blushneybusiness-glitch/roblox-omniskills/rbx-animation
Claude Code and agent skill by blushneybusiness-glitch/roblox-omniskills
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Checking that the SKILL.md file is still in the repository.
Domain router for animation — triages every motion request between TweenService choreography, Animator rig playback, and procedural CFrame motion so world objects and characters move at top-game quality. Use when the user says "animate the door", "make the chest open", "add a walk animation", "play an emote", "add a cutscene", or when motion looks stiff or robotic, the world feels static and dead, or an animation won't play on a rig. Do not use for UI motion or button feel — load `rbx-juice` instead — or for camera-only moves — load `rbx-controls`.
Install
npx vskill@latest install blushneybusiness-glitch/roblox-omniskills/rbx-animationSKILL.md
rbx-animation — domain router
One question routes the whole domain: does the thing have Motor6Ds? No joints — doors, chests, platforms, pickups, props — is TweenService/CFrame territory. Joints — characters, NPCs, pets, creatures — is Animator territory. Never build a rig for a hinge; never hand-tween a limb when an AnimationTrack does it.
Triage
- AI-DIRECT — tween choreography, cutscenes, procedural CFrame motion: pure code, done
fully in-session at human quality.
- HYBRID — rig playback using catalog/Creator Store animations and NPC animation sets;
every inserted rig or animation model passes rbx-security-modelscan before its scripts run.
- HANDOFF — publishing a custom KeyframeSequence needs an authenticated upload. Ship the
playback code complete with 0 -- TODO ids and queue the upload via rbx-handoff-uploads.
Routing
| Request smells like | Load | |
|---|---|---|
| Door swings, chest opens, platform moves, pickup spins | rbx-anim-tween (+ rbx-audio-sfx — don't ask, include it) | |
| NPC idle/walk/attack/emote set | rbx-anim-npc (+ rbx-security-modelscan on inserted rigs — don't ask, include it) | |
| Custom rig animation, KeyframeSequence work, "upload my animation" | rbx-anim-rigs (+ rbx-handoff-uploads when publish auth is needed) | |
| Cutscene, intro sequence, boss reveal | rbx-anim-cutscenes (+ rbx-camera-cutscene — don't ask, include it) | |
| Bobbing, breathing, recoil, tail sway, idle life | rbx-anim-procedural | |
| "Animation won't play", wrong priority, T-pose | rbx-anim-rigs (+ rbx-script-debug after two failed hypotheses) | |
| Pet follows/orbits the player | rbx-pets-follow — that domain owns follow motion | |
| Ragdoll, knockback, falling debris | rbx-physics — real simulation, never faked with tweens |
Compound requests split by joint rule: "animate the shop" = door tween + shopkeeper rig set, two rows, both load.
Defaults (ship without being asked)
- Every tween ships with real numbers, not adjectives: doors 0.35s Quad/Out open, 0.25s
Quad/In close; pickups 2s linear 360° spin plus 0.5-stud sine bob at 0.5 Hz.
- Every animated interaction ships a sound via
rbx-audio-sfx. Silent motion is an AI-tell. - Tweened world parts are Anchored and moved by CFrame or pivot, never unanchored — collision
physics fighting a tween reads as jitter.
- Cutscenes ship skippable: hold-to-skip wired through
rbx-input-bindings. - Catalog animation ids obey asset-id-policy — verified in Studio before wiring, never
recalled from memory.
Shared law
mcp-tools · luau-contract · asset-id-policy · quality-bars · cowork-handoff-template
Security
- Security scanPassed, 95 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/rbx-animation/SKILL.md
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