blushneybusiness-glitch/roblox-omniskills/rbx-analytics-reading
Claude Code and agent skill by blushneybusiness-glitch/roblox-omniskills
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Checking that the SKILL.md file is still in the repository.
How to read the dashboard without fooling yourself — D1/D7/D30 green targets by genre, session-length benchmarks, and a symptom→change table that names which system a red metric indicts. Use when the user asks "is my D1 good", "what should I fix first", "why is retention dropping", pastes dashboard numbers, or is about to spend on ads with red metrics or redesign a system off two days of data. Do not use for building the instrumentation — load rbx-analytics-events — or for prescribing the update rhythm — load rbx-retention-cadence instead.
Install
npx vskill@latest install blushneybusiness-glitch/roblox-omniskills/rbx-analytics-readingSKILL.md
rbx-analytics-reading
When to load
Any dashboard interpretation, any "what do I change" question after numbers exist, before any ad spend decision, and automatically under rbx-retention-cadence and rbx-wf-weekly — read the curve before prescribing. If the user can't access the dashboard this session, emit a fetch prompt via rbx-handoff-dashboard rather than guessing.
Green targets
Roblox colors your metrics against similar-genre games; these are the working bars when the dashboard's own comparison is unavailable. Benchmarks drift — for a high-stakes call, have rbx-psych-research verify current values.
| Metric | Red | Healthy | Strong | Owned by | |
|---|---|---|---|---|---|
| D1 retention | < 15% | 20–25% | 30%+ | FTUE (rbx-wf-firstsession) | |
| D7 retention | < 8% | 8–12% | 15%+ | Content map, week-one ladder | |
| D30 retention | < 4% | 4–6% | 8%+ | Live-ops cadence, events | |
| Avg session | < 6 min | 8–12 min | genre-dependent | Session design, pacing | |
| DAU/MAU stickiness | < 10% | ~15% | 20%+ | Daily loop + streaks |
- Session length is the most genre-relative number here: simulators/RPGs run healthy at
15–25 min; obby/minigame burst genres run short sessions and compensate with sessions-per-user-per-day — judge the pair, never session length alone.
- First-session length is an acquisition metric, not just retention: qualified
play-throughs feed the discovery algorithm, so a weak first session throttles home recommendations before it ever shows up in D1.
- The gate before ad spend: D1 ≥ 20% and median session ≥ 8 min. Paying for traffic into
a red-D1 game buys churn.
Symptom → change
A red metric indicts the checklist that owns its timeframe. Fix where the timeframe lives.
| Symptom | It is NOT | Change this | |
|---|---|---|---|
| D1 red, everything else unknown | Content volume | FTUE: time-to-first-input < 10s, first reward < 30s, hook moment < 3 min; run rbx-wf-firstsession | |
| D7 red, D1 green | The tutorial | Week-one content map: a new mechanic/zone/system per session for ≥ 7 sessions, social bond by session 2–3 | |
| D30 red, D7 green | Onboarding | Live-ops: event calendar with ≥ 4 beats, macro goals (collection %, prestige, seasons) — rbx-retention-cadence | |
| Session short, sessions/day fine | A retention crisis | Nothing, if genre-appropriate; otherwise deepen the goal ladder (near goal < 2 min, session goal 5–15 min, aspiration goal visible) | |
| Sessions/day low, session long | Content shortage | Return ceremony (first 30s: daily reward, offline earnings) + exit cliffhanger — rbx-retention-daily, rbx-psych-pacing | |
| Conversion % low, ARPPU fine | Catalog depth | First-purchase trust: rbx-mtx-first-purchase | |
| ARPPU low, conversion fine | The paywall's absence | Catalog depth and laddering: rbx-mtx-shop-strategy, rbx-mtx-pricing | |
| Home-rec share of acquisition shrinking | An ads problem | Qualified sessions — first-session quality again; the algorithm follows it | |
| Economy source/sink totals diverging | A pricing bug (yet) | Inflation incoming in weeks: add sinks now — rbx-economy-currencies |
Reading rules
- Compare within genre, never globally. A horror game's D30 looks terrible next to a
simulator's by the nature of the loop, not by quality.
- Cohort before celebrating. Post-update numbers mix veterans with new players; filter
to the new-user cohort acquired after the ship date for any FTUE claim. Retention-tab cohort curves show updates as breaks at their date — that break is the honest signal.
- Sample honesty: under ~1,000 new users/day the daily numbers are noise; read weekly
aggregates and never redesign off a Tuesday dip.
- Two-timeframe rule: pushing D1, D7, and D30 green simultaneously usually means
compromising all three. Pick the two the genre supports; keep the third above its floor.
- Every change names its metric before shipping — target metric + expected direction,
reviewed after 7 days of cohort data. No hypothesis = it's a vibe; label it as one.
Sharp edges
- CRITICAL — Cohort mixing: judging an FTUE update by all-player D1 buries the effect
under veterans who never saw it. Symptom: "the update did nothing." Fix: new-user cohort filtered by acquisition date, 7-day window.
- HIGH — Acting on the dashboard's 24-hour-delayed charts as if they were live: a fix
shipped this morning cannot show today. Use "View Events" for did-it-fire checks and the dashboard only for trends.
- HIGH — Ad spend before the D1 ≥ 20% / session ≥ 8 min gate: sponsored traffic
converts worse than organic, so red metrics get redder while the budget burns.
- MEDIUM — Reading averages where distributions matter: mean session length hides the
bimodal split between bounced players (< 1 min) and engaged ones; a rising average can mean losing the casual half, not improving the game.
Load with
rbx-analytics-events (the numbers exist because it ran), rbx-analytics-funnels (when the symptom localizes to a flow), rbx-retention-cadence + rbx-retention-daily (the D7/D30 fixes), rbx-wf-firstsession (the D1 fix), rbx-handoff-dashboard (when the user must fetch auth-gated charts).
Security
- Security scanPassed, 95 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/rbx-analytics-reading/SKILL.md
Popularity
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