bighardperson/computer-science-skills-collection/frontend-dev

Claude Code and agent skill by bighardperson/computer-science-skills-collection

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Full-stack frontend development combining premium UI design, cinematic animations, AI-generated media assets, persuasive copywriting, and visual art. Builds complete, visually striking web pages with real media, advanced motion, and compelling copy. Use when: building landing pages, marketing sites, product pages, dashboards, generating media assets (image/video/audio/music), writing conversion copy, creating generative art, or implementing cinematic scroll animations.

Install

npx vskill@latest install bighardperson/computer-science-skills-collection/frontend-dev

SKILL.md

Frontend Studio

Build complete, production-ready frontend pages by orchestrating 5 specialized capabilities: design engineering, motion systems, AI-generated assets, persuasive copy, and generative art.

Invocation

/frontend-dev <request>

The user provides their request as natural language (e.g. "build a landing page for a music streaming app").

Skill Structure

frontend-dev/
├── SKILL.md # Core skill (this file)
├── scripts/ # Asset generation scripts
│ ├── minimax_tts.py # Text-to-speech
│ ├── minimax_music.py # Music generation
│ ├── minimax_video.py # Video generation (async)
│ └── minimax_image.py # Image generation
├── references/ # Detailed guides (read as needed)
│ ├── minimax-cli-reference.md # CLI flags quick reference
│ ├── asset-prompt-guide.md # Asset prompt engineering rules
│ ├── minimax-tts-guide.md # TTS usage & voices
│ ├── minimax-music-guide.md # Music prompts & lyrics format
│ ├── minimax-video-guide.md # Camera commands & models
│ ├── minimax-image-guide.md # Ratios & batch generation
│ ├── minimax-voice-catalog.md # All voice IDs
│ ├── motion-recipes.md # Animation code snippets
│ ├── env-setup.md # Environment setup
│ └── troubleshooting.md # Common issues
├── templates/ # Visual art templates
│ ├── viewer.html # p5.js interactive art base
│ └── generator_template.js # p5.js code reference
└── canvas-fonts/ # Static art fonts (TTF + licenses)

Project Structure

Assets (Universal)

All frameworks use the same asset organization:

assets/
├── images/
│ ├── hero-landing-1710xxx.webp
│ ├── icon-feature-01.webp
│ └── bg-pattern.svg
├── videos/
│ ├── hero-bg-1710xxx.mp4
│ └── demo-preview.mp4
└── audio/
├── bgm-ambient-1710xxx.mp3
└── tts-intro-1710xxx.mp3

Asset naming: {type}-{descriptor}-{timestamp}.{ext}

By Framework
FrameworkAsset LocationComponent Location
Pure HTML./assets/N/A (inline or ./js/)
React/Next.jspublic/assets/src/components/
Vue/Nuxtpublic/assets/src/components/
Svelte/SvelteKitstatic/assets/src/lib/components/
Astropublic/assets/src/components/
Pure HTML
project/
├── index.html
├── assets/
│ ├── images/
│ ├── videos/
│ └── audio/
├── css/
│ └── styles.css
└── js/
└── main.js # Animations (GSAP/vanilla)
React / Next.js
project/
├── public/assets/ # Static assets
├── src/
│ ├── components/
│ │ ├── ui/ # Button, Card, Input
│ │ ├── sections/ # Hero, Features, CTA
│ │ └── motion/ # RevealSection, StaggerGrid
│ ├── lib/
│ ├── styles/
│ └── app/ # Pages
└── package.json
Vue / Nuxt
project/
├── public/assets/
├── src/ # or root for Nuxt
│ ├── components/
│ │ ├── ui/
│ │ ├── sections/
│ │ └── motion/
│ ├── composables/ # Shared logic
│ ├── pages/
│ └── assets/ # Processed assets (optional)
└── package.json
Astro
project/
├── public/assets/
├── src/
│ ├── components/ # .astro, .tsx, .vue, .svelte
│ ├── layouts/
│ ├── pages/
│ └── styles/
└── package.json

Component naming: PascalCase (HeroSection.tsx, HeroSection.vue, HeroSection.astro)


Compliance

All rules in this skill are mandatory. Violating any rule is a blocking error — fix before proceeding or delivering.


