boredape874/mcbejsonuimasterai/mcbe-resource-pack-rendering

Claude Code and agent skill by boredape874/mcbejsonuimasterai

Trust tier 3
  • community
  • ext:[{"type":"plugin","description":"Custom plugin integration"}]
Source check pending

Checking that the SKILL.md file is still in the repository.

Design and diagnose Minecraft Bedrock material, transparency, outline and PBR texture-set behavior for resource packs, attachables and GeoUI. Use for render appearance and graphics-mode compatibility; use the asset graph owner for missing geometry or animation links.

Install

npx vskill@latest install boredape874/mcbejsonuimasterai/mcbe-resource-pack-rendering

Semi-extensibleMentions customization, but needs skill-specific knowledge. Read the extensible skills standard

SKILL.md

MCBE Resource Pack Rendering

Choose the actual rendering path before editing appearance: JSON UI texture/control, entity/attachable material, block material instance, or PBR texture set. Their similarly named settings are not interchangeable.

Evidence first, skill second

Research the real evidence before applying anything written in this skill, and say which step answered:

  1. The target pack itself: its _ui_defs.json, manifests, the files the request names, and the current Content Log.
  2. Pinned official vanilla evidence: the Mojang bedrock-samples revision recorded in references/official/bedrock-samples-ui.lock.json (UI files committed under references/official/bedrock-samples-ui; resource_pack/attachables, resource_pack/entity, resource_pack/animations, resource_pack/render_controllers, resource_pack/models and materials through the local mirror under references/upstreams/bedrock-samples or the hash-verified cache from node tools/design-source-sync.mjs --source mojang-bedrock-samples --download), then the structural checker node tools/material-audit.mjs --rp RP --mode vibrant --json.
  3. Registered upstream sources and their cards: node tools/design-library.mjs sources --source ID and node tools/design-library.mjs patterns --source ID for the official docs, Wiki snapshots, schemas and sample addons pinned in config/design-research-lock.json (commit-pinned raw URLs for every file), then the repository docs/.
  4. Only when steps 1–3 do not answer: this skill's own references. Label such guidance "inferred from skill guidance", never "confirmed".

A name, offset, selector or rule found in steps 1–3 overrides this skill. Older third-party references and example packs stay valid pattern evidence; do not delete or rewrite them because a vanilla name moved. Without this repository checkout, follow the same order with the official samples and docs you can reach and report which steps were unavailable.

  • Alpha, material aliases or custom .material: Materials.
  • Border, silhouette or glow-like outline: Outlines.
  • Classic/Vibrant Visuals/RTX and texture maps: Texture sets.
  • Render controller keys, the vanilla item/armor/bow controller shapes, armor slot query indices, texture-set validity rules and the Wiki material caveats with their evidence labels: render controller and material evidence.
  • Hair showing an entire color atlas, missing GeoUI materials or exposed background edges: hybrid customizer rendering. Read its evidence limits before treating the latest material or background extension as a runtime fix.

Record the intended client, graphics mode, asset graph, reference image and viewing conditions. Use one palette role and texel-density rule across an asset family; inspect transparency over both light and dark game backgrounds. Use the visual-design/texture-design specialist for UI composition or original pixel artwork.

With this checkout, node tools/material-audit.mjs --rp <RP> --mode classic --json checks material inheritance and texture-set structure. Select vibrant or rtx only when that is the actual target. --report NEW_FILE keeps full diagnostics while stdout remains bounded. It does not decode images, execute shaders or prove outlines in-game. Use attachable-inspect for the connected asset graph.

Confirm the rendered result and fresh Content Log in each requested graphics mode. A shader key present in an old source is not evidence that the current client uses it. Research-only tasks can report the source-supported recommendation and pending client checks.

Security

  • Security scanPassed, 90 of 100Pattern checks on the skill's files.
  • Model reviewPassed

Quality evaluation

  • Task evaluationNot runNo evaluation yet. Run one in Skill Studio.

Source

Popularity

Repository stars
67
Repository forks
6
7-day trend score
0

Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.

Extension points

  • pluginCustom plugin integration

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