boredape874/mcbejsonuimasterai/mcbe-json-ui-vanilla-presets
Claude Code and agent skill by boredape874/mcbejsonuimasterai
- community
- ext:[{"type":"plugin","description":"Custom plugin integration"}]
Checking that the SKILL.md file is still in the repository.
Use when the user asks for a screen that should reuse vanilla MCBE preset frames (modals, dialogs, form bodies, content buttons, scrolling panels). Pairs the IR `extends` field with `data/presets-catalog.json` to emit `id@common_dialogs.main_panel_no_buttons` style references with correct `$variables` instead of hand-rolling the entire skeleton.
Install
npx vskill@latest install boredape874/mcbejsonuimasterai/mcbe-json-ui-vanilla-presetsSemi-extensibleMentions customization, but needs skill-specific knowledge. Read the extensible skills standard
SKILL.md
MCBE JSON UI — Vanilla Presets
Use this skill when:
Evidence first, skill second
Research the real evidence before applying anything written in this skill, and say which step answered:
- The target pack itself: its
_ui_defs.json, manifests, the files the request names, and the current Content Log. - Pinned official vanilla evidence:
references/official/bedrock-samples-uiat the revision inreferences/official/bedrock-samples-ui.lock.json,node tools/vanilla-name-check.mjs <name>for any control,#binding,$variable, button id, renderer or screen file, the full local mirror underreferences/upstreams/bedrock-sampleswhen present, anddocs/83-vanilla-ui-1.26.50-diff.mdfor names that moved or disappeared. - Registered upstream sources and their cards:
node tools/design-library.mjs sources --source IDandnode tools/design-library.mjs patterns --source IDfor the official docs, Wiki snapshots, schemas and sample addons pinned inconfig/design-research-lock.json(commit-pinned raw URLs for every file), then the repositorydocs/. - Only when steps 1–3 do not answer: this skill's own references. Label such guidance "inferred from skill guidance", never "confirmed".
A name, offset, selector or rule found in steps 1–3 overrides this skill. Older third-party references and example packs stay valid pattern evidence; do not delete or rewrite them because a vanilla name moved. Without this repository checkout, follow the same order with the official samples and docs you can reach and report which steps were unavailable.
- The screen is a dialog, server form, settings panel, or inventory-style modal
- The user wants the vanilla look (titlebar, OK/Cancel, light/dark content rows)
- You'd otherwise have to author dozens of nested
panel/buttoncontrols by hand
Contract
- Input: intended vanilla screen role, target profile, content controls, and required variables/bindings.
- Output: selected preset reference, required variables, IR
extendsusage, and validation artifacts. - Success: the preset exists in the catalog, emitted references resolve, layout constraints remain explicit, and unknown variables are not invented.
If data/skill-tool-profiles.json exists, read only the mcbe-json-ui-vanilla-presets entry. Use registered catalog or compile commands only after confirming their implementations are present.
Source of truth
data/presets-catalog.json— every preset reference the kit knows about, with the matching$variablekeys and afits_kindhint.data/jsonui-spec.json— full property/anchor/binding catalog (do not invent property names).
Authoring rule
In the IR, set extends: on the element. Layout (anchor, pos, size) is still solved deterministically; the compiler emits:
Selection guide
| User intent | Preset to extend | Notes | |
|---|---|---|---|
| Plain centered modal frame | common_dialogs.main_panel_no_buttons | Pair with $child_control and $text_name ($title_panel is still set by vanilla server_form.long_form but no 1.26.50 template consumes it) | |
| Confirm dialog (OK/Cancel) | common_dialogs.main_panel_two_buttons | Provide $top_button_panel, $bottom_button_panel (confirmed from official bedrock-samples v1.26.50.4; $button1_panel/$button2_panel were never vanilla names) | |
| Form-style scrolling list | server_form.long_form | The body buttons come from the form_buttons collection (#form_button_contents → #collection_length, items read #form_button_text) | |
| Light menu row | common_buttons.light_content_button | Set $pressed_button_name and $button_content | |
| Text button like vanilla form buttons | common_buttons.light_text_button | Set $button_text and $pressed_button_name; $button_text_max_size bounds the label | |
| Close 'X' icon | common.close_button | Set $close_button_to_button_id (confirmed from official bedrock-samples v1.26.50.4; common.cancel_button does not exist in vanilla) | |
| Generic vertical scroll body | common.scrolling_panel | Set $scrolling_content to a child reference | |
| Search box / text input | common.text_edit_box | Set $text_box_name, $text_edit_text_control and $place_holder_control; read the typed text through #item_name with source_control_name equal to $text_box_name; community wrappers (StarLibV2, the Theorist search bar) set $text_edit_box_clear_to_button_id to button.search_bar_clear | |
| Container slot cell | common.container_item | Compose $item_renderer, $cell_image_size, stack/durability/storage flags and $background_images; items only move when the owning screen's collection_name is a native collection (inventory_items, hotbar_items, armor_items, offhand_items, container_items) |
Example
See examples/ir/preset_modal.yaml. Run:
The validator (tools/validate.mjs) checks the emitted nodes against data/jsonui-spec.json and warns on unknown anchors, font sizes, layer overflows, and malformed bindings.
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/mcbe-json-ui-vanilla-presets/SKILL.md
Popularity
- Repository stars
- 71
- Repository forks
- 6
- 7-day trend score
- 17
Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.
Extension points
pluginCustom plugin integration
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