blixvip/html-anime/html-anime-timing
Claude Code and agent skill by blixvip/html-anime
- community
Checking that the SKILL.md file is still in the repository.
Time code-drawn anime on twos — holds, anticipation, smear frames, and a drawing budget with one sakuga shot. Use when animating an html-anime shot, deciding how many drawings a beat gets, or stopping an anime from moving like a UI tween.
Install
npx vskill@latest install blixvip/html-anime/html-anime-timingSKILL.md
Timing
24 fps. The still drawing is the performance.
Budget
- Character acting is on twos. Each drawing holds 2 frames.
- Rain, sparks, and a blade are on ones.
- The sakuga shot may use 8 unique drawings. Every other shot uses 3.
- After an action settles, hold at least 12 frames. Inside a hold, a 2-frame blink or a hair follow-through is allowed. Do not keep tweening the pose.
The expensive shot
- Anticipation: 4 frames the other way, on the silhouette.
- The action, as drawing swaps, not as one long ease.
- One or two smear frames: a stretched silhouette along the travel. Not a CSS blur standing in for the smear.
- The settled drawing, then the hold.
Camera on a hold
If the sheet allows a move, it is one scale from 100% to 106% across that shot, power1.inOut. Action shots stay locked so the drawings do the moving.
What not to ease
Do not fade a character in from opacity 0. They are in the hero frame, or they cut in when the shot cuts. Type may rise about 24px and fade over 0.4s. The last 8 frames of the button shot fade to ink. That fade is the only scene-level exit.
Swap drawings with stepped opacity at frame boundaries (tl.set at that time). A 1-frame step is 1/24 seconds.
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/html-anime-timing/SKILL.md
Popularity
- Repository stars
- 16
- 7-day trend score
- 19
Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.
Works with
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