brycewang-stanford/awesome-journal-skills/aamas-experiments

Trust tier 3
  • community
Source check pending

Checking that the SKILL.md file is still in the repository.

Use when designing or auditing AAMAS experiments - self-play and population-based training, opponent selection, equilibrium and regret metrics, game-theoretic simulations, ablations, seeds, hyperparameters, compute, and claim-to-evidence fit - with emphasis on experiments that probe the interaction rather than chase a single-agent leaderboard.

Install

npx vskill@latest install brycewang-stanford/awesome-journal-skills/aamas-experiments

SKILL.md

AAMAS Experiments

Use this before submission when the empirical or simulation story is not yet locked. At AAMAS the experiment exists to test the interaction claim, not to top a benchmark.

Experiment audit

  • Map each empirical claim to a game, a self-play run, a population sweep, an ablation, or a

deviation test.

  • Choose opponents deliberately: self-play alone rarely suffices; include held-out opponents,

population sets, or classical strategies as the claim requires.

  • Separate simulations that validate a solution concept (where the equilibrium is known) from

real or applied studies that show practical multiagent behavior.

  • Report uncertainty for stochastic results over both seeds and opponents: standard errors,

confidence intervals, or paired tests.

  • Report the environment, number of agents, training regime, evaluation protocol, metrics,

hyperparameter ranges, chosen settings, seeds, hardware, software versions, and runtime.

  • Add ablations for the interaction mechanism (communication, reward sharing, the payment rule),

not just cosmetic variants.

  • Audit for the mismatch between the strategic claim and the setup: an equilibrium claim tested

against only one fixed opponent, or a cooperation claim that hides a reward-shaping constant.

What experiments are for at this venue

  • The strongest design shows the interaction under stress: agents that can deviate, opponents

the method did not train against, and populations that vary in size or composition.

  • One experiment that lets agents try to exploit the mechanism and fails to profit is worth more

than five extra environments where nothing strategic is tested.

  • Reviewers, often game theorists, check whether the metric matches the claim: convergence to a

named solution concept, exploitability, social welfare, or regret - not just episodic return.

Interaction-validation design table

Interaction claimMatching experimentReject pattern avoided
Converges to equilibriumConvergence/exploitability curve under simultaneous adaptation"Equilibrium asserted, never measured"
Mechanism is truthfulStrategic-deviation test: an agent tries to misreport"Truthfulness proved, never stress-tested"
Beats other agentsRound-robin vs held-out opponents and a population"Self-play only"
Emergent cooperationSweep over reward/opponent settings with variance"One seed, one setting, one story"

Vignette: a coordination-protocol study

Suppose the paper claims a learned protocol raises cooperation in a repeated public-goods game. The matching plan: sweep group size and defector fraction for cooperation curves, add held-out opponents that never appeared in training, and inject a free-rider agent to measure whether it profits - every panel tied to a numbered claim or definition.

Statistical reporting floor

  • Seeds and replication counts for every stochastic curve; captions must state whether bands are

standard errors, confidence intervals, or quantiles, and how many opponents were averaged.

  • Report the compute actually consumed by self-play, not vague feasibility language.

Output format

text
[Experiment readiness] strong / adequate / weak
[Claim -> evidence map] <claim: game / self-play / population / deviation test>
[Missing interaction evidence] <opponents / deviation test / seeds / metric>
[Reproducibility gaps] <hyperparameters / compute / env / seeds>
[Decision-critical next run] <one experiment or simulation>

Security

  • Security scanPassed, 90 of 100Pattern checks on the skill's files.
  • Model reviewPassed

Quality evaluation

  • Task evaluationNot runNo evaluation yet. Run one in Skill Studio.

Source

Popularity

7-day trend score
5

Not refreshed yet.

Works with

Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.

  • Claude Code
  • Cursor
  • GitHub Copilot
  • Windsurf
  • Codex
  • Gemini CLI
  • Cline
  • Amp
  • Roo Code
  • Goose
  • Continue
  • Kilo Code
  • Junie
  • Trae
  • OpenHands
  • Qwen Code
  • AI Agent
  • Tabnine Chat
  • Sourcegraph Cody
  • Amazon Q
  • Firebase Genkit
  • Sweep
  • Devin
  • Phind
  • Mentat
  • Claude Desktop
  • Aider
  • GPT Pilot
  • Plandex
  • bolt.new
  • v0
  • Replit Agent
  • Anse
  • TypingMind
  • BetterChatGPT
  • LibreChat
  • Warp AI
  • Pieces
  • Fig AI
Embed badge
vskill VERIFIED badge
[![vskill VERIFIED](https://verified-skill.com/api/v1/skills/brycewang-stanford/awesome-journal-skills/aamas-experiments/badge)](https://verified-skill.com/skills/brycewang-stanford/awesome-journal-skills/aamas-experiments)

Something wrong with this skill or its page? Tell us.