boredape874/mcbejsonuimasterai/mcbe-json-ui-hud-and-chat

Claude Code and agent skill by boredape874/mcbejsonuimasterai

Trust tier 2
  • community
  • ext:[{"type":"plugin","description":"Custom plugin integration"}]
LLM review pending
Source check pending

Checking that the SKILL.md file is still in the repository.

Build, analyze, and debug Bedrock HUD and chat driven UI. Use when Codex must work on `hud_screen.json`, `chat_screen.json`, scoreboard injection, title overlays, actionbar driven UI, bottom chat panels, hidden chat protocol messages, Java-style locate chat helpers, clickable chat command shortcuts, desktop/touch HUD menus, chunk or minimap overlays, or message-protocol-based HUD behavior in Minecraft Bedrock JSON UI.

Install

npx vskill@latest install boredape874/mcbejsonuimasterai/mcbe-json-ui-hud-and-chat

Semi-extensibleMentions customization, but needs skill-specific knowledge. Read the extensible skills standard

SKILL.md

MCBE JSON UI HUD And Chat

Use this skill for the real-time UI layer.

Evidence first, skill second

Research the real evidence before applying anything written in this skill, and say which step answered:

  1. The target pack itself: its _ui_defs.json, manifests, the files the request names, and the current Content Log.
  2. Pinned official vanilla evidence: references/official/bedrock-samples-ui at the revision in references/official/bedrock-samples-ui.lock.json, node tools/vanilla-name-check.mjs <name> for any control, #binding, $variable, button id, renderer or screen file, the full local mirror under references/upstreams/bedrock-samples when present, and docs/83-vanilla-ui-1.26.50-diff.md for names that moved or disappeared.
  3. Registered upstream sources and their cards: node tools/design-library.mjs sources --source ID and node tools/design-library.mjs patterns --source ID for the official docs, Wiki snapshots, schemas and sample addons pinned in config/design-research-lock.json (commit-pinned raw URLs for every file), then the repository docs/.
  4. Only when steps 1–3 do not answer: this skill's own references. Label such guidance "inferred from skill guidance", never "confirmed".

A name, offset, selector or rule found in steps 1–3 overrides this skill. Older third-party references and example packs stay valid pattern evidence; do not delete or rewrite them because a vanilla name moved. Without this repository checkout, follow the same order with the official samples and docs you can reach and report which steps were unavailable.

Contract

  • Input: HUD/chat entry files, message or scoreboard protocol, device targets, and sender code when dynamic.
  • Output: insertion and data-flow trace, exact protocol contract, changed files, and runtime checks.
  • Success: sender and receiver formats agree, hidden protocol text does not leak, and desktop/touch behavior is tested or explicitly pending.

If data/skill-tool-profiles.json exists, read only the mcbe-json-ui-hud-and-chat entry. Run only confirmed commands and do not claim that a static preview exercised live HUD bindings.

Workflow

  1. Read references/hud-chat-map.md.
  2. Decide the subsystem:
  • scoreboard injection
  • title display
  • actionbar conditional UI
  • chat panel
  • bottom chat or mobile split
  1. Inspect hud_screen.json and chat_screen.json together when both exist.
  2. Inventory every sender that writes title, subtitle, actionbar, chat, or scoreboard state. One singleton factory/channel does not accumulate independent sends.
  3. For fixed-width payloads, route byte framing to mcbe-json-ui-logic; for pack/script ownership, add mcbe-json-ui-addon-integration.
  4. Preserve any server-side protocol assumptions and the exact pending Bedrock scenario in the answer.

Important rule

If a feature is keyed off title text or actionbar text, document the exact expected string format. That format is part of the system, not incidental text.

Do not close HUD/chat work from a validator or static PNG. Channel arbitration, per-row sibling scope, chat lifetime, collection correlation, and normal actionbar/chat recovery require Bedrock interaction evidence.

Security

  • Security scanPassed, 100 of 100Pattern checks on the skill's files.
  • Model reviewNot runA model review is scheduled for the next rescan.

Quality evaluation

  • Task evaluationNot runNo evaluation yet. Run one in Skill Studio.

Source

Popularity

Repository stars
31
Repository forks
4
7-day trend score
17

Stars and forks are for the whole GitHub repository, not this skill alone. Refreshed 30 May 2026, 5 months ago.

Extension points

  • pluginCustom plugin integration

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