Workflow

Phase 1: Design Architecture
  1. Analyze the request — determine page type and context
  2. Set design dials based on page type
  3. Plan layout sections and identify asset needs
Phase 2: Motion Architecture
  1. Select animation tools per section (see Tool Selection Matrix)
  2. Plan motion sequences following performance guardrails
Phase 3: Asset Generation

Generate all image/video/audio assets using scripts/. NEVER use placeholder URLs (unsplash, picsum, placeholder.com, via.placeholder, placehold.co, etc.) or external URLs.

  1. Parse asset requirements (type, style, spec, usage)
  2. Craft optimized prompts, show to user, confirm before generating
  3. Execute via scripts, save to project — do NOT proceed to Phase 5 until all assets are saved locally
Phase 4: Copywriting & Content

Follow copywriting frameworks (AIDA, PAS, FAB) to craft all text content. Do NOT use "Lorem ipsum" — write real copy.

Phase 5: Build UI

Scaffold the project and build each section following Design and Motion rules. Integrate generated assets and copy. All <img>, <video>, <source>, and CSS background-image MUST reference local assets from Phase 3.

Phase 6: Quality Gates

Run final checklist (see Quality Gates section).


1. Design Engineering

1.1 Baseline Configuration

DialDefaultRange
DESIGN_VARIANCE81=Symmetry, 10=Asymmetric
MOTION_INTENSITY61=Static, 10=Cinematic
VISUAL_DENSITY41=Airy, 10=Packed

Adapt dynamically based on user requests.

1.2 Architecture Conventions

  • DEPENDENCY VERIFICATION: Check package.json before importing any library. Output install command if missing.
  • Framework: React/Next.js. Default to Server Components. Interactive components must be isolated "use client" leaf components.
  • Styling: Tailwind CSS. Check version in package.json — NEVER mix v3/v4 syntax.
  • ANTI-EMOJI POLICY: NEVER use emojis anywhere. Use Phosphor or Radix icons only.
  • Viewport: Use min-h-[100dvh] not h-screen. Use CSS Grid not flex percentage math.
  • Layout: max-w-[1400px] mx-auto or max-w-7xl.

1.3 Design Rules

RuleDirective
TypographyHeadlines: text-4xl md:text-6xl tracking-tighter. Body: text-base leading-relaxed max-w-[65ch]. NEVER use Inter — use Geist/Outfit/Satoshi. NEVER use Serif on dashboards.
ColorMax 1 accent, saturation < 80%. NEVER use AI purple/blue. Stick to one palette.
LayoutNEVER use centered heroes when VARIANCE > 4. Force split-screen or asymmetric layouts.
CardsNEVER use generic cards when DENSITY > 7. Use border-t, divide-y, or spacing.
StatesALWAYS implement: Loading (skeleton), Empty, Error, Tactile feedback (scale-[0.98]).
FormsLabel above input. Error below. gap-2 for input blocks.

1.4 Anti-Slop Techniques

  • Liquid Glass: backdrop-blur + border-white/10 + shadow-[inset_0_1px_0_rgba(255,255,255,0.1)]
  • Magnetic Buttons: Use useMotionValue/useTransform — never useState for continuous animations
  • Perpetual Motion: When INTENSITY > 5, add infinite micro-animations (Pulse, Float, Shimmer)
  • Layout Transitions: Use Framer layout and layoutId props
  • Stagger: Use staggerChildren or CSS animation-delay: calc(var(--index) * 100ms)

1.5 Forbidden Patterns

CategoryBanned
VisualNeon glows, pure black (#000), oversaturated accents, gradient text on headers, custom cursors
TypographyInter font, oversized H1s, Serif on dashboards
Layout3-column equal card rows, floating elements with awkward gaps
ComponentsDefault shadcn/ui without customization

1.6 Creative Arsenal

CategoryPatterns
NavigationDock magnification, Magnetic button, Gooey menu, Dynamic island, Radial menu, Speed dial, Mega menu
LayoutBento grid, Masonry, Chroma grid, Split-screen scroll, Curtain reveal
CardsParallax tilt, Spotlight border, Glassmorphism, Holographic foil, Swipe stack, Morphing modal
ScrollSticky stack, Horizontal hijack, Locomotive sequence, Zoom parallax, Progress path, Liquid swipe
GalleryDome gallery, Coverflow, Drag-to-pan, Accordion slider, Hover trail, Glitch effect
TextKinetic marquee, Text mask reveal, Scramble effect, Circular path, Gradient stroke, Kinetic grid
MicroParticle explosion, Pull-to-refresh, Skeleton shimmer, Directional hover, Ripple click, SVG draw, Mesh gradient, Lens blur

