blushneybusiness-glitch/roblox-omniskills/rbx-mtx-devproducts
Claude Code and agent skill by blushneybusiness-glitch/roblox-omniskills
- community
Checking that the SKILL.md file is still in the repository.
Developer-product (consumable) design plus everything code-side — handler wiring into the ProcessReceipt pipeline, prompt surfaces at point of need, CONFIG placeholders — with the dashboard creation step handed off as a ready-to-paste Cowork prompt. Use when the user wants consumables ("sell coin packs", "add a revive", "skip product", "buy 1000 gems"), has product ids to wire in, or when a game sells only passes and has no repeatable revenue. Do not use for permanent per-player perks — load rbx-mtx-gamepasses — or for the receipt callback itself — load rbx-mtx-receipts instead.
Install
npx vskill@latest install blushneybusiness-glitch/roblox-omniskills/rbx-mtx-devproductsSKILL.md
rbx-mtx-devproducts
Triggers
A dev product is the right product when the benefit is consumable, repeatable, or stackable (currency packs, revives, stage skips, timed boosts, extra spins). Permanent and per-player → rbx-mtx-gamepasses. Pack tiering and badges come from rbx-mtx-shop-strategy; price points from rbx-mtx-pricing — decide both before the handoff, not after.
Do first (all of it, before any handoff)
- Receipt pipeline — every product grants through the single
ProcessReceiptcallback
built per rbx-mtx-receipts: one handler per ProductId in one table, grants mutate the session-locked profile, PurchaseId dedupe on. No product ships outside that pipeline — PromptProductPurchaseFinished is UI feedback, never the grant path.
- Prompt surfaces — shop tier cards (
rbx-ui-shop) plus contextual point-of-need
prompts: revive AT the death screen, skip AT the gate, refill AT empty backpack. PromptProductPurchase on click. Cap contextual prompts at 1 per type per session — re-prompting after a decline churns.
- CONFIG placeholders —
PRODUCT_COINS_1K = 0 -- TODO: real id, surfaced per
luau-contract.md rule 4, one entry per product.
- Celebration + analytics —
rbx-juice-celebrationson the granted event and an
economy event per purchase (rbx-analytics-events). A silent grant reads as a failed one.
The prompt
Fill cowork-handoff-template.md with: experience name + universe id, the product table (name, price from rbx-mtx-pricing, player-facing description that exactly matches the grant, icon path if rbx-marketing-icon produced one), dashboard path (Creations → experience → Monetization → Developer Products → Create), and the REPORT BACK block asking for each product's numeric id.
Verify & clear
When ids come back: pcall(MarketplaceService:GetProductInfo(id, Enum.InfoType.Product)) — name and price must match the sheet; paste ids into CONFIG; run one Studio test purchase per product (ProcessReceipt fires with test data in Studio) and confirm grant + dedupe on a second delivery. Then clear the manual steps pending: entry in the game's projects.md block and record name=id under the game's products line (NEVER transferred to other games — see MEMORY-PROTOCOL.md).
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/rbx-mtx-devproducts/SKILL.md
Popularity
- 7-day trend score
- 5
Not refreshed yet.
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