blixvip/html-anime/html-anime-render

Claude Code and agent skill by blixvip/html-anime

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Author an html-anime film as a deterministic HyperFrames HTML composition — timeline registration, a color-dip cut, drawing swaps, and the lint gate. Use when writing or fixing the HTML for a code-drawn anime short.

Install

npx vskill@latest install blixvip/html-anime/html-anime-render

SKILL.md

Render

The film is one HTML file. HyperFrames seeks it. Same file, same frame.

File

films/<slug>/index.html

Root element:

html
<div
id="root"
data-composition-id="film"
data-start="0"
data-duration="8"
data-width="1920"
data-height="1080"
></div>

data-duration is the runtime on the sheet. Clips inside use data-start, data-duration, and data-track-index. Same-track clips do not overlap. data-track-index is not z-order. z-index is CSS.

A short under 30 seconds stays one file. Do not split shots into sub-compositions unless a shot is reused.

Timeline

js
const tl = gsap.timeline({ paused: true });
window.__timelines = window.__timelines || {};
window.__timelines["film"] = tl;
  • Build the timeline synchronously. No async, setTimeout, or Promise.
  • GSAP 3.14 from https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js.
  • Animate transform, opacity, color, stroke. Do not animate visibility or display.
  • Do not call play() on media. No repeat: -1. A looping rain field uses a finite repeat that covers the runtime.
  • No Math.random(), Date.now(), or reading the clock. If you need variation, write the values out.
  • tl.set is allowed at a clip's start time or later. Do not gsap.set a later shot's elements before that shot exists.
  • The hero frame is the CSS. Tweens describe the way in. Layout before animation.

How a cut works

Characters do not fade up. The cut is a color dip. This replaces the motion-graphics habit of fading every element in.

Straddle the cut by about a quarter second on each side. The outgoing shot is still fully drawn when the dip covers it. The incoming shot is already in its hero-frame CSS underneath.

js
tl.set("#dip", { opacity: 0 }, 0);
tl.to("#dip", { opacity: 1, duration: 0.25, ease: "power2.in" }, cut - 0.25);
tl.to("#dip", { opacity: 0, duration: 0.35, ease: "power2.out" }, cut + 0.05);

#dip is a full-frame element on a higher track, filled with accent or ink. Scene content does not animate out, except the button shot's last 8 frames to ink.

Drawing changes inside a shot are tl.set opacity swaps, on frame boundaries.

Type and fonts

Prefer a font shipped as a .woff2 next to the file, with @font-face. A render must not depend on a stylesheet fetched at capture time. One family is enough for the line.

Done

From the film directory:

npx hyperframes lint
npx hyperframes validate

Both pass. Then watch it (npx hyperframes preview) before you call the film finished. If a HyperFrames skill is also installed, it covers engine details this file does not. When it wants a fade-in on a character, this file wins.

Security

  • Security scanPassed, 90 of 100Pattern checks on the skill's files.
  • Model reviewPassed

Quality evaluation

  • Task evaluationNot runNo evaluation yet. Run one in Skill Studio.

Source

Popularity

Repository stars
16
7-day trend score
19

Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.

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