blixvip/html-anime/html-anime-timing

Claude Code and agent skill by blixvip/html-anime

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Time code-drawn anime on twos — holds, anticipation, smear frames, and a drawing budget with one sakuga shot. Use when animating an html-anime shot, deciding how many drawings a beat gets, or stopping an anime from moving like a UI tween.

Install

npx vskill@latest install blixvip/html-anime/html-anime-timing

SKILL.md

Timing

24 fps. The still drawing is the performance.

Budget

  • Character acting is on twos. Each drawing holds 2 frames.
  • Rain, sparks, and a blade are on ones.
  • The sakuga shot may use 8 unique drawings. Every other shot uses 3.
  • After an action settles, hold at least 12 frames. Inside a hold, a 2-frame blink or a hair follow-through is allowed. Do not keep tweening the pose.

The expensive shot

  1. Anticipation: 4 frames the other way, on the silhouette.
  2. The action, as drawing swaps, not as one long ease.
  3. One or two smear frames: a stretched silhouette along the travel. Not a CSS blur standing in for the smear.
  4. The settled drawing, then the hold.

Camera on a hold

If the sheet allows a move, it is one scale from 100% to 106% across that shot, power1.inOut. Action shots stay locked so the drawings do the moving.

What not to ease

Do not fade a character in from opacity 0. They are in the hero frame, or they cut in when the shot cuts. Type may rise about 24px and fade over 0.4s. The last 8 frames of the button shot fade to ink. That fade is the only scene-level exit.

Swap drawings with stepped opacity at frame boundaries (tl.set at that time). A 1-frame step is 1/24 seconds.

Security

  • Security scanPassed, 90 of 100Pattern checks on the skill's files.
  • Model reviewPassed

Quality evaluation

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Source

Popularity

Repository stars
16
7-day trend score
19

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