cazala/party/skill
Claude Code and agent skill by cazala/party
- community
Checking that the SKILL.md file is still in the repository.
Build creative particle effects, generative art, interactive physics scenes, and production integrations with @cazala/party across WebGPU and CPU. Use when creating or tuning simulations, composing modules, spawning shape/text/image particles, translating Party playground demos into code, optimizing performance, or authoring custom modules.
Install
npx vskill@latest install cazala/party/skillSKILL.md
Party
Build a visible result first, then tune it. Treat a Party scene as four layers:
- Spawn geometry and initial velocity.
- One or two primary force modules.
- Render treatment such as trails, lines, or color.
- Slow animation of a few meaningful parameters.
Start with a working scene
Use semantic enums and create particles before calling play():
Copy the full Vite starter when building a new app. It includes responsive sizing, pointer interaction, cleanup, and five selectable scenes. Read its tested scene source when adapting a recipe.
Choose modules by visual intent
| Intent | Start with | |
|---|---|---|
| Falling, bouncing particles | Environment + Boundary; add Collisions if particles must hit each other | |
| Orbital motion | Tangential Spawner velocity + inward Environment | |
| Swarms and flocking | Behavior; add Trails for readable motion | |
| Slime-mold filaments | Sensors + Trails + a warp Boundary | |
| Liquid or viscous blobs | Fluids + Boundary; add gravity or pointer Interaction | |
| Pointer fields | Interaction for attract/repel or Grab for one particle | |
| Ropes and structures | Joints + Lines | |
| Text/image dissolves | Text/image Spawner + outward velocity + Trails or Behavior |
Use the smallest combination that expresses the idea. Adding every module usually makes the motion harder to control.
Work creatively
- Define the desired silhouette and motion in one sentence.
- Select the matching composition above.
- Start with 2,000–5,000 particles so CPU fallback remains useful.
- Tune spawn speed and the primary force before adding effects.
- Add trails or color only after the motion reads clearly.
- Oscillate one to three inputs slowly; avoid animating everything.
- Inspect the scene near startup and after several seconds. Fix blank, explosive, static, or visually noisy states before increasing particle count.
Read creative-workflow.md for parameter intuition and iteration guidance. Read recipes.md for five compositions derived from Party playground demos.
Preserve runtime performance
- Use
runtime: "auto"unless the user requires a specific runtime. - Treat
getParticles()as an expensive full WebGPU-to-CPU readback. Never call it in an animation, pointer-move, or drag loop. - Use
await engine.getParticlesInRadius(...)for bounded local queries. - Prefer
setParticle(...)andsetParticleMass(...)for local mutations. - Keep
cellSizenear the largest active neighborhood radius, and capmaxNeighborsdeliberately. - Scale particle count after the composition works. Large playground demos are WebGPU showcase budgets, not safe defaults.
Load the right detail
- Read api.md for particle shape, lifecycle, modules, spawning, interaction, and queries.
- Read creative-workflow.md before inventing or substantially tuning a visual scene.
- Read recipes.md when adapting a known effect or playground demo.
- Read troubleshooting.md when output is blank, unstable, slow, or visually weak.
- Read the repository
docs/module-author-guide.mdonly when authoring a new force or render module from a full Party checkout.
Validate the result
- Compile the implementation; do not rely on plausible-looking option names.
- Confirm particles are spawned after initialization and the canvas has a non-zero size.
- Exercise CPU fallback with a reduced count when practical.
- Verify pointer coordinates are converted from screen space to Party world space.
- Remove listeners and call
await engine.destroy()during teardown. - Visually inspect the running scene. A successful creative task must be coherent and interesting, not merely error-free.
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingpackages/skill/SKILL.md
Popularity
- Repository stars
- 71
- Repository forks
- 7
- 7-day trend score
- 20
Stars and forks are for the whole GitHub repository, not this skill alone. Refreshed 31 Mar 2026, 7 months ago.
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