1.7 Bento Paradigm

  • Palette: Background #f9fafb, cards pure white with border-slate-200/50
  • Surfaces: rounded-[2.5rem], diffusion shadow
  • Typography: Geist/Satoshi, tracking-tight headers
  • Labels: Outside and below cards
  • Animation: Spring physics (stiffness: 100, damping: 20), infinite loops, React.memo isolation

5-Card Archetypes:

  1. Intelligent List — auto-sorting with layoutId
  2. Command Input — typewriter + blinking cursor
  3. Live Status — breathing indicators
  4. Wide Data Stream — infinite horizontal carousel
  5. Contextual UI — staggered highlight + float-in toolbar

1.8 Brand Override

When brand styling is active:

  • Dark: #141413, Light: #faf9f5, Mid: #b0aea5, Subtle: #e8e6dc
  • Accents: Orange #d97757, Blue #6a9bcc, Green #788c5d
  • Fonts: Poppins (headings), Lora (body)

2. Motion Engine

2.1 Tool Selection Matrix

NeedTool
UI enter/exit/layoutFramer Motion — AnimatePresence, layoutId, springs
Scroll storytelling (pin, scrub)GSAP + ScrollTrigger — frame-accurate control
Looping iconsLottie — lazy-load (~50KB)
3D/WebGLThree.js / R3F — isolated <Canvas>, own "use client" boundary
Hover/focus statesCSS only — zero JS cost
Native scroll-drivenCSS — animation-timeline: scroll()

Conflict Rules [MANDATORY]:

  • NEVER mix GSAP + Framer Motion in same component
  • R3F MUST live in isolated Canvas wrapper
  • ALWAYS lazy-load Lottie, GSAP, Three.js

2.2 Intensity Scale

LevelTechniques
1-2 SubtleCSS transitions only, 150-300ms
3-4 SmoothCSS keyframes + Framer animate, stagger ≤3 items
5-6 FluidwhileInView, magnetic hover, parallax tilt
7-8 CinematicGSAP ScrollTrigger, pinned sections, horizontal hijack
9-10 ImmersiveFull scroll sequences, Three.js particles, WebGL shaders

2.3 Animation Recipes

See references/motion-recipes.md for full code. Summary:

RecipeToolUse For
Scroll RevealFramerFade+slide on viewport entry
Stagger GridFramerSequential list animations
Pinned TimelineGSAPHorizontal scroll with pinning
Tilt CardFramerMouse-tracking 3D perspective
Magnetic ButtonFramerCursor-attracted buttons
Text ScrambleVanillaMatrix-style decode effect
SVG Path DrawCSSScroll-linked path animation
Horizontal ScrollGSAPVertical-to-horizontal hijack
Particle BackgroundR3FDecorative WebGL particles
Layout MorphFramerCard-to-modal expansion

2.4 Performance Rules

GPU-only properties (ONLY animate these): transform, opacity, filter, clip-path

NEVER animate: width, height, top, left, margin, padding, font-size — if you need these effects, use transform: scale() or clip-path instead.

Isolation:

  • Perpetual animations MUST be in React.memo leaf components
  • will-change: transform ONLY during animation
  • contain: layout style paint on heavy containers

Mobile:

  • ALWAYS respect prefers-reduced-motion
  • ALWAYS disable parallax/3D on pointer: coarse
  • Cap particles: desktop 800, tablet 300, mobile 100
  • Disable GSAP pin on mobile < 768px

Cleanup: Every useEffect with GSAP/observers MUST return () => ctx.revert()

2.5 Springs & Easings

FeelFramer Config
Snappystiffness: 300, damping: 30
Smoothstiffness: 150, damping: 20
Bouncystiffness: 100, damping: 10
Heavystiffness: 60, damping: 20

This is the start of the file. Read the full SKILL.md on GitHub.

Security

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Source

Popularity

Repository stars
56
Repository forks
10
7-day trend score
20

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