blixvip/html-anime/html-anime-camera

Claude Code and agent skill by blixvip/html-anime

Trust tier 3
  • community
Source check pending

Checking that the SKILL.md file is still in the repository.

Frame and cut a code-drawn anime — wide, close, look room, and where type sits in 16:9 or 9:16. Use when choosing an html-anime shot size, placing a face, or cutting between drawings.

Install

npx vskill@latest install blixvip/html-anime/html-anime-camera

SKILL.md

Camera

Cut on the action. The settle is the first frames of the next shot, not the tail of this one.

Sizes

  • Establish is wide. The world is the subject. The figure is small or absent.
  • Sakuga is a medium or a tight action. The body reads in silhouette.
  • Button is a close-up, or a return to the wide, plus the line.

Get closer by cutting. The only zoom is the 100% to 106% hold described in skills/html-anime-timing/SKILL.md.

Placement

Eyes sit on a third. Leave room in front of the gaze. Do not center every face.

The brightest shape is one of: the moon, the blade, the practical light. On the close-up the iris may match that light, using the iris hex from the sheet.

Frame

  • 16:9 is 1920×1080. Letterbox bars are part of the frame if you want them. Keep faces out of the bars.
  • 9:16 is 1080×1920, composed tall. Head in the upper half. Type in the lower fifth. Do not crop a wide picture into a portrait frame.

Depth

Back to front is sky, far silhouette, mid figure, rain, close figure, type. Rain may sit between the world and a close figure so the close-up feels nearer than the weather.

Security

  • Security scanPassed, 90 of 100Pattern checks on the skill's files.
  • Model reviewPassed

Quality evaluation

  • Task evaluationNot runNo evaluation yet. Run one in Skill Studio.

Source

Popularity

Repository stars
16
7-day trend score
19

Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.

Works with

Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.

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