blushneybusiness-glitch/roblox-omniskills/rbx-anim-procedural

Claude Code and agent skill by blushneybusiness-glitch/roblox-omniskills

Trust tier 3
  • community
Source check pending

Checking that the SKILL.md file is still in the repository.

Endless CFrame-driven life — pickup bobbing, tree sway, pet hop, weapon recoil, breathing idles — phase-offset per instance and run from one registry loop so a field of movers never marches in lockstep. Use when the user says "make it bob", "add idle motion", "add recoil", "make it float/spin/sway/breathe", or when a scene looks frozen, dead, or every coin moves in perfect sync. Do not use for one-shot choreography (doors, chests, spawns) — load rbx-anim-tween — or for anything with Motor6D joints — load rbx-anim-rigs instead.

Install

npx vskill@latest install blushneybusiness-glitch/roblox-omniskills/rbx-anim-procedural

SKILL.md

rbx-anim-procedural

Laws

  1. Phase offset or lockstep. Every mover samples t + phase where phase derives from the

instance ((pos.X * 0.7 + pos.Z * 1.3) % (2 * math.pi) is enough). Twenty coins bobbing in perfect sync is the single loudest procedural-motion AI-tell; the offset costs one addition.

  1. One loop, many movers. One RenderStepped connection per system iterating a registry

table — never one connection per coin. Register on spawn, remove on despawn; a mover left in the registry after Destroy() is a leak that errors every frame.

  1. Clock time, never frame counts. Drive everything from os.clock() deltas. Accumulating

per-frame increments makes motion run at half speed on a 30fps phone and desyncs anything the server also tracks.

  1. Offset from a stored base, never accumulate. Cache basePose at registration and write

basePose * offset(t) each frame. Repeated cf = cf * delta multiplication drifts — objects creep across the map over a 20-minute session.

  1. Cosmetic and client-side. Procedural motion decorates; it never moves the truth. The

pickup's server hitbox sits at basePose; recoil never displaces the server's weapon; collection, hits, and rewards validate against server state, not the animated position.

Recipes

Pickup idle — Y bob 0.35 * math.sin(t * 2), spin 30–45°/s, phase-offset per law 1. Collection hands off to rbx-anim-tween for the despawn shrink.

Ambient life — trees rock ±1.5° over 4–6s; hanging signs take random wind impulses (interval math.random(4, 12)s, swing amplitude decaying ×0.9/frame); 2–3 ambient movers per scene is the difference between a diorama and a place.

Pet hop — bob 0.25 * math.abs(math.sin(t * speed)) (abs turns a wave into a hop), 8° lean into turns, squash-stretch on landing (Size Y ×0.85, X/Z ×1.1, held 0.08s). Position itself comes from rbx-pets-follow; this layer only decorates it.

Recoil — impulse-decay, never tweened: on fire, add a kick offset (viewmodel back 0.15 studs, up 2–4°), then amp *= 0.85 per frame until < 0.001, then snap to zero exactly. Camera kick and shake pair from rbx-camera-shake; the shot itself is server-validated.

Breathing idle — torso rock ±0.8° plus Y drift ±0.05 studs over 3–4s per NPC, phase-offset across a crowd. Reads as alive from 10 studs; costs nothing.

IK-ish reach — lerp a turret/head/arm CFrame toward the target each frame with a max-turn clamp (90–180°/s). The clamp is the craft: instant snapping reads robotic, unclamped lerp never arrives.

Performance budget

One connection per system; registry iteration must be allocation-free (no table.insert per frame). Cull by distance: skip movers beyond 150 studs of the camera — check every 10th frame, not every frame. 200 active movers on a phone is the ceiling; past that, promote decoration to static. Movers on RenderStepped (visual, client); anything gameplay-adjacent on Heartbeat. After each execute_luau build chunk read get_console_output; verify motion and phase variety with screen_capture per quality-bars.md.

Load with

rbx-anim-tween — the two layers ship together: choreography for the moment, this skill for the life before and after. rbx-camera-shake whenever recoil is in scope. rbx-audio-sfx for wind gusts and mechanical hums under ambient movers — don't ask, include it.

AI-tells

  • ☐ Synchronized idle motion — every instance sampling the same t with no phase offset
  • ☐ One RenderStepped connection per mover instead of one registry loop
  • ☐ Frame-count timing that runs slow on 20fps devices
  • ☐ Accumulated CFrame multiplication drifting objects off their base over time
  • ☐ Recoil done as a smooth tween instead of impulse-decay
  • ☐ Movers still iterating after their instance was destroyed (per-frame errors)
  • ☐ Server hitbox or reward logic reading the animated position instead of the base

Memory

Read: preferences.md for motion taste ([stated] "subtler"/"bouncier" notes become amplitude multipliers); the game's projects.md block for the existing mover-registry module and container paths. Write: the shipped mover module (registry API + recipe params) into module-library.md with its API line; per-game amplitude/speed choices into the game's projects.md block so the next asset matches.

Security

  • Security scanPassed, 95 of 100Pattern checks on the skill's files.
  • Model reviewPassed

Quality evaluation

  • Task evaluationNot runNo evaluation yet. Run one in Skill Studio.

Source

Popularity

7-day trend score
0

Not refreshed yet.

Works with

Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.

  • Claude Code
  • Cursor
  • GitHub Copilot
  • Windsurf
  • Codex
  • Gemini CLI
  • Cline
  • Amp
  • Roo Code
  • Goose
  • Continue
  • Kilo Code
  • Junie
  • Trae
  • OpenHands
  • Qwen Code
  • AI Agent
  • Tabnine Chat
  • Sourcegraph Cody
  • Amazon Q
  • Firebase Genkit
  • Sweep
  • Devin
  • Phind
  • Mentat
  • Claude Desktop
  • Aider
  • GPT Pilot
  • Plandex
  • bolt.new
  • v0
  • Replit Agent
  • Anse
  • TypingMind
  • BetterChatGPT
  • LibreChat
  • Warp AI
  • Pieces
  • Fig AI
Embed badge
vskill VERIFIED badge
[![vskill VERIFIED](https://verified-skill.com/api/v1/skills/blushneybusiness-glitch/roblox-omniskills/rbx-anim-procedural/badge)](https://verified-skill.com/skills/blushneybusiness-glitch/roblox-omniskills/rbx-anim-procedural)

Something wrong with this skill or its page? Tell us.