carla-simulator/carla-agentic-tools/telemetry
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Checking that the SKILL.md file is still in the repository.
Reads a specific actor's live telemetry from a running CARLA server — location and rotation, velocity and speed, acceleration, angular velocity, and for vehicles the control input (throttle/steer/brake), front-wheel steer angle and mass. All kinematics come from one world snapshot so they are frame-consistent. Use when the user asks "how fast is it going", "where/what heading is the car", "show the ego's telemetry", or "stream a vehicle's state". Resolve ambiguous targets with the world-data skill.
Install
npx vskill@latest install carla-simulator/carla-agentic-tools/telemetrySKILL.md
Read actor telemetry
Paths.scripts/…andreferences/…below are relative to thedirectory holding this SKILL.md. Your working directory is the user'sproject, not that directory, so prefix them with its absolute path or thecommand is not found.
Report one actor's live state. Kinematics (transform, velocity, acceleration, angular velocity) are read from a single world.get_snapshot() so they belong to the same frame — calling the per-actor getters separately can straddle two frames and give inconsistent numbers.
Target the actor by --id (the reliable way), --role hero, --filter, --color, or --nearest --near-id N. If several still match, it stops and tells you to narrow by a distinguishing attribute or resolve the id with the `world-data` skill, then pass --id.
Instructions
Commands need CARLA_HOST/CARLA_PORT from scripts/env.sh.
Step 1: Check prerequisites
Step 3: Read
On CARLA 0.10.0 (the UE5 line: 5.5 and 5.8)
get_telemetry_data() and show_debug_telemetry() both still exist on 0.10.0, and everything this skill reads — location, rotation, velocity, acceleration, angular velocity, get_control(), get_wheel_steer_angle() — is unchanged.
The one field it touches on the physics control, mass, is also unchanged. Other physics fields were renamed wholesale by the Chaos rewrite; see [[control-vehicle]] for the mapping if you extend this skill to report them.
Sampling caveat that is not version-specific but bites hardest here: in asynchronous mode get_location() on a just-spawned actor returns the origin until the first tick lands, so a "distance travelled" computed from it is really distance-from-origin. Wait for a tick (or two) after spawning before taking a first sample.
Examples
Example 1: how fast is the ego
User says: "how fast is the ego going?"
show --role hero → speed in km/h (+ full state).
Example 2: one prius among several
User says: "telemetry of the prius near me"
world-data actors --filter '*prius*' --near-id <ego> --nearest → id, then telemetry show --id <id>.
Example 3: watch a vehicle accelerate
User says: "stream the ego's speed for 10 s"
watch --role hero --seconds 10 --hz 5.
Troubleshooting
Problem: "N actors match — disambiguate" Cause: --filter is ambiguous. Solution: use world-data to pick one, then pass --id.
Problem: speed/accel are zero or jumpy Cause: the world isn't advancing (sync mode without ticks), or the actor is idle. Solution: tick the world (set-world-settings) or run async; the snapshot keeps the reads frame-consistent regardless.
Problem: no wheel/control info Cause: the actor isn't a vehicle (walkers/sensors have no VehicleControl). Solution: expected; those show only transform/velocity/acceleration.
Outputs
Text telemetry (one snapshot, or a stream). No world change.
Detail (frame-consistent snapshot reads, the fields, vehicle-specific state) in references/telemetry.md.
Security
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Quality evaluation
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Source
- SKILL.md in the repositoryCheckingskills/python-api/telemetry/SKILL.md
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