blushneybusiness-glitch/roblox-omniskills/rbx-handoff-account
Claude Code and agent skill by blushneybusiness-glitch/roblox-omniskills
- community
Checking that the SKILL.md file is still in the repository.
Account, group, and permission handoffs written under one absolute law — no credential ever appears in a prompt or a reply, in either direction — covering group creation and roles, publishing under a group, experience permissions, API-key minting, and payout eligibility. Use when the user says "make a group for it", "publish under my group", "add my friend as a developer", "set up an API key", or when group perks return the wrong rank, a place turns out to be owned by the wrong account, or a payout option is greyed out. Do not use for pass and product creation — load rbx-handoff-dashboard — for file uploads — load rbx-handoff-uploads — or for badge award wiring — load rbx-badges-groups instead.
Install
npx vskill@latest install blushneybusiness-glitch/roblox-omniskills/rbx-handoff-accountSKILL.md
rbx-handoff-account
Triggers
Ownership questions surface late and cost the most: a place published under a personal account cannot sell passes attached to the group, and an animation or audio file uploaded under the wrong creator will not load for players. Fire this skill the moment a game is meant to be group-owned, a collaborator is added, revenue is shared, or an Open Cloud key is needed (rbx-opencloud).
The credential law, above every other rule here: prompts never contain and never request a password, a 2-Step Verification code, a .ROBLOSECURITY cookie, or an API key's text. The operator signs in themselves, in their own browser. Anything secret that comes back in chat is already in a log — ask for confirmation that the key exists and which scopes it carries, never for the key.
Do first (all of it, before any handoff)
- Decide the owner before anything is published. Group-owned when revenue is shared,
collaborators exist, or the brand outlives one account; personal otherwise. Migrating a published place between owners loses its ids and its player base, so this is a one-time decision made deliberately, not discovered.
- Write the role table: role name, rank number (0–255, Guest is 0, Owner is 255), and
the permissions each role gets — who edits experiences, who sees group funds, who posts. The prompt executes this table; it does not negotiate it.
- Wire group perks code-side against the placeholder group id:
Player:IsInGroupfor
the join-for-a-bonus loop, Player:GetRankInGroup for role-gated doors and admin, both pcall'd and cached per session — group membership does not refresh mid-session, so the perk copy says "rejoin to claim" (rbx-badges-groups holds the perk patterns).
- State the costs you already know the operator will hit: group creation costs 100
Robux, and group payouts require the owner account's 2-Step Verification to be enabled.
- For API keys, prepare the scope list — least privilege, one key per purpose, an IP
allowlist and an expiry date decided in advance (rbx-opencloud).
The prompt
Fill cowork-handoff-template.md, identity header first, then STEPS per family:
- Group creation — roblox.com → Groups → Create (100 Robux fee, stated in the prompt),
name and description supplied verbatim, then Configure Group → Roles: create each row of the role table with its exact rank number, then tick permissions per role.
- Publish under the group — Studio → File → Publish to Roblox As → select the group.
The operator's role must hold the permission for creating and editing group experiences, or the group will not appear in the list; that failure is a permissions answer, not a bug.
- Collaborators — create.roblox.com → Creations → experience → Permissions: add the
username with the named access level. Usernames are supplied exactly, with the user id where known, since display names are not unique.
- API key — create.roblox.com → Credentials → API Keys → Create: name, the prepared
scope list, IP allowlist, expiry. REPORT BACK confirms creation and scopes, and states that the key was stored in the tool's credential store — never pasted into chat, a script, or a memory file.
- Payout / DevEx questions — report eligibility state only. Payouts need 2-Step
Verification; DevEx additionally has membership, age, and a 30,000 Robux minimum, and its rate changes — the operator reads the live figure on the DevEx page rather than quoting one from us. The model never enters payment or tax details.
REPORT BACK: group id, final rank number per role, collaborator usernames added, and for keys, "created, scopes: <list>" — no secret material.
Verify & clear
Group: pcall Player:GetRankInGroup(groupId) on a known member in a playtest — the number must equal the role table's rank, since perks gate on the number and not the label. Place ownership: confirm the published place appears under the group in Creations, and that a pass created there attaches to the same owner (rbx-handoff-dashboard). API key: verify by making one scoped call succeed, never by echoing the key.
Then clear the manual steps pending: line and record the group id, role→rank map, and owning creator in that game's projects.md block. Ownership facts are per-game and never transfer; a preference like "always group-owned" belongs in preferences.md instead (MEMORY-PROTOCOL.md).
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/rbx-handoff-account/SKILL.md
Popularity
- 7-day trend score
- 5
Not refreshed yet.
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