blushneybusiness-glitch/roblox-omniskills/rbx-animation

Claude Code and agent skill by blushneybusiness-glitch/roblox-omniskills

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Domain router for animation — triages every motion request between TweenService choreography, Animator rig playback, and procedural CFrame motion so world objects and characters move at top-game quality. Use when the user says "animate the door", "make the chest open", "add a walk animation", "play an emote", "add a cutscene", or when motion looks stiff or robotic, the world feels static and dead, or an animation won't play on a rig. Do not use for UI motion or button feel — load `rbx-juice` instead — or for camera-only moves — load `rbx-controls`.

Install

npx vskill@latest install blushneybusiness-glitch/roblox-omniskills/rbx-animation

SKILL.md

rbx-animation — domain router

One question routes the whole domain: does the thing have Motor6Ds? No joints — doors, chests, platforms, pickups, props — is TweenService/CFrame territory. Joints — characters, NPCs, pets, creatures — is Animator territory. Never build a rig for a hinge; never hand-tween a limb when an AnimationTrack does it.

Triage

  • AI-DIRECT — tween choreography, cutscenes, procedural CFrame motion: pure code, done

fully in-session at human quality.

  • HYBRID — rig playback using catalog/Creator Store animations and NPC animation sets;

every inserted rig or animation model passes rbx-security-modelscan before its scripts run.

  • HANDOFF — publishing a custom KeyframeSequence needs an authenticated upload. Ship the

playback code complete with 0 -- TODO ids and queue the upload via rbx-handoff-uploads.

Routing

Request smells likeLoad
Door swings, chest opens, platform moves, pickup spinsrbx-anim-tween (+ rbx-audio-sfx — don't ask, include it)
NPC idle/walk/attack/emote setrbx-anim-npc (+ rbx-security-modelscan on inserted rigs — don't ask, include it)
Custom rig animation, KeyframeSequence work, "upload my animation"rbx-anim-rigs (+ rbx-handoff-uploads when publish auth is needed)
Cutscene, intro sequence, boss revealrbx-anim-cutscenes (+ rbx-camera-cutscene — don't ask, include it)
Bobbing, breathing, recoil, tail sway, idle liferbx-anim-procedural
"Animation won't play", wrong priority, T-poserbx-anim-rigs (+ rbx-script-debug after two failed hypotheses)
Pet follows/orbits the playerrbx-pets-follow — that domain owns follow motion
Ragdoll, knockback, falling debrisrbx-physics — real simulation, never faked with tweens

Compound requests split by joint rule: "animate the shop" = door tween + shopkeeper rig set, two rows, both load.

Defaults (ship without being asked)

  • Every tween ships with real numbers, not adjectives: doors 0.35s Quad/Out open, 0.25s

Quad/In close; pickups 2s linear 360° spin plus 0.5-stud sine bob at 0.5 Hz.

  • Every animated interaction ships a sound via rbx-audio-sfx. Silent motion is an AI-tell.
  • Tweened world parts are Anchored and moved by CFrame or pivot, never unanchored — collision

physics fighting a tween reads as jitter.

  • Cutscenes ship skippable: hold-to-skip wired through rbx-input-bindings.
  • Catalog animation ids obey asset-id-policy — verified in Studio before wiring, never

recalled from memory.

Shared law

mcp-tools · luau-contract · asset-id-policy · quality-bars · cowork-handoff-template

Security

  • Security scanPassed, 95 of 100Pattern checks on the skill's files.
  • Model reviewPassed

Quality evaluation

  • Task evaluationNot runNo evaluation yet. Run one in Skill Studio.

Source

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