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Skill v1.0.0
currentLLM-judged scan90/100bouchta003/bouchtaria2/assets-prefab-open
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PublishedOctober 21, 2026 at 10:35 AM
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Git SHA6c35a536555f
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version: "1.0.0" name: assets-prefab-open description: "Open prefab edit mode for a specific GameObject. In the Edit mode you can modify the prefab. The modification will be applied to all instances of the prefab across the project. Note: Please use 'assets-prefab-close' tool later to exit prefab editing mode."
Assets / Prefab / Open
How to Call
bash
unity-mcp-cli run-tool assets-prefab-open --input '{"gameObjectRef": "string_value"}'
For complex input (multi-line strings, code), save the JSON to a file and use:```bashunity-mcp-cli run-tool assets-prefab-open --input-file args.json```Or pipe via stdin (recommended):```bashunity-mcp-cli run-tool assets-prefab-open --input-file - <<'EOF'{"param": "value"}EOF```
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |
|---|---|---|---|---|
gameObjectRef | any | Yes | GameObject that represents prefab instance of an original prefab GameObject. |
Input JSON Schema
json
{"type": "object","properties": {"gameObjectRef": {"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef"}},"$defs": {"System.Type": {"type": "string"},"com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef": {"type": "object","properties": {"instanceID": {"type": "integer","description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"},"path": {"type": "string","description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."},"name": {"type": "string","description": "Name of a GameObject in hierarchy. Priority: 3."},"assetType": {"$ref": "#/$defs/System.Type","description": "Type of the asset."},"assetPath": {"type": "string","description": "Path to the asset within the project. Starts with 'Assets/'"},"assetGuid": {"type": "string","description": "Unique identifier for the asset."}},"required": ["instanceID"],"description": "Find GameObject in opened Prefab or in the active Scene."}},"required": ["gameObjectRef"]}
Output
This tool does not return structured output.