carla-simulator/carla-agentic-tools/control-spectator
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Checking that the SKILL.md file is still in the repository.
Moves the CARLA spectator camera, frames an actor, or follows one live — third-person/chase, first-person/driver, top-down, or front views, resolving natural-language targets like "the ego" or "the Toyota Prius" to a specific actor. Use when the user asks to "move the camera/spectator", "watch/follow vehicle X", "3rd-person view of the ego", "1st-person view of the prius", "bird's-eye view", or "look at (x,y,z)".
Install
npx vskill@latest install carla-simulator/carla-agentic-tools/control-spectatorSKILL.md
The same SKILL.md was published earlier as majiayu000/claude-skill-registry/control-spectator.
Control the CARLA spectator
Paths.scripts/…andreferences/…below are relative to thedirectory holding this SKILL.md. Your working directory is the user'sproject, not that directory, so prefix them with its absolute path or thecommand is not found.
Aim the on-screen camera (the "spectator"). Move it to a pose, frame an actor in a preset view, or follow a moving actor. The spectator cannot be attached to an actor (the API has no reparent for it) — following is emulated by re-setting its transform every world tick.
Resolving the target from words
Like the other skills, this emits structured data (actors) and the agent filters it:
- "the ego" →
--role hero(CARLA's ego role_name is usuallyhero). - "the Toyota Prius" →
--filter '*prius*'(orvehicle.toyota.prius). - a specific one →
--id N.
"3rd-person view of the ego" → follow --view chase --role hero. "1st-person of the prius" → follow --view first --filter '*prius*'. On multiple matches it picks the nearest and says so — run actors first if you need to choose.
Instructions
Commands need CARLA_HOST/CARLA_PORT from scripts/env.sh. Only useful on a rendered server (windowed or packaged) — the spectator is that window's camera. Negative coordinates: pass move --at with an = (--at=-24,-57,20) so the leading minus isn't parsed as a flag.
Step 1: Check prerequisites
Step 2-3: Aim it
Views: chase (3rd-person behind+above), first (driver), top (bird's eye), front (ahead, looking back). Tune with --distance/--height/--pitch.
Examples
Example 1: 3rd-person of the ego
User says: "give me a 3rd-person view of the ego"
follow --view chase --role hero --seconds 30. The camera chases the hero from behind and above.
Example 2: 1st-person of a named car
User says: "1st-person view of the Toyota Prius"
follow --view first --filter '*prius*'. If several Priuses exist it uses the nearest and reports the id; run actors --filter '*prius*' to pick a specific one.
Example 3: park the camera and look at a spot
User says: "look at the crossroads at (42,24)"
move --at 42,54,20 --pitch -35 --yaw -90 (offset back from the point and angle down), or look at a nearby actor.
Troubleshooting
Problem: nothing changes on screen Cause: headless -nullrhi server (no window), or you're viewing a different client's camera. Solution: use a windowed/packaged server; the spectator is that view.
Problem: `follow` doesn't track in sync mode Cause: it updates on world ticks; in sync mode nothing ticks unless a client does. Solution: run the tick loop (set-world-settings), or follow in async mode.
Problem: "can I attach the spectator to the car?" Answer: not directly — the API can't reparent the spectator. follow gives the same effect by updating its transform each tick. For a recorded/attached camera, spawn a camera sensor with SpringArm attachment (create-sensor skill).
Problem: wrong actor chosen Cause: several actors matched the selector. Solution: run actors and pass --id, or narrow --filter.
Outputs
Server-side camera state (the on-screen view). follow runs for --seconds then stops cleanly. No file produced.
Detail (view math, attachment vs following, selector semantics, sync-mode) in references/spectator.md.
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
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Source
- SKILL.md in the repositoryCheckingskills/python-api/control-spectator/SKILL.md
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