=true / id?
dotween_pro_batch_add_animation
Add the same animation to multiple GameObjects. Parameters: targetsJson (JSON string array) + all params of dotween_pro_add_animation.
dotween_pro_stagger_animations
Batch-add with incrementing delay — UI cascade entrance pattern. Parameters: targetsJson / animationType / endValueV3? / endValueFloat? / endValueColor? / endValueV2? / duration=0.5 / ease="OutBack" / loops=1 / loopType="Yoyo" / baseDelay=0 / staggerDelay=0.1 / isFrom=true / autoPlay=true / autoKill=true
dotween_pro_set_duration
Change duration on an existing DOTweenAnimation. Parameters: target, animationIndex=0, duration.
dotween_pro_set_ease
Change ease on an existing DOTweenAnimation. Parameters: target, animationIndex=0, ease="OutQuad", easeCurveJson?.
dotween_pro_set_loops
Change loops count and optional loopType. Parameters: target, animationIndex=0, loops, loopType?.
dotween_pro_set_animation_field
Generic setter for DOTweenAnimation fields except duration/ease/easeType/easeCurve/loops/loopType; use dedicated skills for those.
dotween_pro_get_animation
Read all serialized fields of one DOTweenAnimation. Parameters: target, animationIndex=0.
dotween_pro_list_animations
List DOTweenAnimation components on a target or across the scene. Parameters: target?, recursive=false.
dotween_pro_copy_animation
Copy all fields from sourceTarget[sourceIndex] to a new DOTweenAnimation on destTarget.
dotween_pro_remove_animation
Remove one DOTweenAnimation component by index.
animationType → endValue mapping
| animationType | Required parameter | |
|---|---|---|
Move / LocalMove / Rotate / LocalRotate / Scale / PunchPosition / PunchRotation / PunchScale / ShakePosition / ShakeRotation / ShakeScale / AnchorPos3D | endValueV3 ("1,2,3" or "[1,2,3]") | |
AnchorPos / UIWidthHeight | endValueV2 ("1,2") | |
Fade / FillAmount / CameraOrthoSize / CameraFieldOfView / Value | endValueFloat | |
Color / CameraBackgroundColor | endValueColor ("#FF8800" or "1,0.5,0,1") | |
Text | endValueString | |
UIRect | endValueRect ("x,y,width,height") |
Exact Signatures
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.